[nexuiz-commits] r6728 - in trunk/data: qcsrc/server scripts
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue May 12 18:43:57 EDT 2009
Author: div0
Date: 2009-05-12 18:43:56 -0400 (Tue, 12 May 2009)
New Revision: 6728
Modified:
trunk/data/qcsrc/server/func_breakable.qc
trunk/data/scripts/entities.def
Log:
debrisskin parameter to func_breakable
Modified: trunk/data/qcsrc/server/func_breakable.qc
===================================================================
--- trunk/data/qcsrc/server/func_breakable.qc 2009-05-12 22:18:08 UTC (rev 6727)
+++ trunk/data/qcsrc/server/func_breakable.qc 2009-05-12 22:43:56 UTC (rev 6728)
@@ -13,6 +13,7 @@
.float debristimejitter;
.float debrisfadetime;
.float debrisdamageforcescale;
+.float debrisskin;
.string mdl_dead; // or "" to hide when broken
.string debris; // space separated list of debris models
@@ -48,6 +49,8 @@
+ '0 1 0' * random() * (self.absmax_y - self.absmin_y)
+ '0 0 1' * random() * (self.absmax_z - self.absmin_z));
setmodel (dbr, debrisname );
+ dbr.skin = self.debrisskin;
+ dbr.colormap = self.colormap; // inherit team colors
dbr.owner = self; // do not be affected by our own explosion
dbr.movetype = self.debrismovetype;
dbr.solid = self.debrissolid;
Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def 2009-05-12 22:18:08 UTC (rev 6727)
+++ trunk/data/scripts/entities.def 2009-05-12 22:43:56 UTC (rev 6728)
@@ -56,6 +56,7 @@
debristimejitter: time till the debris fades (random part)
debrisfadetime: how long debris takes to fade
debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions)
+debrisskin: skin number of debris
*/
/*QUAKED func_assault_wall (.5 0 .5) ?
@@ -1435,6 +1436,7 @@
debristimejitter: time till the debris fades (random part)
debrisfadetime: how long debris takes to fade
debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions)
+debrisskin: skin number of debris
-------- SPAWNFLAGS --------
DISABLED: do not allow damaging this until it is first activated
INDICATE: indicate amount of damage already taken by coloring
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