[nexuiz-commits] r7243 - in trunk/data: . models models/weapons qcsrc/client qcsrc/common qcsrc/server sound/weapons textures

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jul 20 06:33:24 EDT 2009


Author: div0
Date: 2009-07-20 06:33:23 -0400 (Mon, 20 Jul 2009)
New Revision: 7243

Removed:
   trunk/data/models/tagrocket.md3
   trunk/data/models/tagrocket.tga
   trunk/data/models/weapons/g_seeker.md3
   trunk/data/models/weapons/h_seeker.dpm
   trunk/data/models/weapons/h_seeker.dpm.framegroups
   trunk/data/models/weapons/v_seeker.md3
   trunk/data/qcsrc/server/w_seeker.qc
   trunk/data/sound/weapons/flac_fire.ogg
   trunk/data/sound/weapons/flacexp1.ogg
   trunk/data/sound/weapons/flacexp2.ogg
   trunk/data/sound/weapons/flacexp3.ogg
   trunk/data/sound/weapons/seeker_fire.ogg
   trunk/data/sound/weapons/seekerexp1.ogg
   trunk/data/sound/weapons/seekerexp2.ogg
   trunk/data/sound/weapons/seekerexp3.ogg
   trunk/data/sound/weapons/tag_fire.ogg
   trunk/data/sound/weapons/tag_impact.ogg
   trunk/data/sound/weapons/tag_rocket_fly.ogg
   trunk/data/sound/weapons/tagexp1.ogg
   trunk/data/sound/weapons/tagexp2.ogg
   trunk/data/sound/weapons/tagexp3.ogg
   trunk/data/textures/seeker.tga
   trunk/data/textures/seeker_gloss.tga
   trunk/data/textures/seeker_glow.tga
   trunk/data/textures/seeker_norm.tga
   trunk/data/textures/seeker_pants.tga
Modified:
   trunk/data/qcsrc/client/View.qc
   trunk/data/qcsrc/client/damage.qc
   trunk/data/qcsrc/client/projectile.qc
   trunk/data/qcsrc/common/constants.qh
   trunk/data/qcsrc/common/items.qc
   trunk/data/qcsrc/common/items.qh
   trunk/data/qcsrc/server/havocbot_ons.qc
   trunk/data/qcsrc/server/havocbot_roles.qc
   trunk/data/qcsrc/server/progs.src
   trunk/data/weapons.cfg
   trunk/data/weaponsHavoc.cfg
Log:
[11:57:02] <@LordHavoc> div0: or just remove the seeker for me and say "LordHavoc told me to"

PLEASE TEST


Deleted: trunk/data/models/tagrocket.md3
===================================================================
(Binary files differ)

Deleted: trunk/data/models/tagrocket.tga
===================================================================
(Binary files differ)

Deleted: trunk/data/models/weapons/g_seeker.md3
===================================================================
(Binary files differ)

Deleted: trunk/data/models/weapons/h_seeker.dpm
===================================================================
(Binary files differ)

Deleted: trunk/data/models/weapons/h_seeker.dpm.framegroups
===================================================================
--- trunk/data/models/weapons/h_seeker.dpm.framegroups	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/models/weapons/h_seeker.dpm.framegroups	2009-07-20 10:33:23 UTC (rev 7243)
@@ -1,4 +0,0 @@
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload

Deleted: trunk/data/models/weapons/v_seeker.md3
===================================================================
(Binary files differ)

Modified: trunk/data/qcsrc/client/View.qc
===================================================================
--- trunk/data/qcsrc/client/View.qc	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/client/View.qc	2009-07-20 10:33:23 UTC (rev 7243)
@@ -261,10 +261,6 @@
 			mi = '-3 -3 -3';
 			ma = '3 3 3';
 			break;
-		case WEP_SEEKER: // projectile has a size!
-			mi = '-2 -2 -2';
-			ma = '2 2 2';
-			break;
 		case WEP_ELECTRO: // projectile has a size!
 			mi = '0 0 -3';
 			ma = '0 0 -3';

