r5647 - trunk/data

esteel at icculus.org esteel at icculus.org
Fri Jan 23 09:27:56 EST 2009


Author: esteel
Date: 2009-01-23 09:27:56 -0500 (Fri, 23 Jan 2009)
New Revision: 5647

Modified:
   trunk/data/defaultNexuiz.cfg
Log:
turn lots of comments into cvar descriptions, verified as good as possible.. still please watch out for problems from this huge change


Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-01-23 14:17:15 UTC (rev 5646)
+++ trunk/data/defaultNexuiz.cfg	2009-01-23 14:27:56 UTC (rev 5647)
@@ -15,7 +15,7 @@
 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
 seta g_configversion 0
 
-// default.cfg versioning (update using update-cvarcount.sh; run that every time after adding a new cvar)
+// default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
 set cvar_check_default 913e35a06d0542e7ba625bfe0e0844c9
 
 // Nexuiz version (formatted for machines)
@@ -86,7 +86,7 @@
 _cl_playerskin 0
 crosshair 5
 seta crosshair_per_weapon 0
-seta crosshair_color_override 0 // when 1, crosshair_color_* overrides the per-weapon color
+seta crosshair_color_override 0	"when 1, crosshair_color_* overrides the per-weapon color"
 seta crosshair_laser ""
 seta crosshair_laser_color_red 1
 seta crosshair_laser_color_green 0.65
@@ -178,9 +178,9 @@
 seta crosshair_campingrifle_color_alpha 1
 seta crosshair_campingrifle_size 1
 fov 90
-seta cl_zoomfactor 5  // how much +zoom will zoom (1-16)
-seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
-seta cl_zoomsensitivity 0 // how zoom changes sensitivity (0 = weakest, 1 = strongest)
+seta cl_zoomfactor 5	"how much +zoom will zoom (1-16)"
+seta cl_zoomspeed 3.5	"how fast it will zoom (0.5-16), negative values mean instant zoom"
+seta cl_zoomsensitivity 0	"how zoom changes sensitivity (0 = weakest, 1 = strongest)"
 freelook 1
 sensitivity 6
 v_gamma 1.125000
@@ -195,7 +195,7 @@
 // 2D resolution 800x600
 vid_conwidth 800
 vid_conheight 600
-set sbar_hudselector 1 // use the new nexuiz hud layout
+set sbar_hudselector 1	"use the new nexuiz hud layout"
 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
 
 // these settings determine how much the view is affected by movement/damage
@@ -203,21 +203,20 @@
 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
-v_kicktime 0   // how long damage kicks of the view last, default is 0.5 seconds
+v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
 gl_polyblend 1 // whether to use screen tints, default is 1
 
-// nexuiz-linux-*.sh will use this
-seta vid_x11_display ""
+seta vid_x11_display ""	"nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
 // This can have three possible settings:
-//   ""            run as usual
-//   ":n"          use DISPLAY=:n, create it if needed
-//   ":n/layout"   use DISPLAY=:n, create it if needed with ServerLayout layout
+//	""		run as usual
+//	":n"		use DISPLAY=:n, create it if needed
+//	":n/layout"	use DISPLAY=:n, create it if needed with ServerLayout layout
 
 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
 
 // taunts and voices
 seta cl_autotaunt 0.65
-seta cl_voice_directional 1 // 0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional
+seta cl_voice_directional 1	"0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
 seta cl_voice_directional_taunt_attenuation 0.5
 
 // server settings
@@ -229,45 +228,45 @@
 
 // restart server if all players hit "ready"-button
 set sv_ready_restart 0
-set sv_ready_restart_after_countdown 0 //if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
-set sv_ready_restart_repeatable 0 //allows the players to restart the game as often as needed
+set sv_ready_restart_after_countdown 0	"if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
+set sv_ready_restart_repeatable 0	"allows the players to restart the game as often as needed"
 
 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
 set teamplay_lockonrestart 0
 
-set g_maxplayers 0 //maximum number of players allowed to play at the same time, set to 0 to all players to join the game
-set g_maxplayers_spectator_blocktime 5 //if the players voted for the "nospectators" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked
+set g_maxplayers 0	"maximum number of players allowed to play at the same time, set to 0 to all players to join the game"
+set g_maxplayers_spectator_blocktime 5	"if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
 
 //tournament mod
-set g_warmup 0 //split the game into a warmup- and match-stage when set to 1
-set g_warmup_limit 60 //if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)
-set g_warmup_allow_timeout 0 //if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage
-set g_warmup_allguns 0 //if set players start with all guns in warmup mode
-set g_warmup_start_health 250 //starting values when being in warmup-stage
+set g_warmup 0	"split the game into a warmup- and match-stage when set to 1"
+set g_warmup_limit 60	"if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)"
+set g_warmup_allow_timeout 0	"if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage"
+set g_warmup_allguns 0	"if set players start with all guns in warmup mode"
+set g_warmup_start_health 250	"starting values when being in warmup-stage"
 set g_warmup_start_armor 100
 set g_warmup_start_ammo_shells 50
 set g_warmup_start_ammo_nails 150
 set g_warmup_start_ammo_rockets 50
 set g_warmup_start_ammo_cells 50
 
-set g_chat_nospectators 0 //if set the chat sent by spectators or observers while being in match-stage can only seen by other specs/observers
-set sv_vote_nospectators 0 //if set only players can call a vote during the match-stage (thus spectators and observers can't call a vote then)
+set g_chat_nospectators 0	"if set the chat sent by spectators or observers while being in match-stage can only seen by other specs/observers"
+set sv_vote_nospectators 0	"if set only players can call a vote during the match-stage (thus spectators and observers can't call a vote then)"
 
 alias g_tourney "g_tourney_$1"
 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 1; sv_vote_nospectators 1"
 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
 
-set sv_timeout 0 //allows a player to call a timeout, this will pause the game for some time
-set sv_timeout_length 120 //how long the game will be paused at max, in seconds
-set sv_timeout_number 2 //how many timeouts one player is allowed to call (gets reset after a restart)
-set sv_timeout_leadtime 4 //how long the players will be informed that a timeout was calledbefore it starts, in seconds
-set sv_timeout_resumetime 3 //how long the remaining timeout-time will be after a player called the resumegame command
+set sv_timeout 0	"allows a player to call a timeout, this will pause the game for some time"
+set sv_timeout_length 120	"how long the game will be paused at max, in seconds"
+set sv_timeout_number 2	"how many timeouts one player is allowed to call (gets reset after a restart)"
+set sv_timeout_leadtime 4	"how long the players will be informed that a timeout was calledbefore it starts, in seconds"
+set sv_timeout_resumetime 3	"how long the remaining timeout-time will be after a player called the resumegame command"
 
