[nexuiz-commits] r6259 - trunk/data/qcsrc/server/tturrets/units
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Mar 23 17:51:26 EDT 2009
Author: tzork
Date: 2009-03-23 17:51:26 -0400 (Mon, 23 Mar 2009)
New Revision: 6259
Modified:
trunk/data/qcsrc/server/tturrets/units/unit_plasma.qc
Log:
Fix dual plasma (now uses both barrels)
Sane aim and target select flags.
Put spread back.
Modified: trunk/data/qcsrc/server/tturrets/units/unit_plasma.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/unit_plasma.qc 2009-03-23 20:52:12 UTC (rev 6258)
+++ trunk/data/qcsrc/server/tturrets/units/unit_plasma.qc 2009-03-23 21:51:26 UTC (rev 6259)
@@ -37,7 +37,7 @@
void turret_plasma_dual_postthink()
{
- if (self.tur_head.frame != 0)
+ if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
self.tur_head.frame = self.tur_head.frame + 1;
if (self.tur_head.frame > 6)
@@ -66,10 +66,9 @@
proj.solid = SOLID_BBOX;
proj.movetype = MOVETYPE_FLYMISSILE;
proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- proj.angles = vectoangles(proj.velocity);
+ //proj.velocity = self.tur_shotdir_updated * self.shot_speed;
proj.touch = turret_plasma_projectile_explode;
proj.flags = FL_PROJECTILE;
- //proj.effects = EF_LOWPRECISION | EF_BRIGHTFIELD;
proj.enemy = self.enemy;
proj.flags = FL_PROJECTILE | FL_NOTARGET;
@@ -83,18 +82,12 @@
{
entity proj;
- if (self.tur_head.frame != 0)
- self.tur_head.frame = 3;
- else
- self.tur_head.frame = 1;
+ //turret_tag_fire_update();
- turret_tag_fire_update();
-
sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
proj = spawn ();
setorigin(proj, self.tur_shotorg);
setsize(proj, '0 0 0', '0 0 0');
- //setmodel(proj, "models/elaser.mdl"); // precision set above
proj.classname = "plasmabomb";
proj.owner = self;
proj.bot_dodge = TRUE;
@@ -103,15 +96,15 @@
proj.nextthink = time + 9;
proj.solid = SOLID_BBOX;
proj.movetype = MOVETYPE_FLYMISSILE;
- //proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- proj.velocity = self.tur_shotdir_updated * self.shot_speed;
- proj.angles = vectoangles(proj.velocity);
+ proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
+ //proj.velocity = self.tur_shotdir_updated * self.shot_speed;
proj.touch = turret_plasma_projectile_explode;
proj.flags = FL_PROJECTILE;
- // proj.effects = EF_LOWPRECISION | EF_BRIGHTFIELD;
proj.enemy = self.enemy;
proj.flags = FL_PROJECTILE | FL_NOTARGET;
+ self.tur_head.frame += 1;
+
CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
}
@@ -155,8 +148,8 @@
// How to aim
//self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;// | TFL_AIM_ZPREDICT | TFL_AIM_GROUND2;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2;
- self.turrcaps_flags = TFL_TURRCAPS_MISSILEKILL | TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2;
+ self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;// | TFL_TURRCAPS_MISSILEKILL;
if (turret_stdproc_init("plasma_std") == 0)
{
@@ -166,7 +159,7 @@
self.damage_flags |= TFL_DMG_HEADSHAKE;
//self.firecheck_flags |= (TFL_FIRECHECK_AFF | TFL_FIRECHECK_VERIFIED);
- self.firecheck_flags |= TFL_FIRECHECK_AFF;
+ // self.firecheck_flags |= TFL_FIRECHECK_AFF;
//self.target_select_flags |= TFL_TARGETSELECT_FOV;
//self.target_select_fov = 45;
@@ -194,7 +187,7 @@
self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
// How to aim at targets
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_ZPREDICT | TFL_AIM_GROUND2 | TFL_AIM_INFRONT;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2 ;
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
if (turret_stdproc_init("plasma_dual") == 0)
@@ -204,7 +197,7 @@
}
self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.firecheck_flags |= (TFL_FIRECHECK_AFF | TFL_FIRECHECK_VERIFIED);
+ //self.firecheck_flags |= (TFL_FIRECHECK_AFF | TFL_FIRECHECK_VERIFIED);
//self.firecheck_flags |= TFL_FIRECHECK_AFF;
setmodel(self,"models/turrets/base.md3");
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