[nexuiz-commits] r6228 - trunk/data/scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Mar 20 05:41:28 EDT 2009


Author: div0
Date: 2009-03-20 05:41:28 -0400 (Fri, 20 Mar 2009)
New Revision: 6228

Modified:
   trunk/data/scripts/entities.def
Log:
document this change


Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2009-03-20 09:39:51 UTC (rev 6227)
+++ trunk/data/scripts/entities.def	2009-03-20 09:41:28 UTC (rev 6228)
@@ -1255,7 +1255,7 @@
 $E.field
 $E.field+offset
 $E.field+offset+randomoffset
-where "E" can be self, activator, target (the entity being created/modified) and pusher.
+where "E" can be self, activator, target (the entity being created/modified), killtarget, target2, target3, target4 and pusher.
 Example is a Mario-style question mark block which could throw a new weapon_nex when activated like this:
 {
 "classname" "func_button"
@@ -1277,6 +1277,10 @@
 message: entity field list
 target: when set, target_spawn edits entities, instead of creating new ones
 count: make sure no more than count entities have been created by this (refuse to spawn new ones if exceeded)
+killtarget: reference entity (can be used as $killtarget)
+target2: reference entity (can be used as $target2)
+target3: reference entity (can be used as $target3)
+target4: reference entity (can be used as $target4)
 -------- SPAWNFLAGS --------
 ONLOAD: create a first entity on map load
 */



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