[nexuiz-commits] r6328 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Mar 27 08:30:44 EDT 2009
Author: div0
Date: 2009-03-27 08:30:44 -0400 (Fri, 27 Mar 2009)
New Revision: 6328
Modified:
trunk/data/qcsrc/server/cl_client.qc
Log:
turn off jetpack sound when dead
Modified: trunk/data/qcsrc/server/cl_client.qc
===================================================================
--- trunk/data/qcsrc/server/cl_client.qc 2009-03-27 12:24:55 UTC (rev 6327)
+++ trunk/data/qcsrc/server/cl_client.qc 2009-03-27 12:30:44 UTC (rev 6328)
@@ -1622,6 +1622,17 @@
self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
+ if(self.items & IT_USING_JETPACK)
+ {
+ SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, ATTN_IDLE);
+ self.modelflags |= MF_ROCKET;
+ }
+ else
+ {
+ SoundEntity_StopSound(self, CHAN_PLAYER);
+ self.modelflags &~= MF_ROCKET;
+ }
+
if(!self.modelindex) // don't apply the flags if the player is gibbed
return;
@@ -1675,17 +1686,6 @@
if (time >= game_starttime)
if (time < self.spawnshieldtime)
self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
-
- if(self.items & IT_USING_JETPACK)
- {
- SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, ATTN_IDLE);
- self.modelflags |= MF_ROCKET;
- }
- else
- {
- SoundEntity_StopSound(self, CHAN_PLAYER);
- self.modelflags &~= MF_ROCKET;
- }
}
float CalcRegen(float current, float stable, float regenfactor)
More information about the nexuiz-commits
mailing list