[nexuiz-commits] r6159 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Mar 14 17:53:42 EDT 2009
Author: mand1nga
Date: 2009-03-14 17:53:42 -0400 (Sat, 14 Mar 2009)
New Revision: 6159
Modified:
trunk/data/qcsrc/server/bots.qc
trunk/data/qcsrc/server/havocbot.qc
Log:
Search for nearest waypoints more progressively. This reduces greatly the server load on some maps (mentalspace, reservoir)
Modified: trunk/data/qcsrc/server/bots.qc
===================================================================
--- trunk/data/qcsrc/server/bots.qc 2009-03-14 21:53:36 UTC (rev 6158)
+++ trunk/data/qcsrc/server/bots.qc 2009-03-14 21:53:42 UTC (rev 6159)
@@ -1183,6 +1183,7 @@
local entity w, wp, waylist;
local float searching, cost, cost2;
local vector p;
+ local float i, increment;
w = waylist = findchain(classname, "waypoint");
while (w)
{
@@ -1193,11 +1194,10 @@
w.enemy = world;
w = w.chain;
}
- // try a short range search for the nearest waypoints, and expand the
- // search repeatedly if none are found
- if (!navigation_markroutes_nearestwaypoints(waylist, 500))
- if (!navigation_markroutes_nearestwaypoints(waylist, 1000))
- navigation_markroutes_nearestwaypoints(waylist, 1000000);
+ // try a short range search for the nearest waypoints, and expand thesearch repeatedly if none are found
+ increment = 500;
+ for(i=increment;navigation_markroutes_nearestwaypoints(waylist, i)&&i<50000;i+=increment);
+
searching = TRUE;
while (searching)
{
Modified: trunk/data/qcsrc/server/havocbot.qc
===================================================================
--- trunk/data/qcsrc/server/havocbot.qc 2009-03-14 21:53:36 UTC (rev 6158)
+++ trunk/data/qcsrc/server/havocbot.qc 2009-03-14 21:53:42 UTC (rev 6159)
@@ -905,7 +905,6 @@
if(self.goalcurrent==world)
if(self.waterlevel==2 || self.aistatus & AI_STATUS_OUT_WATER)
{
- // TODO: Make the bots detect and handle ladders and/or platforms
// Look for the closest waypoint out of water
local entity newgoal, head;
local float bestdistance, distance;
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