 // use default physics
 exec physics25.cfg
 
-set sv_pogostick 0 // don't require releasing the space bar for jumping again
-set sv_doublejump 0 // allow Quake 2-style double jumps
+set sv_pogostick 0	"don't require releasing the space bar for jumping again"
+set sv_doublejump 0	"allow Quake 2-style double jumps"
 
 seta sv_precacheplayermodels 1
 seta sv_precacheweapons 0
@@ -277,7 +276,7 @@
 seta sv_defaultcharacter 0
 seta sv_defaultplayermodel models/player/nexus.zym
 seta sv_defaultplayerskin 0
-seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
+seta sv_defaultplayermodel_red ""	"\"\" means see sv_defaultplayermodel"
 seta sv_defaultplayerskin_red 0
 seta sv_defaultplayermodel_blue ""
 seta sv_defaultplayerskin_blue 0
@@ -285,12 +284,12 @@
 seta sv_defaultplayerskin_yellow 0
 seta sv_defaultplayermodel_pink ""
 seta sv_defaultplayerskin_pink 0
-seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
+seta sv_defaultplayercolors ""	"set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
 set sv_autoscreenshot 0
 net_messagetimeout 300
 net_connecttimeout 30
 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
-set ekg 0 "Throw huge amounts of gibs"
+set ekg 0	"Throw huge amounts of gibs"
 
 cl_movement 1
 cl_stairsmoothspeed 200
@@ -317,14 +316,14 @@
 seta cl_autoswitch 1
 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
 
-seta cl_playerdetailreduction 0 // the higher, the less detailed
+seta cl_playerdetailreduction 0	"the higher, the less detailed"
 
-set bot_number 0 "Minimum number of bots"
-seta bot_usemodelnames 0 "Use player model names for bot names"
-set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
-seta bot_prefix [BOT] "Prefix in front of the bot names"
-seta bot_suffix "" "Suffix behind the bot names"
-seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
+set bot_number 0	"Minimum number of bots"
+seta bot_usemodelnames 0	"Use player model names for bot names"
+set bot_nofire 0	"When set, bots never fire. Mainly for testing in g_waypointeditor mode"
+seta bot_prefix [BOT]	"Prefix in front of the bot names"
+seta bot_suffix ""	"Suffix behind the bot names"
+seta skill_auto 0	"when 1, \"skill\" gets adjusted to match the best player on the map"
 // general bot AI cvars
 set bot_ai_thinkinterval 0.05
 set bot_ai_strategyinterval 2
@@ -354,19 +353,19 @@
 set bot_ai_aimskill_order_filter_3th 0.05
 set bot_ai_aimskill_order_filter_4th 0.25
 set bot_ai_aimskill_order_filter_5th 0.3
-set bot_ai_custom_weapon_priority_distances "200 1000" // Define close and far distances in any order, the bots will detect middle distances automatically. 
-set bot_ai_custom_weapon_priority_far   "11 7 15 14 4 5 8 13 6 1 3 9 2" // Desired weapons in any order. Up to the max ammount of weapons available in the system 
-set bot_ai_custom_weapon_priority_mid   "11 9 4 5 3 7 15 14 6 13 8 2 1" // same as previous 
-set bot_ai_custom_weapon_priority_close "11 3 9 13 14 8 6 4 2 5 7 15 1" // same as previous
-set bot_ai_weapon_combo 1 // Enable weapon combos 
-set bot_ai_weapon_combo_threshold 0.3 // Try to make a combo N seconds after the last attack
+set bot_ai_custom_weapon_priority_distances "200	1000" "Define close and far distances in any order, the bots will detect middle distances automatically. "
+set bot_ai_custom_weapon_priority_far 	 "11 7 15 14 4 5 8 13 6 1 3 9 2" "Desired weapons in any order. Up to the max ammount of weapons available in the system "
+set bot_ai_custom_weapon_priority_mid 	 "11 9 4 5 3 7 15 14 6 13 8 2 1" "same as previous "
+set bot_ai_custom_weapon_priority_close "11	3 9 13 14 8 6 4 2 5 7 15 1" "same as previous"
+set bot_ai_weapon_combo 1	"Enable weapon combos "
+set bot_ai_weapon_combo_threshold 0.3	"Try to make a combo N seconds after the last attack"
 set bot_ai_friends_aware_pickup_radius "500"
 
 // waypoint editor enable
 set g_waypointeditor 0
-set bot_ignore_bots 0  "When set, bots don't shoot at other bots"
-set bot_join_empty 0 "When set, bots also play if no player has joined the server"
-set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
+set bot_ignore_bots 0	 "When set, bots don't shoot at other bots"
+set bot_join_empty 0	"When set, bots also play if no player has joined the server"
+set bot_vs_human 0	"Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
 
 alias g_waypointeditor_spawn "impulse 103"
 alias g_waypointeditor_remove "impulse 104"
@@ -375,7 +374,7 @@
 
