[nexuiz-commits] r7008 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Jun 12 07:04:58 EDT 2009
Author: tzork
Date: 2009-06-12 07:04:58 -0400 (Fri, 12 Jun 2009)
New Revision: 7008
Modified:
trunk/data/qcsrc/server/cl_impulse.qc
Log:
wops
Modified: trunk/data/qcsrc/server/cl_impulse.qc
===================================================================
--- trunk/data/qcsrc/server/cl_impulse.qc 2009-06-12 10:58:36 UTC (rev 7007)
+++ trunk/data/qcsrc/server/cl_impulse.qc 2009-06-12 11:04:58 UTC (rev 7008)
@@ -92,9 +92,6 @@
* 220 to 229: next weapon shortcuts
* 230 to 253: individual weapons (up to 24)
*/
-void spawnfunc_racer();
-//void spawnfunc_hov();
-//void spawnfunc_vehicle_hoover();
void ImpulseCommands (void)
{
@@ -113,43 +110,6 @@
if (timeoutStatus == 2) //don't allow any impulses while the game is paused
return;
-
-
- if(imp >= 21 && imp <= 29)
- {
- entity r,os;
-
- switch(imp)
- {
- case 21:
- os = self;
- r = spawn();
- self = r;
- setorigin(r,os.origin + v_forward * 256);
- spawnfunc_racer();
- self = os;
- return;
- /*
- case 22:
- os = self;
- r = spawn();
- self = r;
- setorigin(r,os.origin + v_forward * 256);
- spawnfunc_hov();
- self = os;
- return;
- case 23:
- os = self;
- r = spawn();
- self = r;
- setorigin(r,os.origin + v_forward * 256);
- spawnfunc_vehicle_hoover();
- self = os;
- return;
- */
- }
- }
-
if (imp >= 1 && imp <= 9)
{
// weapon switching impulses
More information about the nexuiz-commits
mailing list