[nexuiz-commits] r7275 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sun Jul 26 14:57:27 EDT 2009


Author: div0
Date: 2009-07-26 14:57:27 -0400 (Sun, 26 Jul 2009)
New Revision: 7275

Modified:
   trunk/data/qcsrc/server/cl_weaponsystem.qc
Log:
s/animinfo/framegroups/


Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc	2009-07-26 18:52:36 UTC (rev 7274)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc	2009-07-26 18:57:27 UTC (rev 7275)
@@ -401,7 +401,7 @@
  * supported formats:
  *
  * 1. simple animated model, muzzlr flash handling on h_ model:
- *    h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation
+ *    h_tuba.dpm, h_tuba.dpm.framegroups - invisible model controlling the animation
  *      tags:
  *        shot = muzzle end (shot origin, also used for muzzle flashes)
  *        shell = casings ejection point (must be on the right hand side of the gun)
@@ -410,7 +410,7 @@
  *    g_tuba.md3 - pickup model
  *
  * 2. fully animated model, muzzle flash handling on h_ model:
- *    h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
+ *    h_tuba.dpm, h_tuba.dpm.framegroups - animated first person model
  *      tags:
  *        shot = muzzle end (shot origin, also used for muzzle flashes)
  *        shell = casings ejection point (must be on the right hand side of the gun)
@@ -419,7 +419,7 @@
  *    g_tuba.md3 - pickup model
  *
  * 3. fully animated model, muzzle flash handling on v_ model:
- *    h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
+ *    h_tuba.dpm, h_tuba.dpm.framegroups - animated first person model
  *      tags:
  *        shot = muzzle end (shot origin)
  *        shell = casings ejection point (must be on the right hand side of the gun)



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