 locs_enable 0
 pausable 0
-set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
+set g_antilag 2	"AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
 set g_shootfromeye 0
 set g_shootfromcenter 0
 set g_weapon_stay 0
@@ -384,15 +383,15 @@
 set g_powerup_shield 1
 set g_use_ammunition 1
 set g_pickup_items 1
-set g_minstagib 0		// enable minstagib
-set g_minstagib_extralives 2	// how many extra lives you will get per powerup
-set g_minstagib_ammo_start 10	// starting ammo
-set g_minstagib_ammo_drop 5	// how much ammo you'll get for weapons or cells
+set g_minstagib 0		"enable	minstagib"
+set g_minstagib_extralives 2	"how	many extra lives you will get per powerup"
+set g_minstagib_ammo_start 10	"starting	ammo"
+set g_minstagib_ammo_drop 5	"how	much ammo you'll get for weapons or cells"
 set g_minstagib_invis_alpha 0.05
 set g_minstagib_speed_jumpheight 1.8
 set g_minstagib_speed_moverate 1.25
 set g_vampire 0
-set g_weaponarena "0" // put in a list of weapons to enable a weapon arena mode, or try "all" or "most"
+set g_weaponarena "0"	"put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
 set g_shocknex 0
 set g_laserguided_missile 0
 set g_midair 0
@@ -408,18 +407,18 @@
 set g_norecoil 0
 set g_throughfloor 1
 set g_maplist_mostrecent ""
-seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
-seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
-seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
-seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
-seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
+seta g_maplist_mostrecent_count 3	"number of most recent maps that are blocked from being played again"
+seta g_maplist "aggressor	aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
+seta g_maplist_index 0	"this is used internally for saving position in maplist cycle"
+seta g_maplist_selectrandom 0	"if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
+seta g_maplist_shuffle 1	"new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list."
 // timeout for kill credit when your damage knocks someone into a death trap
-set g_maplist_check_waypoints 0 // when 1, maps are skipped if there currently are bots, but the map has no waypoints
+set g_maplist_check_waypoints 0	"when 1, maps are skipped if there currently are bots, but the map has no waypoints"
 set g_maxpushtime 8.0
 
 set g_cloaked 0
 set g_player_alpha 1
-set g_player_brightness 0 // set to 2 for brighter players
+set g_player_brightness 0	"set to 2 for brighter players"
 seta g_balance_cloaked_alpha 0.25
 
 set welcome_message_time		8
@@ -431,17 +430,17 @@
 exec newhook.cfg
 
 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
-seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta capturelimit_override -1 "Capture limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_domination_point_limit -1 "Domination point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_runematch_point_limit -1 "Runematch point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_keyhunt_point_limit -1 "Keyhunt point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_race_laps_limit -1 "Race laps limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta timelimit_override -1	"Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta fraglimit_override -1	"Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta capturelimit_override -1	"Capture limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_ctf_capture_limit -1	"CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_domination_point_limit -1	"Domination point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_runematch_point_limit -1	"Runematch point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_keyhunt_point_limit -1	"Keyhunt point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_race_laps_limit -1	"Race laps limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 
-seta g_ctf_win_mode 0 // 0: captures only, 1: captures, then points, 2: points only
-seta g_ctf_ignore_frags 0 // 1: regular frags give no points
+seta g_ctf_win_mode 0	"0: captures only, 1: captures, then points, 2: points only"
+seta g_ctf_ignore_frags 0	"1: regular frags give no points"
 
 // 50% of the spawns shall be far away from any players
 set g_spawn_furthest 0.5
@@ -469,29 +468,25 @@
 seta timelimit_maxovertime 5
 
 // common team values
-set  g_tdm				0
+set g_tdm				0
 
-seta teamplay_default			4	// default teamplay setting in team games
-  // 1 = no friendly fire, self damage
-  // 2 = friendly fire and self damage enabled
-  // 3 = no friendly fire, but self damage enabled
-  // 4 = obey the following four cvars
-seta g_mirrordamage 0.3              // for teamplay 4: mirror damage factor
-seta g_friendlyfire 0.1              // for teamplay 4: fiendly fire factor
-seta g_teamdamage_threshold  50      // for teamplay 4: threshold over which to apply mirror damage
-seta g_teamdamage_resetspeed 30      // for teamplay 4: how fast player's teamdamage count decreases
+seta teamplay_default			4	"default teamplay	setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
+seta g_mirrordamage 0.3	"for teamplay 4: mirror damage factor"
+seta g_friendlyfire 0.1	"for teamplay 4: fiendly fire factor"
+seta g_teamdamage_threshold 	50	"for teamplay 4: threshold over which to apply mirror damage"
+seta g_teamdamage_resetspeed 30	"for teamplay 4: how fast player's teamdamage count decreases"
 
-set deathmatch_force_teamplay		0	"Always play TDM instead of DM"
-seta g_balance_teams			0	// automatically balance out players entering instead of asking them for their preferred team
-seta g_balance_teams_force		0	// automatically balance out teams when players move or disconnect
-seta g_balance_teams_prevent_imbalance	0	// prevent players from changing to larger teams
-seta g_tdm_teams			2	// how many teams are in team deathmatch
-set g_changeteam_banned			0	// not allowed to change team
-set g_changeteam_fragtransfer		0	// % of frags you get to keep when you change teams (rounded down)
+set deathmatch_force_teamplay		0	"Always play	TDM instead of DM"
+seta g_balance_teams			0	"automatically balance	out players entering instead of asking them for their preferred team"
+seta g_balance_teams_force		0	"automatically balance	out teams when players move or disconnect"
+seta g_balance_teams_prevent_imbalance	0	"prevent players	from changing to larger teams"
+seta g_tdm_teams			2	"how many	teams are in team deathmatch"
+set g_changeteam_banned			0	"not allowed	to change team"
+set g_changeteam_fragtransfer		0	"% of	frags you get to keep when you change teams (rounded down)"
 
 // dm
 set g_dm 1
-set gamecfg 1 // deathmatch
+set gamecfg 1	// "deathmatch"
 
 // ctf
 set g_ctf 0
@@ -500,37 +495,37 @@
 set g_ctf_flagcarrier_selfforce 1
 set g_ctf_fullbrightflags 0
 set g_ctf_dynamiclights 0
-set g_ctf_allow_drop 1 // dropping allows circumventing carrierkill score, so enable this with care!
-set g_ctf_reverse 0 // when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's
+set g_ctf_allow_drop 1	"dropping allows circumventing carrierkill score, so enable this with care!"
+set g_ctf_reverse 0	"when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
 set g_balance_ctf_delay_collect 1.0
 set g_balance_ctf_damageforcescale 1
 
-set g_ctf_shield_max_ratio 0 // shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)
-set g_ctf_shield_min_negscore 20 // shield the player from the flag if he's got -20 points or less
-set g_ctf_shield_force 100 // push force of the shield
-                                               
+set g_ctf_shield_max_ratio 0	"shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
+set g_ctf_shield_min_negscore 20	"shield the player from the flag if he's got -20 points or less"
+set g_ctf_shield_force 100	"push force of the shield"
+
 exec ctfscoring-div0.cfg
 
