[nexuiz-commits] r6728 - in trunk/data: qcsrc/server scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue May 12 18:43:57 EDT 2009


Author: div0
Date: 2009-05-12 18:43:56 -0400 (Tue, 12 May 2009)
New Revision: 6728

Modified:
   trunk/data/qcsrc/server/func_breakable.qc
   trunk/data/scripts/entities.def
Log:
debrisskin parameter to func_breakable


Modified: trunk/data/qcsrc/server/func_breakable.qc
===================================================================
--- trunk/data/qcsrc/server/func_breakable.qc	2009-05-12 22:18:08 UTC (rev 6727)
+++ trunk/data/qcsrc/server/func_breakable.qc	2009-05-12 22:43:56 UTC (rev 6728)
@@ -13,6 +13,7 @@
 .float debristimejitter;
 .float debrisfadetime;
 .float debrisdamageforcescale;
+.float debrisskin;
 
 .string mdl_dead; // or "" to hide when broken
 .string debris; // space separated list of debris models
@@ -48,6 +49,8 @@
 	           + '0 1 0' * random() * (self.absmax_y - self.absmin_y)
 	           + '0 0 1' * random() * (self.absmax_z - self.absmin_z));
 	setmodel (dbr, debrisname );
+	dbr.skin = self.debrisskin;
+	dbr.colormap = self.colormap; // inherit team colors
 	dbr.owner = self; // do not be affected by our own explosion
 	dbr.movetype = self.debrismovetype;
 	dbr.solid = self.debrissolid;

Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2009-05-12 22:18:08 UTC (rev 6727)
+++ trunk/data/scripts/entities.def	2009-05-12 22:43:56 UTC (rev 6728)
@@ -56,6 +56,7 @@
 debristimejitter: time till the debris fades (random part)
 debrisfadetime: how long debris takes to fade
 debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions)
+debrisskin: skin number of debris
 */
 
 /*QUAKED func_assault_wall (.5 0 .5) ?
@@ -1435,6 +1436,7 @@
 debristimejitter: time till the debris fades (random part)
 debrisfadetime: how long debris takes to fade
 debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions)
+debrisskin: skin number of debris
 -------- SPAWNFLAGS --------
 DISABLED: do not allow damaging this until it is first activated
 INDICATE: indicate amount of damage already taken by coloring



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