[nexuiz-commits] r6196 - trunk/Docs

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Mar 16 09:40:48 EDT 2009


Author: div0
Date: 2009-03-16 09:40:48 -0400 (Mon, 16 Mar 2009)
New Revision: 6196

Removed:
   trunk/Docs/cvars.txt
   trunk/Docs/gamemodes.txt
Log:
remove two outdated files from docs


Deleted: trunk/Docs/cvars.txt
===================================================================
--- trunk/Docs/cvars.txt	2009-03-16 10:50:30 UTC (rev 6195)
+++ trunk/Docs/cvars.txt	2009-03-16 13:40:48 UTC (rev 6196)
@@ -1,227 +0,0 @@
-=================================
-=Cvars and commands in the patch=
-=================================
-
-Please check defaults.cfg for default values
-
-
-g_tdm
-Play Team Deathmatch
-
-g_ctf
-Play CTF
-
-g_runematch
-Play Runematch
-
-g_domination
-Play Domination
-
-gamecfg
-Alternative way of setting game mode:
-DM	1
-TDM	2
-DOM	3
-CTF	4
-RUNE	5
-
-g_grappling_hook
-Toggle whether grappling hook is allowed with the +hook command
-
-g_balance_grapplehook_speed_fly
-Flight speed of the grappling hook when fired
-
-g_balance_grapplehook_speed_pull
-How fast the grappling hook pulls the player
-
-welcome_message_time
-How many seconds to display the welcome message to a player who on map change or joining server
-
-
-
-exit_cfg
-usually used in mapcfg files to clean up before the next map is loaded
-
-clearmap
-Command that kills the server and runs the exit cfg file to get settings back to normal so you can start a new server without any weird settings from the current map
-
-
-common teamplay values:
-
-teamplay_default
-Sets the friendly fire mode for teamplay games (don't hurt allies or self, hurt allies, don't hurt allies but hurt self).  Corresponds to the original teamplay values, though this should never be 0.
-
-deathmatch_force_teamplay
-If the server runs a deathmatch map, force teamplay (TDM).
-
-g_balance_teams
-Balance out teams as players join, so that the numbers will be more or less even.
-
-g_balance_teams_force
-Force balanced teams by occasionally checking team numbers and rebalancing them as necessary
-
-g_balance_teams_prevent_imbalance
-Don't allow a player to change to a larger team, unless there is a bot in that team he can swap with.
-
-g_tdm_teams
-Default # of teams in Team Deathmatch on maps that don't specify team numbers.
-
-g_changeteam_banned
-Players being allowed to change teams is banned all together.  The only team changing that can happen is if force team balance is on.
-
-g_changeteam_fragtransfer
-When a player does choose to change teams, his is the percent of frags he gets to keep (0-100).
-
-
-// ctf
-g_ctf_flag_returntime
-How long a flag takes to return itself
-
-g_ctf_flagscore_capture_team
-How many points the whole team scores from a capture
-
-g_ctf_flagscore_capture
-How many extra points to score from being the guy who actually captures the flag
-
-g_ctf_flagscore_pickup
-Points given when you pick up the enemy flag
-
-g_ctf_flagscore_return
-Points given for returning your flag to base
-
-g_ctf_flagscore_return_rogue
-Note: not used yet
-Points given to rogue team when they return a team's flag
-
-// runematch
-g_runematch_point_limit
-note: overrides map settings
-How many points players need to score to win the match
-
-g_runematch_pointrate
-note: overrides map settings
-How often to get points from runes
-
-g_runematch_pointamt
-note: overrides map settings
-How many points to get from runes
-
-g_runematch_shuffletime
-How often runes change position if not picked up for a while
-
-g_runematch_respawntime
-How long before dropped runes respawn
-
-// strength/weakness
-g_balance_rune_strength_damage
-Damage ratio when holding strength
-
-g_balance_rune_strength_force
-Force ratio when holding strength
-
-g_balance_curse_weak_damage
-Damage ratio when holding weakness
-
-g_balance_curse_weak_force
-Force ratio when holding weakness
-
-g_balance_rune_strength_combo_damage
-Damage ratio when holding strength and weakness