Modified: trunk/data/qcsrc/client/damage.qc
===================================================================
--- trunk/data/qcsrc/client/damage.qc	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/client/damage.qc	2009-07-20 10:33:23 UTC (rev 7243)
@@ -215,56 +215,6 @@
 				if(!issilent)
 					sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
 				break;
-			case WEP_SEEKER:
-				org2 = org + backoff * 6;
-				if(secondary)
-				{
-					pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
-					if(!issilent)
-					{
-						if (r<0.15)
-							sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
-						else if (r<0.7)
-							sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
-						else
-							sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
-					}
-				}
-				else
-				{
-					if(bounce)
-					{
-						pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
-						if(!issilent)
-						{
-							if (r<0.15)
-								sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
-							else if (r<0.7)
-								sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
-							else
-								sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
-						}
-					}
-					else if(headshot)
-					{
-						if(!issilent)
-							sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
-					}
-					else
-					{
-						pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
-						if(!issilent)
-						{
-							if (r<0.15)
-								sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
-							else if (r<0.7)
-								sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
-							else
-								sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
-						}
-					}
-				}
-				break;
 			case WEP_HLAC:
 				org2 = org + backoff * 6;
 				pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
@@ -299,9 +249,6 @@
 	precache_sound("weapons/crylink_impact.wav");
 	precache_sound("weapons/electro_impact.wav");
 	precache_sound("weapons/electro_impact_combo.wav");
-	precache_sound("weapons/flacexp1.wav");
-	precache_sound("weapons/flacexp2.wav");
-	precache_sound("weapons/flacexp3.wav");
 	precache_sound("weapons/grenade_impact.wav");
 	precache_sound("weapons/hagexp1.wav");
 	precache_sound("weapons/hagexp2.wav");
@@ -313,11 +260,4 @@
 	precache_sound("weapons/ric2.wav");
 	precache_sound("weapons/ric3.wav");
 	precache_sound("weapons/rocket_impact.wav");
-	precache_sound("weapons/seekerexp1.wav");
-	precache_sound("weapons/seekerexp2.wav");
-	precache_sound("weapons/seekerexp3.wav");
-	precache_sound("weapons/tagexp1.wav");
-	precache_sound("weapons/tagexp2.wav");
-	precache_sound("weapons/tagexp3.wav");
-	precache_sound("weapons/tag_impact.wav");
 }

Modified: trunk/data/qcsrc/client/projectile.qc
===================================================================
--- trunk/data/qcsrc/client/projectile.qc	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/client/projectile.qc	2009-07-20 10:33:23 UTC (rev 7243)
@@ -27,9 +27,6 @@
 		case PROJECTILE_ROCKET:
 			trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
 			break;
-		case PROJECTILE_TAG:
-			trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
-			break;
 		case PROJECTILE_CRYLINK:
 			trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to);
 			break;
@@ -51,12 +48,6 @@
 		case PROJECTILE_PORTO_BLUE:
 			trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
 			break;
-		case PROJECTILE_FLAC:
-			trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
-			break;
-		case PROJECTILE_SEEKER:
-			trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
-			break;
 		case PROJECTILE_HOOKBOMB:
 			trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
 			break;
@@ -262,7 +253,6 @@
 		{
 			case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
 			case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); self.scale = 2; break;
-			case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
 			case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
 			case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
 			case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
@@ -272,8 +262,6 @@
 			case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
 			case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
 			case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
-			case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
-			case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
 			case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
 			case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
 			case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
@@ -305,11 +293,6 @@
 				self.mins = '-3 -3 -3';
 				self.maxs = '3 3 3';
 				break;
-			case PROJECTILE_TAG:
-				loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
-				self.mins = '-2 -2 -2';
-				self.maxs = '2 2 2';
-				break;
 			case PROJECTILE_GRENADE:
 				self.mins = '0 0 -3';
 				self.maxs = '0 0 -3';
@@ -320,14 +303,6 @@
 				self.move_movetype = MOVETYPE_BOUNCE;
 				self.move_touch = SUB_Null;
 				break;
-			case PROJECTILE_FLAC:
-				self.mins = '-2 -2 -2';
-				self.maxs = '2 2 2';
-				break;
-			case PROJECTILE_SEEKER:
-				self.mins = '-4 -4 -4';
-				self.maxs = '4 4 4';
-				break;
 			case PROJECTILE_PORTO_RED:
 				self.colormod = '2 1 1';
 				self.alpha = 0.5;
@@ -385,9 +360,7 @@
 	precache_model("models/laser.mdl");
 	precache_model("models/plasmatrail.mdl");
 	precache_model("models/rocket.md3");
-	precache_model("models/tagrocket.md3");
 	precache_model("models/tracer.mdl");
 	precache_sound("weapons/electro_fly.wav");
 	precache_sound("weapons/rocket_fly.wav");
-	precache_sound("weapons/tag_rocket_fly.wav");
 }

Modified: trunk/data/qcsrc/common/constants.qh
===================================================================
--- trunk/data/qcsrc/common/constants.qh	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/common/constants.qh	2009-07-20 10:33:23 UTC (rev 7243)
@@ -390,7 +390,6 @@
 // this sets sounds and other properties of the projectiles in csqc
 float PROJECTILE_ELECTRO = 1;
 float PROJECTILE_ROCKET = 2;
-float PROJECTILE_TAG = 3;
 float PROJECTILE_BULLET = 4;
 float PROJECTILE_CRYLINK = 5;
 float PROJECTILE_ELECTRO_BEAM = 6;
@@ -398,8 +397,6 @@
 float PROJECTILE_GRENADE_BOUNCING = 8;
 float PROJECTILE_LASER = 9;
 float PROJECTILE_HLAC = 10;
-float PROJECTILE_SEEKER = 11;
-float PROJECTILE_FLAC = 12;
 float PROJECTILE_PORTO_RED = 13;
 float PROJECTILE_PORTO_BLUE = 14;
 float PROJECTILE_HOOKBOMB = 15;

