r5659 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Jan 24 15:10:58 EST 2009


Author: div0
Date: 2009-01-24 15:10:58 -0500 (Sat, 24 Jan 2009)
New Revision: 5659

Modified:
   trunk/data/qcsrc/server/arena.qc
Log:
fix reset_map logic


Modified: trunk/data/qcsrc/server/arena.qc
===================================================================
--- trunk/data/qcsrc/server/arena.qc	2009-01-24 19:51:12 UTC (rev 5658)
+++ trunk/data/qcsrc/server/arena.qc	2009-01-24 20:10:58 UTC (rev 5659)
@@ -24,7 +24,7 @@
  * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
  * Sets the 'warmup' global variable.
  */
-void reset_map(float norespawn)
+void reset_map(float dorespawn)
 {
 	entity oldself;
 	oldself = self;
@@ -70,7 +70,7 @@
 
 	// Moving the player reset code here since the player-reset depends
 	// on spawnpoint entities which have to be reset first --blub
-	if(!norespawn)
+	if(dorespawn)
 	FOR_EACH_CLIENT(self) {
 		if(self.flags & FL_CLIENT)				// reset all players
 		{




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