-
-g_balance_rune_strength_combo_force
-Force ratio when holding strength and weakness
-
-// defense/vulner
-g_balance_rune_defense_takedamage
-Defense ratio when holding defense
-
-g_balance_curse_vulner_takedamage
-Defense ratio when holding vulnerability
-
-g_balance_rune_defense_combo_takedamage
-Defense ratio when holding both defense and vulnerability
-
-
-// vampire/empathy
-g_balance_rune_vampire_absorb
-How much of damage to absorb as health from target when holding vampire
-
-g_balance_curse_empathy_takedamage
-How much health (ratio of damage) to lose when attacking target when holding empathy
-
-g_balance_rune_vampire_combo_absorb
-When holding both vampire and empathy, suck this much of the damage as health
-
-// regen/venom
-g_balance_rune_regen_hpmod
-Bonus to HP balance level when holding regen
-
-g_balance_curse_venom_hpmod
-Loss to HP balance level when holding venom
-
-g_balance_rune_regen_combo_hpmod
-Bonus/loss to HP balance level when holding both regen and venom
-
-g_balance_rune_regen_regenrate
-How fast to regenerate (when below max) when holding regen
-
-g_balance_curse_venom_rotrate
-How fast to lose health (when above max) when holding venom
-
-g_balance_rune_regen_combo_regenrate
-How fast to regenerate (when below max) when holding both regen and venom
-
-g_balance_rune_regen_combo_rotrate
-How fast to lose health (when above max) when holding both regen and venom
-
-// speed/slow
-g_balance_rune_speed_atkrate
-Attack speed increase when holding speed
-
-g_balance_curse_slow_atkrate
-Attack speed loss when holding slow
-
-g_balance_rune_speed_combo_atkrate
-Attack speed ratio when holding both
-
-g_balance_rune_speed_moverate
-Movement speed ratio when holding speed
-
-g_balance_curse_slow_moverate
-Movement speed ratio when holding slow
-
-g_balance_rune_speed_combo_moverate
-Movement speed ratio when holding both
-
-g_balance_rune_speed_jumpheight
-Jump height ratio when holding speed
-
-g_balance_curse_slow_jumpheight
-Jump height ratio when holding slow
-
-g_balance_rune_speed_combo_jumpheight
-Jump height ratio when holding both
-
-
-// domination
-g_domination_point_limit
-note: overrides map settings
-How many points a team needs to win the match
-
-g_domination_default_teams
-How many teams to have by default on maps that don't support Domination
-
-g_domination_disable_frags
-Disable players getting frags for kills, so the only source for points is capturing points
-
-g_domination_point_rate
-note: overrides map settings
-How often each control point gives points to the team that controls it
-
-g_domination_point_amt
-note: overrides map settings
-How many points to get each time
-
-g_domination_point_capturetime
-How long it takes to capture a domination point
-

Deleted: trunk/Docs/gamemodes.txt
===================================================================
--- trunk/Docs/gamemodes.txt	2009-03-16 10:50:30 UTC (rev 6195)
+++ trunk/Docs/gamemodes.txt	2009-03-16 13:40:48 UTC (rev 6196)
@@ -1,270 +0,0 @@
-========================
-=   Game Mode Patch    =
-=By Dan Hale, aka Wazat=
-========================
-
-PLEASE NOTE THAT SINCE THE INTEGRATION OF 'GAME MODE PATCH' THE MAP AND MENU SYSTEM WAS REWRITTEN AND THUS THE INFO REGARDING BOTH IS OUTDATED!
-
-This patch enables game modes like Capture the Flag and Domination, and adds more controls for all game modes.
-
-See Cvars.txt and mapping.txt in /data/ for more info.
-
-
-================
-=Starting a map=
-================
-
-You can select a map from the menu and even build a maplist with it as normal.  To get the menu to list more maps, see the Adding Maps section.
-
-To change maps from the console or a dedicated server, you usually won't use "map" or "changelevel" anymore.  Instead use "exec maps/<filename>.mapcfg".  For example, to play domination on nexdm10, type "exec maps/dom_nexdm10.mapcfg".  This is the preferred method, though you can use "map" and "changelevel" if you need to.