Modified: trunk/data/qcsrc/common/items.qc
===================================================================
--- trunk/data/qcsrc/common/items.qc	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/common/items.qc	2009-07-20 10:33:23 UTC (rev 7243)
@@ -37,8 +37,8 @@
 
 	dummy_weapon_info = spawn();
 	dummy_weapon_info.classname = "weapon_info";
-	dummy_weapon_info.weapon = 0;
-	dummy_weapon_info.weapons = 0;
+	dummy_weapon_info.weapon = 0; // you can recognize dummies by this
+	dummy_weapon_info.weapons = 0; // you can recognize dummies by this too
 	dummy_weapon_info.netname = "@!#%'n Tuba";
 	dummy_weapon_info.items = 0;
 	dummy_weapon_info.weapon_func = w_null;
@@ -114,10 +114,9 @@
 	register_weapon(WEP_PORTO,            w_porto,        0,                0,  0, 0, WEP_TYPE_OTHER, 0,                      "porto" ,       "porto",           "Port-O-Launch");
 	register_weapon(WEP_MINSTANEX,        w_minstanex,    IT_CELLS,         7, -1, 1, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex",    "minstanex",       "MinstaNex");
 	register_weapon(WEP_HOOK,             w_hook,         IT_CELLS|IT_FUEL, 0,  0, 1, WEP_TYPE_SPLASH, 0,                      "hookgun",      "hook",            "Grappling Hook");
-	register_weapon(WEP_SEEKER,           w_seeker,       IT_ROCKETS,       8,  0, 0, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "seeker",       "seeker",          "T.A.G. Seeker");
 	register_weapon(WEP_HLAC,             w_hlac,         IT_CELLS,         6,  1, 0, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID,  "hlac",         "hlac",            "Heavy Laser Assault Cannon");
-	register_weapon(WEP_CAMPINGRIFLE,     w_campingrifle, IT_NAILS,         3,  1, 0, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID,  "campingrifle", "campingrifle",    "Rifle");
 	register_weapon(WEP_TUBA,             w_tuba,         0,                1, -1, 0, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID,  "tuba",         "tuba",            "@!#%'n Tuba");
+	register_weapon(WEP_CAMPINGRIFLE,     w_campingrifle, IT_NAILS,         3,  1, 0, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID,  "campingrifle", "campingrifle",    "Rifle");
 
 	register_weapons_done();
 }

Modified: trunk/data/qcsrc/common/items.qh
===================================================================
--- trunk/data/qcsrc/common/items.qh	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/common/items.qh	2009-07-20 10:33:23 UTC (rev 7243)
@@ -14,11 +14,10 @@
 float WEP_MINSTANEX			= 11; float WEPBIT_MINSTANEX		= 1024;
 float WEP_HOOK     			= 12; float WEPBIT_HOOK     		= 2048;
 float WEP_HLAC			    = 13; float WEPBIT_HLAC		        = 4096;
-float WEP_SEEKER			= 14; float WEPBIT_SEEKER		    = 8192;
+float WEP_TUBA        	    = 14; float WEPBIT_TUBA             = 8192;
 float WEP_CAMPINGRIFLE	    = 15; float WEPBIT_CAMPINGRIFLE     = 16384;
-float WEP_TUBA        	    = 16; float WEPBIT_TUBA             = 32768;
-float WEP_LAST				= 16; float WEPBIT_ALL              = 65535;
-float WEP_COUNT             = 17;
+float WEP_LAST				= 15; float WEPBIT_ALL              = 32767;
+float WEP_COUNT             = 16;
 
 float BOT_PICKUP_RATING_LOW	= 2500;
 float BOT_PICKUP_RATING_MID	= 5000;

Modified: trunk/data/qcsrc/server/havocbot_ons.qc
===================================================================
--- trunk/data/qcsrc/server/havocbot_ons.qc	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/server/havocbot_ons.qc	2009-07-20 10:33:23 UTC (rev 7243)
@@ -38,7 +38,7 @@
 	for(i = WEP_FIRST; i < WEP_LAST ; ++i)
 	{
 		// Find weapon
-		if(power2of(i-1) & self.weapons)
+		if((get_weaponinfo(i)).weapons & self.weapons)
 		if(++c>=4)
 			break;
 	}

Modified: trunk/data/qcsrc/server/havocbot_roles.qc
===================================================================
--- trunk/data/qcsrc/server/havocbot_roles.qc	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/server/havocbot_roles.qc	2009-07-20 10:33:23 UTC (rev 7243)
@@ -12,10 +12,11 @@
 
 	base = item.bot_pickupbasevalue;
 
+#warning do not do this! This SUCKS! Use the weapon info data!
 	need_shells = self.weapons & WEPBIT_SHOTGUN;
 	need_nails = self.weapons & WEPBIT_UZI;
 	need_cells = self.weapons & ( WEPBIT_HOOK | WEPBIT_HLAC | WEPBIT_MINSTANEX | WEPBIT_NEX | WEPBIT_ELECTRO | WEPBIT_CRYLINK );
-	need_rockets = self.weapons & ( WEPBIT_ROCKET_LAUNCHER | WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_SEEKER );
+	need_rockets = self.weapons & ( WEPBIT_ROCKET_LAUNCHER | WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR );
 
