[nexuiz-commits] r7247 - in trunk/Docs: . htmlfiles htmlfiles/weaponimg

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Jul 21 02:56:12 EDT 2009


Author: div0
Date: 2009-07-21 02:56:12 -0400 (Tue, 21 Jul 2009)
New Revision: 7247

Removed:
   trunk/Docs/htmlfiles/weaponimg/firstperson-seeker.png
   trunk/Docs/htmlfiles/weaponimg/thirdperson-seeker.png
Modified:
   trunk/Docs/basics.html
   trunk/Docs/htmlfiles/basics.aft
Log:
oops, do the last commit in the right branch

Modified: trunk/Docs/basics.html
===================================================================
--- trunk/Docs/basics.html	2009-07-21 06:53:04 UTC (rev 7246)
+++ trunk/Docs/basics.html	2009-07-21 06:56:12 UTC (rev 7247)
@@ -188,11 +188,8 @@
 </td><td style="border: 0; vertical-align: bottom; text-align: right"><img src="htmlfiles/weaponimg/firstperson-hagar.png" alt="hagar"></td></tr><tr><td style="border: 0; vertical-align: top; text-align: left"><img src="htmlfiles/weaponimg/thirdperson-rl.png" alt="rl"></td><td style="border: 0"><p class="Body">
 The <strong>Rocket Launcher</strong> is a little different from that of other games, in that the rockets move relatively slowly.  The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire.  The secondary fire mode will explode all your flying rockets at once.  This means that you don't need to hit your opponent directly - just get the rocket <em>near</em> him, and use the secondary fire to cause splash damage which will badly hurt him.  The Rocket Launcher uses rocket ammo which is shared with the Mortar, T.A.G. and the Hagar.
 </p>
-</td><td style="border: 0; vertical-align: bottom; text-align: right"><img src="htmlfiles/weaponimg/firstperson-rl.png" alt="rl"></td></tr><tr><td style="border: 0; vertical-align: top; text-align: left"><img src="htmlfiles/weaponimg/thirdperson-seeker.png" alt="seeker"></td><td style="border: 0"><p class="Body">
-The <strong>T.A.G. Seeker</strong> is a unique weapon system.  The primary fire mode launches a small tagging device.  If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while.  Its fun to watch them run!  The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets.  Rocket ammo is shared with the Mortar, Hagar and Rocket Launcher.
-</p>
-</td><td style="border: 0; vertical-align: bottom; text-align: right"><img src="htmlfiles/weaponimg/firstperson-seeker.png" alt="seeker"></td></tr></table><p class="Body">
-Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him which his own weapon!  This is also the primary way to make sure the T.A.G. seekers rockets do not hit you!  Make them explode before they hit you by setting them off.
+</td><td style="border: 0; vertical-align: bottom; text-align: right"><img src="htmlfiles/weaponimg/firstperson-rl.png" alt="rl"></td></tr></table><p class="Body">
+Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him which his own weapon!
 Also note that some objects are affected / pushed by explosion like the keys in Keyhunt or the flags in Capture the Flag.
 </p>
 <p class="Body">

Modified: trunk/Docs/htmlfiles/basics.aft
===================================================================
--- trunk/Docs/htmlfiles/basics.aft	2009-07-21 06:53:04 UTC (rev 7246)
+++ trunk/Docs/htmlfiles/basics.aft	2009-07-21 06:56:12 UTC (rev 7247)
@@ -116,13 +116,9 @@
 The _Rocket Launcher_ is a little different from that of other games, in that the rockets move relatively slowly.  The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire.  The secondary fire mode will explode all your flying rockets at once.  This means that you don't need to hit your opponent directly - just get the rocket ''near'' him, and use the secondary fire to cause splash damage which will badly hurt him.  The Rocket Launcher uses rocket ammo which is shared with the Mortar, T.A.G. and the Hagar.
 
 #---PASS-HTML </td><td style="border: 0; vertical-align: bottom; text-align: right"><img src="htmlfiles/weaponimg/firstperson-rl.png" alt="rl"></td></tr>
-#---PASS-HTML <tr><td style="border: 0; vertical-align: top; text-align: left"><img src="htmlfiles/weaponimg/thirdperson-seeker.png" alt="seeker"></td><td style="border: 0">
-The _T.A.G. Seeker_ is a unique weapon system.  The primary fire mode launches a small tagging device.  If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while.  Its fun to watch them run!  The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets.  Rocket ammo is shared with the Mortar, Hagar and Rocket Launcher.
-
-#---PASS-HTML </td><td style="border: 0; vertical-align: bottom; text-align: right"><img src="htmlfiles/weaponimg/firstperson-seeker.png" alt="seeker"></td></tr>
 #---PASS-HTML </table>
 
-Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him which his own weapon!  This is also the primary way to make sure the T.A.G. seekers rockets do not hit you!  Make them explode before they hit you by setting them off.
+Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him which his own weapon!
 Also note that some objects are affected / pushed by explosion like the keys in Keyhunt or the flags in Capture the Flag.
 
 A special feature in Nexuiz is that walls do not block explosions, so you can't hide behind them.  Similarly, if you know that someone is on the floor above you, shoot at the ceiling, and with a little luck the explosion might hurt him.  This ''can'' be changed by a server admin, but the default allows for more fun; and it's also nice to see how good people are at guessing where their opponents are.  Furthermore bullets are ballistic, which means they are affected by gravity much like real bullets and can also pierce walls and enemies like real bullets.  That enables you to hit several enemies or enemies behind walls/floors up to a certain thickness.

Deleted: trunk/Docs/htmlfiles/weaponimg/firstperson-seeker.png
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Deleted: trunk/Docs/htmlfiles/weaponimg/thirdperson-seeker.png
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