 // runematch
 set g_runematch						0
 set g_runematch_pointrate				5
 set g_runematch_pointamt					1
-set g_runematch_shuffletime				30 // how often runes change position
-set g_runematch_respawntime				15 // how soon after being dropped to respawn
+set g_runematch_shuffletime				30 "how	often runes change position"
+set g_runematch_respawntime				15 "how	soon after being dropped to respawn"
 set g_runematch_frags_killedby_runeholder		4
 set g_runematch_frags_killed_runeholder			5
 set g_runematch_frags_norune				0
-set g_runematch_drop_runes_max				2 // only drop up to 2 runes, the rest should respawn
-set g_runematch_allow_same				0 // allow matching rune-curse pairs
+set g_runematch_drop_runes_max				2 "only	drop up to 2 runes, the rest should respawn"
+set g_runematch_allow_same				0 "allow	matching rune-curse pairs"
 set g_runematch_rune_alpha				0.78
-set g_runematch_rune_effects				544 // EF_ADDITIVE + EF_FULLBRIGHT
+set g_runematch_rune_effects				544 "EF_ADDITIVE	+ EF_FULLBRIGHT = 544"
 set g_runematch_rune_glow_size				0
 set g_runematch_rune_glow_color				0
-set g_runematch_rune_color_strength			1.0 //1.5
+set g_runematch_rune_color_strength			1.0
 // strength/weakness
-set g_balance_rune_strength_damage			2.0 //1.5
+set g_balance_rune_strength_damage			2.0
 set g_balance_rune_strength_force			1.5
-set g_balance_curse_weak_damage				0.5 //0.6
+set g_balance_curse_weak_damage				0.5
 set g_balance_curse_weak_force				0.6
 set g_balance_rune_strength_combo_damage	0.9
 set g_balance_rune_strength_combo_force			1.0
@@ -550,7 +545,7 @@
 set g_balance_curse_venom_hpmod				0.6
 set g_balance_rune_regen_combo_hpmod			0.9
 set g_balance_rune_regen_regenrate			3.0
-set g_balance_curse_venom_rotrate			3.0 //2
+set g_balance_curse_venom_rotrate			3.0
 set g_balance_rune_regen_combo_regenrate	0.5
 set g_balance_rune_regen_combo_rotrate			1.5
 set g_balance_rune_regen_limitmod			1
@@ -569,13 +564,13 @@
 
 // domination
 set g_domination			0
-set g_domination_default_teams		2 // default number of teams for maps that aren't domination-specific
-set g_domination_disable_frags		0 // players can't get frags normally, only get points from kills
-set g_domination_point_amt		0 // override: how many points to get per ping
-set g_domination_point_rate		0 // override: how often to give those points
-set g_domination_point_capturetime	0.1 // how long it takes to capture a point (given no interference)
-set g_domination_point_glow		0 // domination point glow (warning, slow)
-//set g_domination_balance_team_points	1 // # of points received is based on team sizes
+set g_domination_default_teams		2 "default	number of teams for maps that aren't domination-specific"
+set g_domination_disable_frags		0 "players	can't get frags normally, only get points from kills"
+set g_domination_point_amt		0 "override:	how many points to get per ping"
+set g_domination_point_rate		0 "override:	how often to give those points"
+set g_domination_point_capturetime	0.1 "how	long it takes to capture a point (given no interference)"
+set g_domination_point_glow		0 "domination	point glow (warning, slow)"
+//set g_domination_balance_team_points	1 "# of points received is based on team sizes"
 
 // last man standing
 set g_lms 0
@@ -588,18 +583,18 @@
 set g_lms_start_ammo_cells 50
 set g_lms_regenerate 0
 set g_lms_campcheck_interval 10
-set g_lms_campcheck_message "^1Don't camp!"
+set g_lms_campcheck_message "^1Don't	camp!"
 set g_lms_campcheck_damage 100
 set g_lms_campcheck_distance 1800
-set g_lms_last_join 3			// if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
-set g_lms_join_anytime 1		// if true, new players can join, but get same amount of lives as the worst player
+set g_lms_last_join 3			"if	g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
+set g_lms_join_anytime 1		"if	true, new players can join, but get same amount of lives as the worst player"
 
 // arena
 set g_arena 0
-set g_arena_maxspawned 2	// maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
-set g_arena_roundbased 1	// if disabled, the next player will spawn as soon as someone dies
-set g_arena_warmup 5		// time, newly spawned  players have to prepare themselves in round based matches
-set g_arena_powerups 0		// enables powerups (superhealth, strength and shield), which are removed by default
+set g_arena_maxspawned 2	"maximum	number of players to spawn at once (the rest is spectating, waiting for their turn)"
+set g_arena_roundbased 1	"if	disabled, the next player will spawn as soon as someone dies"
+set g_arena_warmup 5		"time,	newly spawned players have to prepare themselves in round based matches"
+set g_arena_powerups 0		"enables	powerups (superhealth, strength and shield), which are removed by default"
 
 // onslaught
 set g_onslaught 0
@@ -616,7 +611,7 @@
 // Normal race uses fraglimit as a limit for the laps.
 // Special mode: g_race_qualifying 2. First runs a qualifying, after
 // ready-restart it turns into a race. TODO not done yet (e.g. timing display)
-set g_race_teams 0 // when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)
+set g_race_teams 0	"when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
 
 // server game balance settings
 set g_balance_armor_regen 0
@@ -660,7 +655,7 @@
 set g_balance_pause_health_rot_spawn 10
 set g_balance_pause_health_regen_spawn 0
 
-set g_footsteps 0 // serverside footstep sounds
+set g_footsteps 0	"serverside footstep sounds"
 
 // effects
 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
@@ -730,7 +725,7 @@
 alias _weapprev_101 "impulse 16"
 alias _weapprev_110 "impulse 19"
 alias _weapprev_111 "impulse 16"
-set _supports_weaponpriority 0 // set to 1 by csqc if supported, and to 0 on disconnect
+set _supports_weaponpriority 0	"set to 1 by csqc if supported, and to 0 on disconnect"
 alias weapbest "impulse 13"
 
 alias reload "impulse 20"
@@ -837,31 +832,20 @@
 bind kp_plus "+userbind 17"
 bind kp_minus "+userbind 18"
 
