[nexuiz-commits] r6310 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Mar 26 12:53:53 EDT 2009
Author: div0
Date: 2009-03-26 12:53:51 -0400 (Thu, 26 Mar 2009)
New Revision: 6310
Modified:
trunk/data/qcsrc/server/cl_physics.qc
trunk/data/qcsrc/server/w_hook.qc
Log:
jetpack: support unlimited ammo
hook: decrease ammo gradually, not one by one
Modified: trunk/data/qcsrc/server/cl_physics.qc
===================================================================
--- trunk/data/qcsrc/server/cl_physics.qc 2009-03-26 16:38:17 UTC (rev 6309)
+++ trunk/data/qcsrc/server/cl_physics.qc 2009-03-26 16:53:51 UTC (rev 6310)
@@ -639,7 +639,7 @@
self.velocity = self.velocity + wishdir * min(f, sv_accelerate*maxspd_mod * frametime * wishspeed);
}
}
- else if (g_jetpack && self.BUTTON_HOOK && (!cvar("g_jetpack_ammo") || self.ammo_cells >= 0.01))
+ else if (g_jetpack && self.BUTTON_HOOK && (!cvar("g_jetpack_ammo") || self.ammo_cells >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
{
//makevectors(self.v_angle_y * '0 1 0');
makevectors(self.v_angle);
@@ -670,7 +670,7 @@
wishvel_z = (wishvel_z - sv_gravity) * fz + sv_gravity;
fvel = min(1, vlen(wishvel) / fvel);
- if(cvar("g_jetpack_ammo"))
+ if(cvar("g_jetpack_ammo") && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
{
if(self.ammo_cells < 0.01)
f = 0;
@@ -683,7 +683,8 @@
if (f > 0 && wishvel != '0 0 0')
{
self.velocity = self.velocity + wishvel * f * frametime;
- self.ammo_cells -= cvar("g_jetpack_ammo") * frametime * fvel * f;
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ self.ammo_cells -= cvar("g_jetpack_ammo") * frametime * fvel * f;
self.flags &~= FL_ONGROUND;
self.modelflags |= MF_ROCKET;
self.items |= IT_USING_JETPACK;
Modified: trunk/data/qcsrc/server/w_hook.qc
===================================================================
--- trunk/data/qcsrc/server/w_hook.qc 2009-03-26 16:38:17 UTC (rev 6309)
+++ trunk/data/qcsrc/server/w_hook.qc 2009-03-26 16:53:51 UTC (rev 6310)
@@ -157,8 +157,8 @@
if ( self.ammo_cells >= 1 )
{
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.ammo_cells -= 1;
- self.hook_time_ammodecrease = time + hooked_ammodecrease_delay;
+ self.ammo_cells -= frametime / hooked_ammodecrease_delay;
+ // decrease next frame again
}
else
{
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