-
-Note for dedicated servers:
-Please look over cvars.txt and find out how to enable team balancing and other helpful features, as they won't take effect automatically in a dedicated server.  Your maplist should also list the mapcfg files (dm_nexdm03 rune_nexdm08 etc) instead of the .bsp files (nexdm03).
-Also remember that you can edit the .mapcfg files in the pk3 to change fraglimits, timelimits, and other features.  If players begin complaining that maps don't last long enough you should probably do this (or set the frag overrides like g_domination_point_limit).  You can find out more about those in mapping.txt
-
-
-============
-=Game Modes=
-============
-
-Classic Deathmatch
-Team Deathmatch (TDM)
-Domination
-Capture the Flag
-Runematch
-
-
-Classic Deathmatch
-------------------
-
-Nothing's changed here.  It's the standard frag fest we all know and love.
-
-
-Team Deathmatch (TDM)
----------------------
-
-TDM places players on different teams, making them win or lose together.  There are some new options for this mode including balancing teams.
-
-
-Domination
-----------
-
-Frags are not the focus.  Instead players must capture control points placed throughout the level.  You capture a control point by touching it, and it will change to your team's insignia.  The longer you control points and the more you have, the more your team will score.  On some levels there may be some control points that award more points than others, so be sure to prioritize!
-
-
-Capture The Flag
-----------------
-
-In CTF the main goal is to steal the enemy flag and take it back to your base to capture it.  You must have your flag back at base to capture, and you must touch it while carrying the enemy flag.  That said, you must also guard your flag from being stolen by the enemy team, or you will not be able to capture their flag, and they might capture yours.
-
-
-Rune Match
-----------
-
-Players must find runes scattered throughout the level.  The longer you hold a rune, the more points you'll get.  Runes also imbue their holder with special powers, such as increased defense or speed.  However, every rune also has a curse attached to it, which has the opposite effect of a rune.  So you may have increased attack but lowered defense!
-Runes pair up with curses randomly, and recombine into new pairs when their holder dies and drops them.
-
-There are 5 runes and just as many curses.  Each rune has its own color, and its opposing curse is the same color but a different shape.  Below I've listed each of the runes and their opposing curses.
-
-Rune: Strength (RED)
-Increases attack power
-Curse: Weakness
-Decreases attack power
-
-Rune: Defense (BLUE)
-Increases defense
-Curse: Vulnerability
-Decreases defense
-
-Rune: Vitality (GREEN)
-Increases maximum HP and health regeneration rate
-Curse: Venom
-Decreases maximum HP and increases health degeneration rate
-
-Rune: Speed (YELLOW)
-Increases movement and attack speed
-Curse: Slow
-Decreases movement and attack speed
-
-Rune: Vampire (PURPLE)
-Gain health when you attack other players
-Curse: Empathy
-Lose health when you attack other players
-
-
-Rune Match is usually played as a free for all, so you generally won't have a team to help you.
-
-
-===========
-Adding Maps
-===========
-
-This mod changes how maps are handled by the menu, so in order for a new map to be listed you need to add a .mapcfg file for it at the bare minimum (or hope the map's author has made one for you).  You can view existing mapcfgs in the maps folder, but here's a simple example of "dm_nexdm01.mapcfg":
-
-set fraglimit 20
-set timelimit 15
-changelevel nexdm01
-
-
-In truth, the *only* thing a mapcfg needs is the changelevel command, but usually you'll also want to set the game mode and default fraglimit and timelimit.
-
-Mapcfgs are discussed in greater detail in mapping.txt
-
-
-==============
-Grappling Hook
-==============
-
-Servers can now enable the grappling hook with "g_grapppling_hook" set to 1.  Bind a key to "+hook" to use it.  For example:
-bind f "+hook"
-
-
-============
-Menu Options
-============
-
-There are also new options available for these game modes:
-
-------------
-Common & TDM
-------------
-
-Join Message Display Time
-How long to display the join message to tell players what game mode is being played and what team they are on.
-
-Auto-Balance Teams
-When players join, automatically assign them to the smallest team to keep things balanced (they can still change teams, however)
-
-Force Balanced Teams
-Players cannot switch to larger teams, and the game moves players around to make sure each team is more or less even in player numbers.  Players can switch to smaller or equally-sized teams, however.