-// these commands can be voted
-set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss"
+set sv_vote_commands "restart	fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss" "these commands can be voted"
 set sv_vote_only_commands ""
-set sv_vote_master_commands "" // maybe add kickban here (but then sv_vote_master 0)
-set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\""
-// users can call a vote for the above commands
-set sv_vote_call 1
-// users can call a vote to become master
-set sv_vote_master 1
-// when set, users can use "vdo login (password)" to log in as master
-set sv_vote_master_password ""
-// set to 1 to allow to change you vote/mind
-set sv_vote_change 0
-// set to 1 to count votes once after timeout or to 0 to count with every vote
-set sv_vote_singlecount 0
-// a vote will timeout after this many seconds
-set sv_vote_timeout 60
-// a player can not call a vote again for this many seconds
-set sv_vote_wait 120
-// which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)
-set sv_vote_majority_factor 0.5
-// which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)
-set sv_vote_simple_majority_factor 0
-// note: set these two equal to JUST support simple majorities
-// when disabled, don't allow game type changes
+set sv_vote_master_commands ""	"maybe add kickban here (but then sv_vote_master 0)"
+set rcon_restricted_commands "restart	fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\""
+set sv_vote_call 1	"users can call a vote for the above commands"
+set sv_vote_master 1	"users can call a vote to become master"
+set sv_vote_master_password ""	"when set, users can use \"vdo login (password)\" to log in as master"
+set sv_vote_change 0	"set to 1 to allow to change you vote/mind"
+set sv_vote_singlecount 0	"set to 1 to count votes once after timeout or to 0 to count with every vote"
+set sv_vote_timeout 60	"a vote will timeout after this many seconds"
+set sv_vote_wait 120	"a player can not call a vote again for this many seconds"
+set sv_vote_majority_factor 0.5	"which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
+set sv_vote_simple_majority_factor 0	"which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
+// when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
 set sv_vote_override_mostrecent 0
 alias vhelp "cmd vote help"
 alias vstatus "cmd vote status"
@@ -903,13 +887,13 @@
 set g_balance_nixnex_ammoincr_cells 2
 
 // score log
-set sv_logscores_console 0		// print scores to server console
-set sv_logscores_file 0			// print scores to file
-set sv_logscores_filename scores.log	// filename
-set sv_logscores_bots 0			// exclude bots by default
+set sv_logscores_console 0		"print	scores to server console"
+set sv_logscores_file 0			"print	scores to file"
+set sv_logscores_filename scores.log	"filename"
+set sv_logscores_bots 0			"exclude	bots by default"
 
 // spam (frag/capture) log
-set sv_eventlog 0 // the master switch for efficiency reasons
+set sv_eventlog 0	"the master switch for efficiency reasons"
 set sv_eventlog_console 1
 set sv_eventlog_files 0
 set sv_eventlog_files_timestamps 1
@@ -917,10 +901,10 @@
 set sv_eventlog_files_nameprefix nexuiz
 set sv_eventlog_files_namesuffix .log
 
-set nextmap "" // override the maplist when switching to the next map
+set nextmap ""	"override the maplist when switching to the next map"
 set lastlevel ""
-set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
-set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
+set quit_when_empty 0	"set to 1, then the server exits when the next level would start but is empty"
+set quit_and_redirect ""	"set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
 
 // singleplayer campaign
 set g_campaign 0
@@ -950,43 +934,43 @@
 
 set sv_motd ""
 
-seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
+seta cl_shownames 1	"show player names pointed to (0: never, 1: teamplay only, 2: always)"
 set sv_allow_shownames 1
 
 net_banlist ""
 seta _alientrap_net_banlist ""
 
-set g_waypoints_for_items 1 // make waypoints out of items,  values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
+set g_waypoints_for_items 1	"make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
 
 set g_projectiles_newton_style 2
 // possible values:
-//   0: absolute velocity projectiles (like Quake)
-//   1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-//   2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-//   3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-//   4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+//	0: absolute velocity projectiles (like Quake)
+//	1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+//	2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+//	3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+//	4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
 
 seta g_maplist_votable 6
 seta g_maplist_votable_keeptwotime 15
-seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
+seta g_maplist_votable_timeout 30	"note: must be below 50 seconds!"
 seta g_maplist_votable_suggestions 2
 seta g_maplist_votable_suggestions_override_mostrecent 0
-seta g_maplist_votable_nodetail 1 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
-seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
-seta g_maplist_votable_screenshot_dir "maps" // where to look for map screenshots
-seta g_maplist_textonly 0 // use old style centerprint
+seta g_maplist_votable_nodetail 1	"nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
+seta g_maplist_votable_abstain 0	"when 1, you can abstain from your vote"
+seta g_maplist_votable_screenshot_dir "maps"	"where to look for map screenshots"
+seta g_maplist_textonly 0	"use old style centerprint"
 alias suggestmap "cmd suggestmap $1"
 
-set g_chat_flood_spl 3            // seconds between lines to not count as flooding
-set g_chat_flood_lmax 2           // maximum number of lines per chat message at once
-set g_chat_flood_burst 2          // allow bursts of so many chat lines
-set g_chat_flood_spl_team 1       // \
-set g_chat_flood_lmax_team 2      //  } same for say_team
-set g_chat_flood_burst_team 2     // /
-set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
-set g_chat_teamcolors 0           // colorize nicknames in team color for chat
-set g_voice_flood_spv 4           // seconds between voices to not count as flooding
-set g_voice_flood_spv_team 2      //  } same for say_team
+set g_chat_flood_spl 3	"normal chat: seconds between lines to not count as flooding"
+set g_chat_flood_lmax 2	"normal chat: maximum number of lines per chat message at once"
+set g_chat_flood_burst 2	"normal chat: allow bursts of so many chat lines"
+set g_chat_flood_spl_team 1	"team chat:seconds between lines to not count as flooding"
+set g_chat_flood_lmax_team 2	"team chat: maximum number of lines per chat message at once"
+set g_chat_flood_burst_team 2	"team chat: allow bursts of so many chat lines"
+set g_chat_flood_notify_flooder 1	"when 0, the flooder still can see his own message"
+set g_chat_teamcolors 0	"colorize nicknames in team color for chat"
+set g_voice_flood_spv 4	"normal voices: seconds between voices to not count as flooding"
+set g_voice_flood_spv_team 2	"team voices: seconds between voices to not count as flooding"
 
