[nexuiz-commits] r7202 - trunk/Docs
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Jul 12 08:06:49 EDT 2009
Author: div0
Date: 2009-07-12 08:06:48 -0400 (Sun, 12 Jul 2009)
New Revision: 7202
Modified:
trunk/Docs/mapping.txt
Log:
CTS line
Modified: trunk/Docs/mapping.txt
===================================================================
--- trunk/Docs/mapping.txt 2009-07-12 12:02:49 UTC (rev 7201)
+++ trunk/Docs/mapping.txt 2009-07-12 12:06:48 UTC (rev 7202)
@@ -21,7 +21,7 @@
V Rune Match
-VI Race
+VI Race/CTS
VII Nexball
@@ -107,19 +107,20 @@
There's much more power in a mapinfo file. See Appendix A for more details.
-Gametype | Syntax | Notes
-----------------+----------------------------------------------------+-------------------------------------------------------
-Deathmatch | type dm <fraglimit> <timelimit> |
-Team Deathmatch | type tdm <fraglimit> <timelimit> <teams> | 2, 3, or 4 teams
-Domination | type dom <pointlimit> <timelimit> | teams are set by the map's entities
-CTF | type ctf <pointlimit> <timelimit> <caplimit> | pointlimit if g_ctf_win_mode is 2, otherwise caplimit
-Runematch | type rune <pointlimit> <timelimit> |
-LMS | type lms <lives> <timelimit> |
-Arena | type arena <fraglimit> <timelimit> |
-Key Hunt | type kh <pointlimit> <timelimit> <teams> | 2, 3, or 4 teams
-Assault | type as <timelimit> | never uses points
-Onslaught | type ons <timelimit> | never uses points
-Race | type race <laplimit> <timelimit> <teamlaplimit> | g_race_teams: teamlaplimit is used instead of laplimit
+Gametype | Syntax | Notes
+----------------+-------------------------------------------------------------------------------------+-------------------------------------------------------
+Deathmatch | type dm <fraglimit> <timelimit> |
+Team Deathmatch | type tdm <fraglimit> <timelimit> <teams> | 2, 3, or 4 teams
+Domination | type dom <pointlimit> <timelimit> | teams are set by the map's entities
+CTF | type ctf <pointlimit> <timelimit> <caplimit> | pointlimit if g_ctf_win_mode is 2, otherwise caplimit
+Runematch | type rune <pointlimit> <timelimit> |
+LMS | type lms <lives> <timelimit> |
+Arena | type arena <fraglimit> <timelimit> |
+Key Hunt | type kh <pointlimit> <timelimit> <teams> | 2, 3, or 4 teams
+Assault | type as <timelimit> | never uses points
+Onslaught | type ons <timelimit> | never uses points
+Race | type race <timelimit> <qualifyingtimelimit> <laplimit> <teamlaplimit> | g_race_teams: teamlaplimit is used instead of laplimit
+CTS | type cts <timelimit> <skill> | never uses points
===============
@@ -310,9 +311,9 @@
such entities, delete the data/data/mapname.mapinfo file - or simply edit it to
add the "type rune" line.
-==========
-=VI. Race=
-==========
+==============
+=VI. Race/CTS=
+==============
Making a race map is not hard: you need some special spawnpoints, and some checkpoints.
@@ -320,7 +321,7 @@
-----------
classname info_player_race
target targetname of the checkpoint
-race_place for finish line checkpoints, the place of the point, or -1 to make it qualifying-only, or unset to let all the other players spawn
+race_place for finish line checkpoints, the place of the point, or -1 to make it qualifying/CTS-only, or unset to let all the other players spawn
Checkpoints
-----------
@@ -360,8 +361,13 @@
If your map contains the required entities for Race, the menu will automatically
detect it for supporting Race. To force the map to get re-detected after you add
such entities, delete the data/data/mapname.mapinfo file - or simply edit it to
-add the "type race" line.
+add the "type rc" line.
+CTS maps do not use checkpoints with race_place set, so you can leave them out
+for CTS maps.
+
+The skill parameter in the mapinfo entry for CTS shall be in the range from 0 (easy) to 10 (impossible).
+
=============
=VI. Nexball=
=============
More information about the nexuiz-commits
mailing list