 	// Rate ammo items
 	if (item.ammo_shells)
@@ -69,7 +70,7 @@
 			for(i = WEP_FIRST; i < WEP_LAST ; ++i)
 			{
 				// Find weapon
-				if( power2of(i-1) & item.weapons  != item.weapons )
+				if( (get_weaponinfo(i)).weapons & item.weapons  != item.weapons )
 					continue;
 
 				// Find the highest position on any range

Modified: trunk/data/qcsrc/server/progs.src
===================================================================
--- trunk/data/qcsrc/server/progs.src	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/server/progs.src	2009-07-20 10:33:23 UTC (rev 7243)
@@ -104,7 +104,6 @@
 w_porto.qc
 w_hook.qc
 w_hlac.qc
-w_seeker.qc
 w_campingrifle.qc
 w_tuba.qc
 

Deleted: trunk/data/qcsrc/server/w_seeker.qc
===================================================================
--- trunk/data/qcsrc/server/w_seeker.qc	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/qcsrc/server/w_seeker.qc	2009-07-20 10:33:23 UTC (rev 7243)
@@ -1,481 +0,0 @@
-//.float speed; = switchweapon
-//.float proxytime; = autoswitch
-//.float tl; = wait
-
-void Seeker_Missile_Explode ()
-{
-	self.event_damage = SUB_Null;
-	RadiusDamage (self, self.owner, cvar("g_balance_seeker_missile_damage"), cvar("g_balance_seeker_missile_edgedamage"), cvar("g_balance_seeker_missile_radius"), world, cvar("g_balance_seeker_missile_force"), self.projectiledeathtype, other, WEP_SEEKER);
-
-	remove (self);
-}
-
-void Seeker_Missile_Touch()
-{
-	PROJECTILE_TOUCH;
-
-	Seeker_Missile_Explode();
-}
-
-void Seeker_Missile_Think()
-{
-	entity e;
-	vector desireddir, olddir, newdir, eorg;
-	float turnrate;
-	float dist;
-
-	if (time > self.cnt)
-		Seeker_Missile_Explode();
-
-	if (!self.switchweapon)
-		self.switchweapon = cvar("g_balance_seeker_missile_speed");
-
-	if ((self.switchweapon < cvar("g_balance_seeker_missile_speed_max")) && cvar("g_balance_seeker_missile_speed_accel"))
-		self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_accel");
-
-	if (self.switchweapon > cvar("g_balance_seeker_missile_speed_max"))
-		self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_decel");
-
-	if (self.enemy != world)
-		if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
-			self.enemy = world;
-
-	if (self.enemy != world)
-	{
-		e               = self.enemy;
-		eorg            = 0.5 * (e.absmin + e.absmax);
-		turnrate        = cvar("g_balance_seeker_missile_turnrate");		    // how fast to turn
-		desireddir      = normalize(eorg - self.origin);
-		olddir          = normalize(self.velocity);				            // get my current direction
-		dist            = vlen(eorg - self.origin);
-
-		// Do evasive maneuvers for world objects? ( this should be a cpu hog. :P )
-		if (cvar("g_balance_seeker_missile_smart") && (dist > cvar("g_balance_seeker_missile_smart_mindist")))
-		{
-			// Is it a better idea (shorter distance) to trace to the target itself?
-			if ( vlen(self.origin + olddir * self.wait) < dist)
-				traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
-			else
-				traceline(self.origin, eorg, FALSE, self);
-
-			// Setup adaptive tracelength
-			self.wait = vlen(self.origin - trace_endpos);
-			if (self.wait < cvar("g_balance_seeker_missile_smart_trace_min")) self.wait = cvar("g_balance_seeker_missile_smart_trace_min");
-			if (self.wait > cvar("g_balance_seeker_missile_smart_trace_max")) self.wait = cvar("g_balance_seeker_missile_smart_trace_max");
-
-			// Calc how important it is that we turn and add this to the desierd (enemy) dir.
-			desireddir  = normalize(((trace_plane_normal * (1 - trace_fraction)) + (desireddir * trace_fraction)) * 0.5);
-		}
-
-		//newdir = normalize((olddir + desireddir * turnrate) * 0.5);// take the average of the 2 directions; not the best method but simple & easy
-		newdir = normalize(olddir + desireddir * turnrate);// take the average of the 2 directions; not the best method but simple & easy
-
-		self.velocity = newdir * self.switchweapon;			                    // make me fly in the new direction at my flight speed
-	}
-
-	// Proxy
-	if (cvar("g_balance_seeker_missile_proxy"))
-	{
-		if ( dist <= cvar("g_balance_seeker_missile_proxy_maxrange"))
-		{
-			if (self.autoswitch == 0)
-			{
-				self.autoswitch = time + cvar("g_balance_seeker_missile_proxy_delay");
-			}
-			else
-			{
-				if (self.autoswitch <= time)
-				{
-					Seeker_Missile_Explode();
-					self.autoswitch = 0;
-				}
-			}
-		}
-		else
-		{
-			if (self.autoswitch != 0)
-				self.autoswitch = 0;
-		}
-	}
-	///////////////
-
-	if (self.enemy.deadflag != DEAD_NO)
-	{
-		self.enemy = world;
-		self.cnt = time + 1 + (random() * 4);
-		self.nextthink = self.cnt;
-		return;
-	}
-
-	self.angles = vectoangles(self.velocity);			// turn model in the new flight direction
-	self.nextthink = time + 0.05;
-
-	UpdateCSQCProjectile(self);
-}
-
-
-
-void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-	float d;
-	d = damage;
-