 set g_waypointsprite_normdistance 512
 set g_waypointsprite_minscale 1
@@ -998,32 +982,32 @@
 set g_waypointsprite_limitedrange 5120
 set g_waypointsprite_stuffbinds 0
 set g_waypointsprite_scale 1
-alias "g_waypointsprite_personal"       "impulse 30"
-alias "g_waypointsprite_personal_p"     "impulse 31"
-alias "g_waypointsprite_personal_d"     "impulse 32"
-alias "g_waypointsprite_team_helpme"    "impulse 33"
-alias "g_waypointsprite_team_here"      "impulse 34"
-alias "g_waypointsprite_team_here_p"    "impulse 35"
-alias "g_waypointsprite_team_here_d"    "impulse 36"
-alias "g_waypointsprite_team_danger"    "impulse 37"
-alias "g_waypointsprite_team_danger_p"  "impulse 38"
-alias "g_waypointsprite_team_danger_d"  "impulse 39"
-alias "g_waypointsprite_clear_personal" "impulse 47"
-alias "g_waypointsprite_clear"          "impulse 48"
-alias "g_waypointsprite_toggle"         "impulse 49"
+alias "g_waypointsprite_personal"	"impulse 30"
+alias "g_waypointsprite_personal_p"	"impulse 31"
+alias "g_waypointsprite_personal_d"	"impulse 32"
+alias "g_waypointsprite_team_helpme"	"impulse 33"
+alias "g_waypointsprite_team_here"	"impulse 34"
+alias "g_waypointsprite_team_here_p"	"impulse 35"
+alias "g_waypointsprite_team_here_d"	"impulse 36"
+alias "g_waypointsprite_team_danger"	"impulse 37"
+alias "g_waypointsprite_team_danger_p"	"impulse 38"
+alias "g_waypointsprite_team_danger_d"	"impulse 39"
+alias "g_waypointsprite_clear_personal"	"impulse 47"
+alias "g_waypointsprite_clear"	"impulse 48"
+alias "g_waypointsprite_toggle"	"impulse 49"
 // key for that?
 seta cl_hidewaypoints 0
 
 // command extension
-alias qc_cmd               "sv_cmd $*" // menu QC will override this to menu_cmd
-alias adminmsg             "sv_cmd adminmsg $*"
-alias teamstatus           "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
-alias printstats           "sv_cmd printstats" // print status on demand
-alias g_maplist_add        "qc_cmd maplist add $*"
-alias g_maplist_remove     "qc_cmd maplist remove $*"
-alias g_maplist_putfirst   "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
-alias g_maplist_shufflenow "qc_cmd maplist shuffle"
-alias gametype             "sv_cmd gametype $*"
+alias qc_cmd	"sv_cmd $*" // menu QC will override this to menu_cmd
+alias adminmsg	"sv_cmd adminmsg $*"
+alias teamstatus	"cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
+alias printstats	"sv_cmd printstats" // print status on demand
+alias g_maplist_add	"qc_cmd maplist add $*"
+alias g_maplist_remove	"qc_cmd maplist remove $*"
+alias g_maplist_putfirst	"qc_cmd maplist remove $* ; qc_cmd maplist add $*"
+alias g_maplist_shufflenow	"qc_cmd maplist shuffle"
+alias gametype	"sv_cmd gametype $*"
 
 // key hunt
 set g_keyhunt 0
@@ -1048,11 +1032,11 @@
 set g_keyhunt_teams 0
 
 // so it can be stuffcmd-ed still
-set cl_gravity 800 // but ignored anyway
+set cl_gravity 800	"but ignored anyway"
 
-set g_ban_default_bantime 5400 // 90 minutes
-set g_ban_default_masksize 3   // whole 255.255.255.0 networks (set to 4 for single IPs)
-set g_banned_list ""           // format: 1 ip remainingtime ip remainingtime ...
+set g_ban_default_bantime 5400	"90 minutes"
+set g_ban_default_masksize 3	"whole 255.255.255.0 networks (set to 4 for single IPs)"
+set g_banned_list ""	"format: 1 ip remainingtime ip remainingtime ..."
 alias bans "sv_cmd bans"
 alias ban "sv_cmd ban $*"         // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
@@ -1069,38 +1053,38 @@
 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
 
