r5704 - trunk
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Jan 31 08:53:52 EST 2009
Author: div0
Date: 2009-01-31 08:53:51 -0500 (Sat, 31 Jan 2009)
New Revision: 5704
Modified:
trunk/changes-since-last-release
Log:
update change list
Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release 2009-01-31 13:46:11 UTC (rev 5703)
+++ trunk/changes-since-last-release 2009-01-31 13:53:51 UTC (rev 5704)
@@ -1,10 +1,12 @@
-CHANGES since 2.4.2 to r5313:
+CHANGES since 2.4.2 to r5703:
compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
game: airshot announcer
+game: all projectiles are clientside now, massive bandwidth reduction
game: alternate HUD is now default
game: antilag improved
game: assault bugfixed
game: bots try to not take items near team mates
+game: cl_gentle, clientside gib replacement for general audiences
game: cmd maplist improved
game: colors improved (TODO credit sev in nexuiz-credits.txt!)
game: command allready
@@ -22,12 +24,14 @@
game: ctf capture records now can only be made on an otherwise empty server, prevents "assisted" records
game: ctf flag touching when dead bug fixed
game: ctf scoring now uses flags, not frags
+game: custom weapon priorities for bots
game: cvar cl_weaponpriority* (custom weapon orders)
game: cvar cl_weaponpriority_useforcycling
game: cvar g_balance_ctf_damageforcescale
game: cvar g_balance_electro_combo_speed
game: cvar g_balance_teams_complain can now be turned off
game: cvar g_ballistics_force, makes MG and SG projectiles
+game: cvar g_bloodloss - a new pointless mutator ;)
game: cvar g_bugrigs*
game: cvar g_ctf_allow_drop
game: cvar g_ctf_fullbrightflags
@@ -39,6 +43,7 @@
game: cvar g_showweaponspawns
game: cvar g_spawn_furthest
game: cvar g_spawnpoints_auto_move_out_of_solid
+game: cvar g_spawnshield_time automatically disables itself when shooting
game: cvar g_start_delay
game: cvar g_touchexplode
game: cvar g_warmup
@@ -50,9 +55,10 @@
game: cvar sv_ready_restart_nag
game: cvar sv_ready_restart_repeatable
game: cvar teamplay_lockonrestart
-game: fix some memory leaks
game: fix flag falling through bunker
game: fix q3skoredm1
+game: fix some memory leaks
+game: free camera for demo playback
game: friendly fire slightly added now
game: handle sv_foginterval on the client now
game: hook attaches to moving objects
@@ -60,8 +66,9 @@
game: hook detaches when teleporting
game: hook is no longer "seta"
game: hook jitter-less
+game: hook sky-attach bug fixed
game: hook takes ammo
-game: hook sky-attach bug fixed
+game: improved bot ai: teamworking, items rating and weapon combos
game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported
game: IP ban syncing support
game: item respawn: 20s for 50health and 25armor
@@ -83,8 +90,8 @@
game: sounds: model specific player sounds
game: strength and shield have better performance now
game: sv_foginterval
+game: teamkill and typekill complaints
game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
-game: teamkill and typekill complaints
game: texturecompression for lightmaps off (workaround for OS X bug)
game: timeout feature
game: turrets
@@ -93,6 +100,7 @@
game: zoom unlagged, detect zoom scripts (for spectating/demos)
map: aggressor supports keyhunt
map: all maps recompiled, now with external lightmaps
+mapping: added egyptsoc textures
mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
mapping: automatic shader generator script
mapping: entities.def updated
@@ -105,8 +113,8 @@
mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
mapping: entity info_player_start now triggers other entities when someone spawns
mapping: entity misc_follow
+mapping: entity misc_gamemodel, func_illusionary replacing misc_models
mapping: entity misc_laser changed and improved
-mapping: entity misc_gamemodel, func_illusionary replacing misc_models
mapping: entity target_spawn (BEWARE OF THE)
mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
mapping: entity trigger_heal
@@ -124,6 +132,7 @@
map: some more TDM map settings
map: starship and silvercity: no CTF
menu: channel mixer
+menu: cvar list editor
menu: demo browser
menu: game type in server browser
menu: input box margin now in chars, not percent
@@ -135,18 +144,15 @@
menu: play button in map info
menu: server favorites
menu: server info
-menu: skin selector
-menu: weapon priority dialog
menuskins: big buttons as extra graphics
menuskins: COLOR_SCROLLBAR_C
+menu: skin selector
menuskins: HEIGHT_DIALOGBORDER
+menu: weapon priority dialog
menu: wicked skins
misc: +exec benchmark.cfg
misc: new color codes ^xRGB
+models: new flag model
models: specop now knows that she is female
-models: new flag model
rcon2irc: disconnect fix
rcon2irc: irc_trigger
-game: custom weapon priorities for bots
-game: improved bot ai: teamworking, items rating and weapon combos
-game: free camera for demo playback
\ No newline at end of file
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