-	if (self.health <= 0)
-		return;
-
-	if (self.owner == attacker)
-		d = d * 0.25;
-
-	self.health = self.health - d;
-
-	if (self.health <= 0)
-		W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode);
-}
-
-void Seeker_Missile_Animate()
-{
-	self.frame = self.frame +1;
-	self.nextthink = time + 0.05;
-
-	if (self.enemy != world)
-		if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
-			self.enemy = world;
-
-	if(self.frame == 5)
-	{
-		self.think           = Seeker_Missile_Think;
-		self.nextthink       = time;// + cvar("g_balance_seeker_missile_activate_delay"); // cant dealy with csqc projectiles
-
-		if (cvar("g_balance_seeker_guided_proxy"))
-			self.movetype    = MOVETYPE_BOUNCEMISSILE;
-		else
-			self.movetype    = MOVETYPE_FLYMISSILE;
-	}
-
-	UpdateCSQCProjectile(self);
-}
-
-void Seeker_Fire_Missile(vector f_diff)
-{
-	local entity missile;
-
-	if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_missile_ammo");
-
-	makevectors(self.v_angle);
-	W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", cvar("g_balance_seeker_missile_damage"));
-	w_shotorg += f_diff;
-	pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
-	//self.detornator         = FALSE;
-
-	missile                 = spawn();
-	missile.owner           = self;
-	missile.classname       = "seeker_missile";
-	missile.bot_dodge       = TRUE;
-	missile.bot_dodgerating = cvar("g_balance_seeker_missile_damage");
-
-	missile.think           = Seeker_Missile_Animate;
-
-	//if (!cvar("g_balance_seeker_missile_proxy"))
-	missile.touch           = Seeker_Missile_Touch;
-
-	missile.event_damage    = Seeker_Missile_Damage;
-	missile.nextthink       = time;// + 0.2;// + cvar("g_balance_seeker_missile_activate_delay");
-	missile.cnt             = time + cvar("g_balance_seeker_missile_lifetime");
-	missile.enemy           = self.enemy;
-	missile.switchweapon           = cvar("g_balance_seeker_missile_speed");
-	missile.solid           = SOLID_BBOX;
-	missile.scale           = 2;
-	missile.takedamage          = DAMAGE_YES;
-	missile.health          = cvar("g_balance_seeker_missile_health");
-	missile.damageforcescale = cvar("g_balance_seeker_missile_damageforcescale");
-	missile.projectiledeathtype = WEP_SEEKER;
-
-	setorigin (missile, w_shotorg);
-	setsize (missile, '-4 -4 -4', '4 4 4');
-
-
-	missile.movetype    = MOVETYPE_FLYMISSILE;// MOVETYPE_TOSS;
-
-	missile.flags       = FL_PROJECTILE;
-
-	missile.velocity    = (w_shotdir + '0 0 0.45') * missile.switchweapon;
-	W_SetupProjectileVelocity(missile);
-
-	missile.switchweapon = vlen(missile.velocity);
-	missile.angles = vectoangles (missile.velocity);
-
-	CSQCProjectile(missile, FALSE, PROJECTILE_SEEKER, TRUE);
-}
-
-void Seeker_Vollycontroler_Think()
-{
-	float c;
-	entity oldself,oldenemy;
-	self.cnt = self.cnt - 1;
-
-	if ((self.owner.ammo_rockets < cvar("g_balance_seeker_missile_ammo")) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO))
-	{
-		remove(self);
-		return;
-	}
-
-	self.nextthink = time + cvar("g_balance_seeker_missile_delay");
-
-	oldself = self;
-	self = self.owner;
-
-	oldenemy = self.enemy;
-	self.enemy = oldself.enemy;
-
-	c = mod(oldself.cnt, 4);
-	switch(c)
-	{
-		case 0:
-			Seeker_Fire_Missile('-1.25 -3.75 0');
-			break;
-		case 1:
-			Seeker_Fire_Missile('+1.25 -3.75 0');
-			break;
-		case 2:
-			Seeker_Fire_Missile('-1.25 +3.75 0');
-			break;
-		case 3:
-		default:
-			Seeker_Fire_Missile('+1.25 +3.75 0');
-			break;
-	}
-
-	self.enemy = oldenemy;
-	self = oldself;
-}
-
-void Seeker_Tag_Explode ()
-{
-	//if(other==self.owner)
-	//    return;
-	Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self);
-
-	remove (self);
-}
-
-void Seeker_Tag_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-	if (self.health <= 0)
-		return;
-	self.health = self.health - damage;
-	if (self.health <= 0)
-		Seeker_Tag_Explode();
-}
-
-void Seeker_Tag_Think()
-{
-	remove(self);
-	return;
-}
-
-void Seeker_Tag_Touch()
-{
-	vector dir;
-	vector org2;
-
-	dir     = normalize (self.owner.origin - self.origin);
-	org2    = findbetterlocation (self.origin, 8);
-
-	te_knightspike(org2);
-
-	self.event_damage = SUB_Null;
-	Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, self);
-
-	if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
-	{
-		entity e;
-		e           = spawn();
-		e.cnt       = cvar("g_balance_seeker_missile_count");
-		e.owner     = self.owner;
-		e.enemy     = other;
-		e.think     = Seeker_Vollycontroler_Think;
-		e.nextthink = time;
-
-		//sprint(self.owner, "^1Target lock ^3[^7 ",other.netname, " ^3]^1 acquired - autofire activated.\n");
-		//sprint(other,"^1You are targeted!\n");
-
-		// stuffcmd(other,"play2 weapons/zany-alarm4.ogg\n");
-		// stuffcmd(self.owner, "play2 weapons/zany-lock4.ogg\n");
-	}
-
-	remove(self);
-	return;
-}
-
-
-
-void Seeker_Fire_Tag()
-{
-	local entity missile;
-	if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_tag_ammo");