 // usercommands. These can be edited and bound by the menu.
-seta "userbind1_press" "say_team quad soon";  seta "userbind1_release" "";  seta "userbind1_description" "team: quad soon"
-seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p";  seta "userbind2_release" "";  seta "userbind2_description" "team: free item, icon"
-seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here";  seta "userbind3_release" "";  seta "userbind3_description" "team: took item, icon"
-seta "userbind4_press" "say_team negative";  seta "userbind4_release" "";  seta "userbind4_description" "team: negative"
-seta "userbind5_press" "say_team positive";  seta "userbind5_release" "";  seta "userbind5_description" "team: positive"
-seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp";  seta "userbind6_release" "";  seta "userbind6_description" "team: need help, icon"
-seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming";  seta "userbind7_release" "";  seta "userbind7_description" "team: enemy seen, icon"
-seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag";  seta "userbind8_release" "";  seta "userbind8_description" "team: flag seen, icon"
-seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here";  seta "userbind9_release" "";  seta "userbind9_description" "team: defending, icon"
-seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here";  seta "userbind10_release" "";  seta "userbind10_description" "team: roaming, icon"
-seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here";  seta "userbind11_release" "";  seta "userbind11_description" "team: attacking, icon"
-seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
-seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
-seta "userbind14_press" "say_team dropped gun %w (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
-seta "userbind15_press" "say_team dropped flag/key %w (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
-seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
-seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
-seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
-seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
-seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
-seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
-seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
-seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
-seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
-seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
-seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
-seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
-seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
-seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
-seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
-seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
-seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
+seta "userbind1_press" "say_team	quad soon";  seta "userbind1_release" "";  seta "userbind1_description" "team: quad soon"
+seta "userbind2_press" "say_team	free item %x^7 (l:%y^7); g_waypointsprite_team_here_p";  seta "userbind2_release" "";  seta "userbind2_description" "team: free item, icon"
+seta "userbind3_press" "say_team	took item (l:%l^7); g_waypointsprite_team_here";  seta "userbind3_release" "";  seta "userbind3_description" "team: took item, icon"
+seta "userbind4_press" "say_team	negative";  seta "userbind4_release" "";  seta "userbind4_description" "team: negative"
+seta "userbind5_press" "say_team	positive";  seta "userbind5_release" "";  seta "userbind5_description" "team: positive"
+seta "userbind6_press" "say_team	need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp";  seta "userbind6_release" "";  seta "userbind6_description" "team: need help, icon"
+seta "userbind7_press" "say_team	enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming";  seta "userbind7_release" "";  seta "userbind7_description" "team: enemy seen, icon"
+seta "userbind8_press" "say_team	flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag";  seta "userbind8_release" "";  seta "userbind8_description" "team: flag seen, icon"
+seta "userbind9_press" "say_team	defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here";  seta "userbind9_release" "";  seta "userbind9_description" "team: defending, icon"
+seta "userbind10_press" "say_team	roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here";  seta "userbind10_release" "";  seta "userbind10_description" "team: roaming, icon"
+seta "userbind11_press" "say_team	attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here";  seta "userbind11_release" "";  seta "userbind11_description" "team: attacking, icon"
+seta "userbind12_press" "say_team	killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
+seta "userbind13_press" "say_team	dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
+seta "userbind14_press" "say_team	dropped gun %w (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
+seta "userbind15_press" "say_team	dropped flag/key %w (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
+seta "userbind16_press" "say	:-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
+seta "userbind17_press" "say	good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
+seta "userbind18_press" "say	hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
+seta "userbind19_press" "+showscores;	+con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
+seta "userbind20_press" "toggle	cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
+seta "userbind21_press" "toggle	vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
+seta "userbind22_press" "";	seta "userbind22_release" ""; seta "userbind22_description" ""
+seta "userbind23_press" "";	seta "userbind23_release" ""; seta "userbind23_description" ""
+seta "userbind24_press" "";	seta "userbind24_release" ""; seta "userbind24_description" ""
+seta "userbind25_press" "";	seta "userbind25_release" ""; seta "userbind25_description" ""
+seta "userbind26_press" "";	seta "userbind26_release" ""; seta "userbind26_description" ""
+seta "userbind27_press" "";	seta "userbind27_release" ""; seta "userbind27_description" ""
+seta "userbind28_press" "";	seta "userbind28_release" ""; seta "userbind28_description" ""
+seta "userbind29_press" "";	seta "userbind29_release" ""; seta "userbind29_description" ""
+seta "userbind30_press" "";	seta "userbind30_release" ""; seta "userbind30_description" ""
+seta "userbind31_press" "";	seta "userbind31_release" ""; seta "userbind31_description" ""
+seta "userbind32_press" "";	seta "userbind32_release" ""; seta "userbind32_description" ""
 alias _userbind_call "${$1}"
 alias +userbind "_userbind_call userbind${1}_press"
 alias -userbind "_userbind_call userbind${1}_release"
@@ -1137,9 +1121,9 @@
 set menu_weaponarena_with_laser 0
 
 // Q3A
-set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion
+set sv_q3acompat_machineshotgunswap 0	"settemp this in mapinfo for instant Q3A map conversion"
 
-seta menu_maxplayers 8 // maxplayers value when the menu starts a game
+seta menu_maxplayers 8	"maxplayers value when the menu starts a game"
 
 // useful vote aliases
 set timelimit_increment 5
@@ -1164,13 +1148,13 @@
 // tab completion
 set con_completion_playdemo *.dem
 set con_completion_timedemo *.dem
-set con_completion_ply      *.dem
-set con_completion_tdem     *.dem
-set con_completion_exec     *.cfg
-set con_completion_chmap    map
-set con_completion_gotomap  map
-set con_completion_vmap     map
-set con_completion_vdomap   map
+set con_completion_ply 	    *.dem
+set con_completion_tdem 	   *.dem
+set con_completion_exec 	   *.cfg
+set con_completion_chmap 	  map
+set con_completion_gotomap 	map
+set con_completion_vmap 	   map
+set con_completion_vdomap 	 map
 
 // these non-saved engine cvars shall be savedG
 seta cl_port $cl_port
@@ -1198,7 +1182,7 @@
 gl_texturecompression_q3bsplightmaps 0
 gl_texturecompression_sky 1
 
-set menu_mouse_absolute 0 // TODO make this seta if the engine understands this right
+set menu_mouse_absolute 0	"TODO make this seta if the engine understands this right"
 seta menu_mouse_speed 1
 set menu_use_default_hostname 1
 alias sethostname "set menu_use_default_hostname 0; hostname $*"
@@ -1225,8 +1209,8 @@
 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
 seta sbar_columns default
 sbar_font gfx/vera-sans
-seta sbar_showbinds 1 // 0 disables display of keybinds, 1 enables it, 2 displays longer strings
-seta sbar_showbinds_limit 2 // display so many found keybinds, 0 for unlimited
+seta sbar_showbinds 1	"0 disables display of keybinds, 1 enables it, 2 displays longer strings"
+seta sbar_showbinds_limit 2	"display so many found keybinds, 0 for unlimited"
 
 // these entities are not referenced by anything directly, they just represent
 // teams and are found by find() when needed
@@ -1234,21 +1218,21 @@
 
 sv_allowdownloads_inarchive 1 // for csprogs.dat
 
-set g_jump_grunt 0 // Do you make a grunting noise every time you jump? Is it the same grunting noise every time?
+set g_jump_grunt 0	"Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
 
 alias allready "sv_cmd allready"
 
 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
-seta cl_weaponpriority "14 13 9 8 11 7 6 5 4 15 3 2 1 10 12" // default porto and hook as LOW priority, use the weapon key numbers otherwise
+seta cl_weaponpriority "14	13 9 8 11 7 6 5 4 15 3 2 1 10 12" "default porto and hook as LOW priority, use the weapon key numbers otherwise"
 seta cl_weaponpriority_useforcycling 0
 // impulse 200, 210, 220:
-seta cl_weaponpriority0 "14 9 8 4"    // explosives    (RL Hagar Mortar)
+seta cl_weaponpriority0 "14	9 8 4"    "explosives    (RL Hagar Mortar)"
 // impulse 201, 211, 221:
-seta cl_weaponpriority1 "13 7 6 5 1"  // energy        (Nex Crylink Electro Laser)
-seta cl_weaponpriority2 "15 11 7 3"   // hitscan exact (Nex MG)
-seta cl_weaponpriority3 "15 11 7 3 2" // hitscan all   (Nex MG Shotgun)
-seta cl_weaponpriority4 "13 8 6 5 2"  // spam          (Hagar Crylink Electro Shotgun)
-seta cl_weaponpriority5 "1 12 10"     // for moving    (Laser Hook Port-O-Launch)
+seta cl_weaponpriority1 "13	7 6 5 1"  "energy        (Nex Crylink Electro Laser)"
+seta cl_weaponpriority2 "15	11 7 3"   "hitscan exact (Nex MG)"
+seta cl_weaponpriority3 "15	11 7 3 2" "hitscan all   (Nex MG Shotgun)"
+seta cl_weaponpriority4 "13	8 6 5 2"  "spam          (Hagar Crylink Electro Shotgun)"
+seta cl_weaponpriority5 "1	12 10"     "for moving    (Laser Hook Port-O-Launch)"
 seta cl_weaponpriority6 ""
 seta cl_weaponpriority7 ""
 seta cl_weaponpriority8 ""
@@ -1275,21 +1259,21 @@
 set g_weaponreplace_hlac ""
 set g_weaponreplace_campingrifle ""
 
