[nexuiz-commits] r6913 - in trunk/data: . gfx textures

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jun 8 06:25:37 EDT 2009


Author: div0
Date: 2009-06-08 06:25:37 -0400 (Mon, 08 Jun 2009)
New Revision: 6913

Modified:
   trunk/data/defaultNexuiz.cfg
   trunk/data/gfx/crosshairlaser.tga
   trunk/data/gfx/crosshairnex.tga
   trunk/data/gfx/crosshairrocketlauncher.tga
   trunk/data/gfx/crosshairshotgun.tga
   trunk/data/textures/tuba_gloss.tga
   trunk/data/weapons.cfg
   trunk/data/weaponsHavoc.cfg
Log:
some new non-crappy crosshairs by z, making the other per-weapon crosshairs look even more like crap than before


Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-06-08 07:32:04 UTC (rev 6912)
+++ trunk/data/defaultNexuiz.cfg	2009-06-08 10:25:37 UTC (rev 6913)
@@ -101,13 +101,13 @@
 seta crosshair_laser_color_green 0.35	"crosshair color green component to display when wielding the laser"
 seta crosshair_laser_color_blue 0.2	"crosshair color blue component to display when wielding the laser"
 seta crosshair_laser_color_alpha 0.75	"crosshair alpha value to display when wielding the laser"
-seta crosshair_laser_size 0.55	"crosshair size when wielding the laser"
+seta crosshair_laser_size 0.6	"crosshair size when wielding the laser"
 seta crosshair_shotgun ""	"crosshair to display when wielding the shotgun"
 seta crosshair_shotgun_color_red 0.7	"crosshair color red component to display when wielding the shotgun"
 seta crosshair_shotgun_color_green 0.7	"crosshair color green component to display when wielding the shotgun"
 seta crosshair_shotgun_color_blue 0.7	"crosshair color blue component to display when wielding the shotgun"
 seta crosshair_shotgun_color_alpha 1.1	"crosshair alpha value to display when wielding the shotgun"
-seta crosshair_shotgun_size 1.25	"crosshair size when wielding the shotgun"
+seta crosshair_shotgun_size 0.625	"crosshair size when wielding the shotgun"
 seta crosshair_uzi ""	"crosshair to display when wielding the machinegun"
 seta crosshair_uzi_color_red 0.4	"crosshair color red component to display when wielding the machinegun"
 seta crosshair_uzi_color_green 0.9	"crosshair color green component to display when wielding the machinegun"
@@ -149,7 +149,7 @@
 seta crosshair_rocketlauncher_color_green 0.75	"crosshair color green component to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_color_blue 0.2	"crosshair color blue component to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_color_alpha 1	"crosshair alpha value to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_size 1.175	"crosshair size when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_size 0.5875	"crosshair size when wielding the rocketlauncher"
 seta crosshair_porto ""	"crosshair to display when wielding the porto"
 seta crosshair_porto_color_red 0.5	"crosshair color red component to display when wielding the porto"
 seta crosshair_porto_color_green 1	"crosshair color green component to display when wielding the porto"
@@ -191,7 +191,7 @@
 seta crosshair_tuba_color_green 0.5	"crosshair color green component to display when wielding the tuba"
 seta crosshair_tuba_color_blue 0.25	"crosshair color blue component to display when wielding the tuba"
 seta crosshair_tuba_color_alpha 1	"crosshair alpha value to display when wielding the tuba"
-seta crosshair_tuba_size 0.85	"crosshair size when wielding the tuba"
+seta crosshair_tuba_size 1	"crosshair size when wielding the tuba"
 fov 90
 seta cl_zoomfactor 5	"how much +zoom will zoom (1-16)"
 seta cl_zoomspeed 3.5	"how fast it will zoom (0.5-16), negative values mean instant zoom"

Modified: trunk/data/gfx/crosshairlaser.tga
===================================================================
(Binary files differ)

Modified: trunk/data/gfx/crosshairnex.tga
===================================================================
(Binary files differ)

Modified: trunk/data/gfx/crosshairrocketlauncher.tga
===================================================================
(Binary files differ)

Modified: trunk/data/gfx/crosshairshotgun.tga
===================================================================
(Binary files differ)

Modified: trunk/data/textures/tuba_gloss.tga
===================================================================
(Binary files differ)

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2009-06-08 07:32:04 UTC (rev 6912)
+++ trunk/data/weapons.cfg	2009-06-08 10:25:37 UTC (rev 6913)
@@ -421,7 +421,7 @@
 set g_balance_tuba_refire 0.25
 set g_balance_tuba_animtime 0.25
 set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_damage 30
+set g_balance_tuba_damage 10
 set g_balance_tuba_edgedamage 0
 set g_balance_tuba_radius 200
 set g_balance_tuba_force 200

Modified: trunk/data/weaponsHavoc.cfg
===================================================================
--- trunk/data/weaponsHavoc.cfg	2009-06-08 07:32:04 UTC (rev 6912)
+++ trunk/data/weaponsHavoc.cfg	2009-06-08 10:25:37 UTC (rev 6913)
@@ -416,7 +416,7 @@
 set g_balance_tuba_refire 0.25
 set g_balance_tuba_animtime 0.25
 set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_damage 30
+set g_balance_tuba_damage 10
 set g_balance_tuba_edgedamage 0
 set g_balance_tuba_radius 200
 set g_balance_tuba_force 200



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