-
-	W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", 0);
-
-	missile                 = spawn();
-	missile.owner           = self;
-	missile.classname       = "seeker_tag";
-	missile.bot_dodge       = TRUE;
-	missile.bot_dodgerating = 50;
-	missile.touch           = Seeker_Tag_Touch;
-	missile.think           = Seeker_Tag_Think;
-	missile.nextthink       = time + cvar("g_balance_seeker_tag_lifetime");
-	missile.movetype        = MOVETYPE_FLY;
-	missile.solid           = SOLID_BBOX;
-	missile.owner           = self;
-
-	missile.takedamage       = DAMAGE_YES;
-	missile.event_damage    = Seeker_Tag_Explode;
-	missile.health          = cvar("g_balance_seeker_tag_health");
-	missile.damageforcescale = cvar("g_balance_seeker_tag_damageforcescale");
-
-	setorigin (missile, w_shotorg);
-	setsize (missile, '-2 -2 -2', '2 2 2');
-
-	missile.flags       = FL_PROJECTILE;
-
-	missile.velocity    = w_shotdir  * cvar("g_balance_seeker_tag_speed");
-	missile.movetype    = MOVETYPE_FLY;
-	W_SetupProjectileVelocity(missile);
-	missile.angles = vectoangles (missile.velocity);
-
-	CSQCProjectile(missile, TRUE, PROJECTILE_TAG, FALSE); // has sound
-}
-
-
-void Seeker_Flac_Explode ()
-{
-	self.event_damage = SUB_Null;
-
-	RadiusDamage (self, self.owner, cvar("g_balance_seeker_flac_damage"), cvar("g_balance_seeker_flac_edgedamage"), cvar("g_balance_seeker_flac_radius"), world, cvar("g_balance_seeker_flac_force"), self.projectiledeathtype, other, WEP_SEEKER);
-
-	remove (self);
-}
-
-void Seeker_Flac_Touch()
-{
-	PROJECTILE_TOUCH;
-
-	Seeker_Flac_Explode();
-}
-
-void Seeker_Fire_Flac()
-{
-	local entity missile;
-	vector f_diff;
-	float c;
-
-	if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_flac_ammo");
-
-	c = mod(self.bulletcounter, 4);
-	switch(c)
-	{
-		case 0:
-			f_diff = '-1.25 -3.75 0';
-			break;
-		case 1:
-			f_diff = '+1.25 -3.75 0';
-			break;
-		case 2:
-			f_diff = '-1.25 +3.75 0';
-			break;
-		case 3:
-		default:
-			f_diff = '+1.25 +3.75 0';
-			break;
-	}
-	W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", cvar("g_balance_seeker_flac_damage"));
-	w_shotorg += f_diff;
-
-	pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
-	missile = spawn ();
-	missile.owner = missile.realowner = self;
-	missile.classname = "missile";
-	missile.bot_dodge = TRUE;
-	missile.bot_dodgerating = cvar("g_balance_seeker_flac_damage");
-	missile.touch = Seeker_Flac_Explode;
-	missile.use = Seeker_Flac_Explode;
-	missile.think = Seeker_Flac_Explode;
-	missile.nextthink = time + cvar("g_balance_seeker_flac_lifetime") + cvar("g_balance_seeker_flac_lifetime_rand");
-	missile.solid = SOLID_BBOX;
-	missile.scale = 0.4; // BUG: the model is too big
-	missile.projectiledeathtype = WEP_SEEKER;
-	setorigin (missile, w_shotorg);
-	setsize (missile, '-2 -2 -2', '2 2 2');
-	missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
-
-	missile.movetype = MOVETYPE_FLY;
-	w_shotdir = w_shotdir + '0 0 0.3';
-	missile.velocity    = (w_shotdir  + randomvec() * cvar("g_balance_seeker_flac_spread")) * cvar("g_balance_seeker_flac_speed");
-
-	W_SetupProjectileVelocity(missile);
-
-	missile.angles = vectoangles (missile.velocity);
-	missile.flags = FL_PROJECTILE;
-
-	CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
-}
-
-void spawnfunc_weapon_seeker (void)
-{
-	weapon_defaultspawnfunc(WEP_SEEKER);
-}
-
-float w_seeker(float req)
-{
-	if (req == WR_AIM)
-		self.BUTTON_ATCK = bot_aim(cvar("g_balance_seeker_tag_speed"), 0, 20, FALSE);
-
-	else if (req == WR_THINK)
-	{
-		if (self.BUTTON_ATCK)
-			if (weapon_prepareattack(0, cvar("g_balance_seeker_tag_refire")))
-			{
-				Seeker_Fire_Tag();
-				weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_seeker_tag_animtime"), w_ready);
-			}
-
-		if (self.BUTTON_ATCK2)
-			if (weapon_prepareattack(1, cvar("g_balance_seeker_flac_refire")))
-			{
-				Seeker_Fire_Flac();
-				weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_seeker_flac_animtime"), w_ready);
-			}
-
-	}
-	else if (req == WR_PRECACHE)
-	{
-		precache_model ("models/weapons/g_seeker.md3");
-		precache_model ("models/weapons/v_seeker.md3");
-		precache_model ("models/weapons/h_seeker.dpm");
-		precache_sound ("weapons/tag_fire.wav");
-		precache_sound ("weapons/flac_fire.wav");
-		precache_sound ("weapons/seeker_fire.wav");
-	}
-	else if (req == WR_SETUP)
-		weapon_setup(WEP_SEEKER);
-	else if (req == WR_CHECKAMMO1)
-		return self.ammo_rockets >= cvar("g_balance_seeker_tag_ammo") + cvar("g_balance_seeker_missile_ammo");
-	else if (req == WR_CHECKAMMO2)
-		return self.ammo_rockets >= cvar("g_balance_seeker_flac_ammo");
-	else if (req == WR_SUICIDEMESSAGE)
-		w_deathtypestring = "played with tiny rockets";
-	else if (req == WR_KILLMESSAGE)
-	{
-		if(w_deathtype & HITTYPE_SECONDARY)
-			w_deathtypestring = "ran into #'s flac";
-		else
-			w_deathtypestring = "was tagged by";
-	}
-	return TRUE;
-};
-

