[nexuiz-commits] r7275 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Jul 26 14:57:27 EDT 2009
Author: div0
Date: 2009-07-26 14:57:27 -0400 (Sun, 26 Jul 2009)
New Revision: 7275
Modified:
trunk/data/qcsrc/server/cl_weaponsystem.qc
Log:
s/animinfo/framegroups/
Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc 2009-07-26 18:52:36 UTC (rev 7274)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc 2009-07-26 18:57:27 UTC (rev 7275)
@@ -401,7 +401,7 @@
* supported formats:
*
* 1. simple animated model, muzzlr flash handling on h_ model:
- * h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation
+ * h_tuba.dpm, h_tuba.dpm.framegroups - invisible model controlling the animation
* tags:
* shot = muzzle end (shot origin, also used for muzzle flashes)
* shell = casings ejection point (must be on the right hand side of the gun)
@@ -410,7 +410,7 @@
* g_tuba.md3 - pickup model
*
* 2. fully animated model, muzzle flash handling on h_ model:
- * h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
+ * h_tuba.dpm, h_tuba.dpm.framegroups - animated first person model
* tags:
* shot = muzzle end (shot origin, also used for muzzle flashes)
* shell = casings ejection point (must be on the right hand side of the gun)
@@ -419,7 +419,7 @@
* g_tuba.md3 - pickup model
*
* 3. fully animated model, muzzle flash handling on v_ model:
- * h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
+ * h_tuba.dpm, h_tuba.dpm.framegroups - animated first person model
* tags:
* shot = muzzle end (shot origin)
* shell = casings ejection point (must be on the right hand side of the gun)
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