[nexuiz-commits] r6977 - in trunk/data: gfx qcsrc/common
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Jun 11 06:13:47 EDT 2009
Author: div0
Date: 2009-06-11 06:13:46 -0400 (Thu, 11 Jun 2009)
New Revision: 6977
Removed:
trunk/data/gfx/colormap_palette.base
Modified:
trunk/data/gfx/colormap_palette.lmp
trunk/data/qcsrc/common/util.qc
Log:
make blue team color brighter to match red
Deleted: trunk/data/gfx/colormap_palette.base
===================================================================
--- trunk/data/gfx/colormap_palette.base 2009-06-11 04:27:40 UTC (rev 6976)
+++ trunk/data/gfx/colormap_palette.base 2009-06-11 10:13:46 UTC (rev 6977)
@@ -1,26 +0,0 @@
-0.800000 0.800000 0.800000
-0.600000 0.400000 0.000000
-0.000000 1.000000 0.501961
-0.000000 1.000000 0.000000
-1.000000 0.000000 0.000000
-0.000000 0.501961 1.000000
-0.000000 1.000000 1.000000
-0.501961 1.000000 0.000000
-0.501961 0.000000 1.000000
-1.000000 0.000000 1.000000
-1.000000 0.000000 0.501961
-0.600000 0.600000 0.600000
-1.000000 1.000000 0.000000
-0.000000 0.000000 1.000000
-1.000000 0.501961 0.000000
-0.000000 0.000000 0.000000
-
-processing of player colors:
-:'<,'>!perl -pe '$_ = sprintf "\%s\n", unpack "H6", pack "CCC", map { $_ * 15/16 + 255/16 } unpack "CCC", pack "H6", $_'
-(put 1/16 white on them so other-colored light still affects them a bit)
-
-processing of scoreboard colors:
-:'<,'>!perl -pe '$_ = sprintf "\%s\n", unpack "H6", pack "CCC", map { $_ * 0.7 + 0.5 } unpack "CCC", pack "H6", $_'
-(made them darker by 30%)
-
-red has been darkened further manually
Modified: trunk/data/gfx/colormap_palette.lmp
===================================================================
(Binary files differ)
Modified: trunk/data/qcsrc/common/util.qc
===================================================================
--- trunk/data/qcsrc/common/util.qc 2009-06-11 04:27:40 UTC (rev 6976)
+++ trunk/data/qcsrc/common/util.qc 2009-06-11 10:13:46 UTC (rev 6977)
@@ -235,7 +235,7 @@
case 2: return '0.000000 1.000000 0.501961';
case 3: return '0.000000 1.000000 0.000000';
case 4: return '1.000000 0.000000 0.000000';
- case 5: return '0.000000 0.501961 1.000000';
+ case 5: return '0.000000 0.658824 1.000000';
case 6: return '0.000000 1.000000 1.000000';
case 7: return '0.501961 1.000000 0.000000';
case 8: return '0.501961 0.000000 1.000000';
@@ -243,7 +243,7 @@
case 10: return '1.000000 0.000000 0.501961';
case 11: return '0.600000 0.600000 0.600000';
case 12: return '1.000000 1.000000 0.000000';
- case 13: return '0.000000 0.000000 1.000000';
+ case 13: return '0.000000 0.313725 1.000000';
case 14: return '1.000000 0.501961 0.000000';
case 15:
if(isPants)
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