Deleted: trunk/data/sound/weapons/flac_fire.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/flacexp1.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/flacexp2.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/flacexp3.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/seeker_fire.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/seekerexp1.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/seekerexp2.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/seekerexp3.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/tag_fire.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/tag_impact.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/tag_rocket_fly.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/tagexp1.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/tagexp2.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/sound/weapons/tagexp3.ogg
===================================================================
(Binary files differ)

Deleted: trunk/data/textures/seeker.tga
===================================================================
(Binary files differ)

Deleted: trunk/data/textures/seeker_gloss.tga
===================================================================
(Binary files differ)

Deleted: trunk/data/textures/seeker_glow.tga
===================================================================
(Binary files differ)

Deleted: trunk/data/textures/seeker_norm.tga
===================================================================
(Binary files differ)

Deleted: trunk/data/textures/seeker_pants.tga
===================================================================
(Binary files differ)

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/weapons.cfg	2009-07-20 10:33:23 UTC (rev 7243)
@@ -21,7 +21,6 @@
 set g_weaponreplace_porto ""
 set g_weaponreplace_minstanex ""
 set g_weaponreplace_hook ""
-set g_weaponreplace_seeker ""
 set g_weaponreplace_hlac ""
 set g_weaponreplace_campingrifle ""
 set g_weaponreplace_tuba ""
@@ -40,7 +39,6 @@
 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_ammo_shells 40
@@ -337,65 +335,6 @@
 set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 6
 
