[nexuiz-commits] r6387 - in trunk: data/scripts misc/netradiant-NexuizPack/nexuiz.game/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Mar 31 02:30:07 EDT 2009
Author: div0
Date: 2009-03-31 02:30:06 -0400 (Tue, 31 Mar 2009)
New Revision: 6387
Modified:
trunk/data/scripts/entities.def
trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
Log:
q3map2 misc_model spawnflag 32 description
Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def 2009-03-31 05:24:19 UTC (rev 6386)
+++ trunk/data/scripts/entities.def 2009-03-31 06:30:06 UTC (rev 6387)
@@ -600,7 +600,7 @@
When the laser's target has itself target set, its targets are triggered when someone enters or leaves the laser.
*/
-/*QUAKED misc_model (1 .5 .25) (-16 -16 -16) (16 16 16) - SOLID - EXTRUDE_NORMALS EXTRUDE_TERRAIN
+/*QUAKED misc_model (1 .5 .25) (-16 -16 -16) (16 16 16) - SOLID - EXTRUDE_NORMALS EXTRUDE_TERRAIN COLOR_TO_ALPHA
Generic placeholder for inserting MD3 models in game. Requires compilation of map geometry to be added to level. If the map is compiled with Q3Map2, then ASE, 3DS, OBJ and other model formats are supported.
-------- Q3MAP2 KEYS --------
model: file name of model to include
@@ -618,6 +618,7 @@
SOLID: make the model solid
EXTRUDE_NORMALS: for converting triangles to clip brushes, extrude along the model normals (by default, extrusion happens in a coordinate axis direction that is decided per triangle)
EXTRUDE_TERRAIN: always extrude downwards (for terrain)
+COLOR_TO_ALPHA: use the color value as alpha (for terrain blending)
*/
/*QUAKED misc_gamemodel (0 .5 .8) (-8 -8 -8) (8 8 8) ALIGN_ORIGIN ALIGN_BOTTOM
Modified: trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
===================================================================
--- trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-03-31 05:24:19 UTC (rev 6386)
+++ trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-03-31 06:30:06 UTC (rev 6387)
@@ -600,7 +600,7 @@
When the laser's target has itself target set, its targets are triggered when someone enters or leaves the laser.
*/
-/*QUAKED misc_model (1 .5 .25) (-16 -16 -16) (16 16 16) - SOLID - EXTRUDE_NORMALS EXTRUDE_TERRAIN
+/*QUAKED misc_model (1 .5 .25) (-16 -16 -16) (16 16 16) - SOLID - EXTRUDE_NORMALS EXTRUDE_TERRAIN COLOR_TO_ALPHA
Generic placeholder for inserting MD3 models in game. Requires compilation of map geometry to be added to level. If the map is compiled with Q3Map2, then ASE, 3DS, OBJ and other model formats are supported.
-------- Q3MAP2 KEYS --------
model: file name of model to include
@@ -618,6 +618,7 @@
SOLID: make the model solid
EXTRUDE_NORMALS: for converting triangles to clip brushes, extrude along the model normals (by default, extrusion happens in a coordinate axis direction that is decided per triangle)
EXTRUDE_TERRAIN: always extrude downwards (for terrain)
+COLOR_TO_ALPHA: use the color value as alpha (for terrain blending)
*/
/*QUAKED misc_gamemodel (0 .5 .8) (-8 -8 -8) (8 8 8) ALIGN_ORIGIN ALIGN_BOTTOM
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