[nexuiz-commits] r7008 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Jun 12 07:04:58 EDT 2009


Author: tzork
Date: 2009-06-12 07:04:58 -0400 (Fri, 12 Jun 2009)
New Revision: 7008

Modified:
   trunk/data/qcsrc/server/cl_impulse.qc
Log:
wops

Modified: trunk/data/qcsrc/server/cl_impulse.qc
===================================================================
--- trunk/data/qcsrc/server/cl_impulse.qc	2009-06-12 10:58:36 UTC (rev 7007)
+++ trunk/data/qcsrc/server/cl_impulse.qc	2009-06-12 11:04:58 UTC (rev 7008)
@@ -92,9 +92,6 @@
  * 220 to 229: next weapon shortcuts
  * 230 to 253: individual weapons (up to 24)
  */
-void spawnfunc_racer();
-//void spawnfunc_hov();
-//void spawnfunc_vehicle_hoover();
 
 void ImpulseCommands (void)
 {
@@ -113,43 +110,6 @@
 	if (timeoutStatus == 2) //don't allow any impulses while the game is paused
 		return;
 
-
-
-    if(imp >= 21 && imp <= 29)
-    {
-                entity r,os;
-
-        switch(imp)
-        {
-            case 21:
-                os = self;
-                r = spawn();
-                self = r;
-                setorigin(r,os.origin + v_forward * 256);
-                spawnfunc_racer();
-                self = os;
-                return;
-            /*
-            case 22:
-                os = self;
-                r = spawn();
-                self = r;
-                setorigin(r,os.origin + v_forward * 256);
-                spawnfunc_hov();
-                self = os;
-                return;
-            case 23:
-                os = self;
-                r = spawn();
-                self = r;
-                setorigin(r,os.origin + v_forward * 256);
-                spawnfunc_vehicle_hoover();
-                self = os;
-                return;
-            */
-        }
-    }
-
 	if (imp >= 1 && imp <= 9)
 	{
 		// weapon switching impulses



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