-
-Prevent Team Imbalance
-If a player tries to change teams, he must join a team of lesser size or else he will be forced back to his old team, unless there are bots in that team he can trade with.
-
-Changing team not allowed
-Players cannot switch teams by themselves at all.  It is recommended you combine this with Force Balanced Teams, so that the game will move players around automatically if players leave and unbalance the teams.
-
-Team Deathmatch # of teams
-The number of teams in Team Deathmatch (2 - 4).
-
-Score Transfer % on Change Team
-When players choose to change teams, this is the percent of their score they get to keep (0 - 100).
-
-Friendly Fire
-If a team game is being played, this controls whether allies can hurt themselves or each other
-
-Force Teamplay
-Play a team game even if only normal deathmatch is selected
-
-
-----------
-Domination
-----------
-
-Point Limit
-(Overrides map settings) How many points a team needs to win the game
-
-No Scores From Kills
-Players don't get points from kills, only from controlling domination points.  They do however still lose points if they kill themselves or a teammate.
-
-Domination Score Amount
-(Overrides map settings) How many points a domination point gives to the team that owns it each time it pings.
-
-Score Frequency
-(Overrides map settings) How often each domination point pings out points for its teammates.
-
-DomPoint Capture Delay
-How long after being touched it takes for a Domination Point to be captured.
-
-Default # of teams
-If playing on a normal DM map or non-Domination map, this is how many teams will be available to join.
-
-----------------
-Capture the Flag
-----------------
-
-Point Limit
-(Overrides map settings) How many points a team must score to win
-
-Return Time
-How long flag takes to return when dropped
-
-Capture Points (player)
-How many points to give to the player who captured the flag in addition to what the whole team gets
-
-Capture Points (team)
-How many points the whole team gets when they capture the flag
-
-Pickup Points
-You get this many points simply for picking up the enemy flag
-
-Return Points
-Points you recieve when you return your flag to base
-
-Rogue Team Return Points
-Points a rogue team gets when returning the flag
-
-
-----------
-Rune Match
-----------
-
-Point Limit
-How many points a player needs to win a match
-
-Point Rate
-How often each player carrying runes will score points
-
-Point Amount
-How many points player gets per rune he's carrying
-
-Shuffle Time
-How often runes change position when not picked up
-
-Respawn Time
-How quickly runes respawn after being dropped
-
-Rune Settings
-There are settings for each rune to modify its effects on the player when carries.
-Most of these are ratios, meaning 0.5 is 50% and 1.2 is 120%.
-
-
-=========
-=Credits=
-=========
-
-My name's Dan Hale, aka Wazat.  I'm responsible for writing the code and making the changes to the menu.  I also added lots of features like team balancing, which weren't there before.
-
-Black helped me with lots of menu stuff, and fixed it when I made a mess of things.  He got the map filter working, too.  Thanks, Black!
-
-Thanks to Kaz for pushing me to do this and giving feedback & suggestions.  It turned out great because of him.
-
-"Lardarse" Gregory R. Payne came up with the initial idea of Rune Match and helped me define it further from there.  In fact, probably most or all of the idea is his, and I take credit for coding it.
-
-Uber special thanks to Black for his awesome idea on how to do maplists and game mode selection by map.
-
-Special thanks to Randy, who provided the awesome team symbols for Domination & CTF.
-
-Thanks to people who beta tested, found bugs, and/or made suggestions:
-Kaz, Lardarse, esteel (who helped me weed out the dedicated server bugs)
-Probably others I've forgotten  :(
-
-
-
-
-
-=======
-Changes
-=======
-
-Version 1.1
------------
-
-Dom points and CTF flags are now properly animated.
-Fixed the grappling hook so it can be refired right after being released
-Fixed the obnoxious "landing on floor" sound when using the hook
-You should no longer take damage from using the grappling hook
-Grappling hook flight and pull speed can now be set in the menu or by cvars
-Fixed the management menu crashing when trying to save the Game settings (actually Black fixed it).
-Black fixed the Map Filter too, so that it should properly change the currently selected map, and work in the maplist menu.
-



More information about the nexuiz-commits mailing list