-
-// TAG Seeker
-set g_balance_seeker_tag_speed   9000
-set g_balance_seeker_tag_ammo    1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_refire  0.7
-set g_balance_seeker_tag_health  5
-set g_balance_seeker_tag_damageforcescale  4
-set g_balance_seeker_tag_lifetime  15
-
-set g_balance_seeker_missile_delay 0.25
-//set g_balance_seeker_missile_activate_delay 0.1
-
-set g_balance_seeker_missile_speed        700
-set g_balance_seeker_missile_accel		1.05
-set g_balance_seeker_missile_decel		0.9
-
-set g_balance_seeker_missile_speed_max    1250
-set g_balance_seeker_missile_turnrate     0.65
-
-set g_balance_seeker_missile_damage       40
-set g_balance_seeker_missile_edgedamage   10
-set g_balance_seeker_missile_radius       80
-set g_balance_seeker_missile_force        250
-
-set g_balance_seeker_missile_count		    4
-set g_balance_seeker_missile_lifetime 	    15
-set g_balance_seeker_missile_refire           0.5
-set g_balance_seeker_missile_animtime 	    0.3
-set g_balance_seeker_missile_ammo             2
-set g_balance_seeker_missile_health  5
-set g_balance_seeker_missile_damageforcescale  4
-
-set g_balance_seeker_missile_proxy            0
-set g_balance_seeker_missile_proxy_maxrange   45
-set g_balance_seeker_missile_proxy_delay      0.2
-
-// World avoidance
-set g_balance_seeker_missile_smart             1
-set g_balance_seeker_missile_smart_mindist     800
-set g_balance_seeker_missile_smart_trace_max   2500
-set g_balance_seeker_missile_smart_trace_min   1000
-// End new seeker
-
-
-set g_balance_seeker_flac_lifetime      0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_speed         3000
-set g_balance_seeker_flac_spread	    0.4
-
-set g_balance_seeker_flac_damage       15
-set g_balance_seeker_flac_edgedamage   10
-set g_balance_seeker_flac_radius       100
-set g_balance_seeker_flac_force        50
-
-set g_balance_seeker_flac_refire       0.1
-set g_balance_seeker_flac_animtime     0.1
-set g_balance_seeker_flac_ammo         0.5
-
 set g_balance_campingrifle_magazinecapacity 8
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0

Modified: trunk/data/weaponsHavoc.cfg
===================================================================
--- trunk/data/weaponsHavoc.cfg	2009-07-20 04:47:53 UTC (rev 7242)
+++ trunk/data/weaponsHavoc.cfg	2009-07-20 10:33:23 UTC (rev 7243)
@@ -16,7 +16,6 @@
 set g_weaponreplace_porto ""
 set g_weaponreplace_minstanex ""
 set g_weaponreplace_hook ""
-set g_weaponreplace_seeker "hagar"
 set g_weaponreplace_hlac ""
 set g_weaponreplace_campingrifle ""
 set g_weaponreplace_tuba ""
@@ -35,7 +34,6 @@
 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_ammo_shells 60
@@ -332,65 +330,6 @@
 set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 5
 
-
-// TAG Seeker
-set g_balance_seeker_tag_speed   9000
-set g_balance_seeker_tag_ammo    1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_refire  0.7
-set g_balance_seeker_tag_health  5
-set g_balance_seeker_tag_damageforcescale  4
-set g_balance_seeker_tag_lifetime  15
-
-set g_balance_seeker_missile_delay 0.25
-//set g_balance_seeker_missile_activate_delay 0.1
-
-set g_balance_seeker_missile_speed        700
-set g_balance_seeker_missile_accel		1.05
-set g_balance_seeker_missile_decel		0.9
-
-set g_balance_seeker_missile_speed_max    1250
-set g_balance_seeker_missile_turnrate     0.65
-
-set g_balance_seeker_missile_damage       40
-set g_balance_seeker_missile_edgedamage   10
-set g_balance_seeker_missile_radius       80
-set g_balance_seeker_missile_force        250
-
-set g_balance_seeker_missile_count		    4
-set g_balance_seeker_missile_lifetime 	    15
-set g_balance_seeker_missile_refire           0.5
-set g_balance_seeker_missile_animtime 	    0.3
-set g_balance_seeker_missile_ammo             2
-set g_balance_seeker_missile_health  5
-set g_balance_seeker_missile_damageforcescale  4
-
-set g_balance_seeker_missile_proxy            0
-set g_balance_seeker_missile_proxy_maxrange   45
-set g_balance_seeker_missile_proxy_delay      0.2
-
-// World avoidance
-set g_balance_seeker_missile_smart             1
-set g_balance_seeker_missile_smart_mindist     800
-set g_balance_seeker_missile_smart_trace_max   2500
-set g_balance_seeker_missile_smart_trace_min   1000
-// End new seeker
-
-
-set g_balance_seeker_flac_lifetime      0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_speed         3000
-set g_balance_seeker_flac_spread	    0.4
-
-set g_balance_seeker_flac_damage       15
-set g_balance_seeker_flac_edgedamage   10
-set g_balance_seeker_flac_radius       100
-set g_balance_seeker_flac_force        50
-
-set g_balance_seeker_flac_refire       0.1
-set g_balance_seeker_flac_animtime     0.1
-set g_balance_seeker_flac_ammo         0.5
-
 set g_balance_campingrifle_magazinecapacity 5
 set g_balance_campingrifle_reloadtime 1.5
 set g_balance_campingrifle_auto_reload_after_changing_weapons 1



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