-seta sv_status_privacy 1 // hide IP addresses from "status" replies shown to clients
+seta sv_status_privacy 1	"hide IP addresses from \"status\" replies shown to clients"
 
 seta cl_teamradar 1
-seta cl_teamradar_background_alpha 0.4 // set to -1 to disable
-seta cl_teamradar_foreground_alpha 0.8 // alpha of the map
+seta cl_teamradar_background_alpha 0.4	"set to -1 to disable"
+seta cl_teamradar_foreground_alpha 0.8	"alpha of the map"
 seta cl_teamradar_scale 4096
-seta cl_teamradar_rotation 0 // rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north
-seta cl_teamradar_size "128 128"
-seta cl_teamradar_position "0 0" // 1 1 would be lower right corner, 0.5 0.5 the center (ARGH) :P
-seta cl_teamradar_zoommode 0 // zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out
+seta cl_teamradar_rotation 0	"rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta cl_teamradar_size "128	128"
+seta cl_teamradar_position "0	0" "1 1 would be lower right corner, 0.5 0.5 the center (ARGH) :P"
+seta cl_teamradar_zoommode 0	"zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
 
-set g_maplist_allow_hidden 1 // allow hidden maps to be, e.g., voted for and in the maplist
+set g_maplist_allow_hidden 1	"allow hidden maps to be, e.g., voted for and in the maplist"
 
-set g_start_delay 0 // delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server
+set g_start_delay 0	"delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
 	if_dedicated set g_start_delay 15
 
 alias ons_map           "cl_cmd radar" // legacy alias
@@ -1303,9 +1287,9 @@
 alias _gl_flashblend_update_11 "gl_flashblend 0"
 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
 
-set sv_clones 0 // number of clones a player may make (reset by the "kill" command) a04191b92fbd93aa67214ef7e72d6d2e
+set sv_clones 0	"number of clones a player may make (reset by the \"kill\" command)"
 
-set cl_handicap 1 // the higher, the more damage you will receive (client setting)
+set cl_handicap 1	"the higher, the more damage you will receive (client setting)"
 
 exec turrets.cfg
 
@@ -1316,20 +1300,20 @@
 bind f5 menu_showteamselect
 
 set g_bugrigs 0
-set g_bugrigs_planar_movement 1 // BROTRR bug emulation
-set g_bugrigs_planar_movement_car_jumping 1 // my own bug
-set g_bugrigs_reverse_speeding 1 // BROTRR bug emulation
-set g_bugrigs_reverse_spinning 1 // BROTRR bug emulation
-set g_bugrigs_reverse_stopping 1 // BROTRR bug emulation
-set g_bugrigs_air_steering 1 // NFS bug emulation
-set g_bugrigs_angle_smoothing 5 // smooth the car angle a bit, looks nice
-set g_bugrigs_friction_floor 50 // units/sec friction on floor
-set g_bugrigs_friction_brake 950 // units/sec friction for braking
-set g_bugrigs_friction_air 0.00001 // (very small) v <- v - v^2 * g_bugrigs_friction_air
-set g_bugrigs_accel 800 // acceleration
-set g_bugrigs_speed_ref 400 // reference speed for accel and steer responsiveness
-set g_bugrigs_speed_pow 2 // reference power for accel and steer responsiveness
-set g_bugrigs_steer 1 // steering amount
+set g_bugrigs_planar_movement 1	"BROTRR bug emulation"
+set g_bugrigs_planar_movement_car_jumping 1	"my own bug"
+set g_bugrigs_reverse_speeding 1	"BROTRR bug emulation"
+set g_bugrigs_reverse_spinning 1	"BROTRR bug emulation"
+set g_bugrigs_reverse_stopping 1	"BROTRR bug emulation"
+set g_bugrigs_air_steering 1	"NFS bug emulation"
+set g_bugrigs_angle_smoothing 5	"smooth the car angle a bit, looks nice"
+set g_bugrigs_friction_floor 50	"units/sec friction on floor"
+set g_bugrigs_friction_brake 950	"units/sec friction for braking"
+set g_bugrigs_friction_air 0.00001	"(very small) v <- v - v^2 * g_bugrigs_friction_air"
+set g_bugrigs_accel 800	"acceleration"
+set g_bugrigs_speed_ref 400	"reference speed for accel and steer responsiveness"
+set g_bugrigs_speed_pow 2	"reference power for accel and steer responsiveness"
+set g_bugrigs_steer 1	"steering amount"
 
 set g_touchexplode 0
 set g_touchexplode_radius 50
@@ -1339,13 +1323,13 @@
 
 sbar_miniscoreboard_size 0 // this mode is broken in current csqc
 
-set g_ban_sync_uri "" // sync using this ban list provider (empty string to disable)
-set g_ban_sync_interval 5 // sync every 5 minutes
-set g_ban_sync_trusted_servers "" // request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)
-set g_ban_sync_timeout 45 // time out in seconds for the ban sync requests
-set g_ban_sync_trusted_servers_verify 0 // when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used
+set g_ban_sync_uri ""	"sync using this ban list provider (empty string to disable)"
+set g_ban_sync_interval 5	"sync every 5 minutes"
+set g_ban_sync_trusted_servers ""	"request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
+set g_ban_sync_timeout 45	"time out in seconds for the ban sync requests"
+set g_ban_sync_trusted_servers_verify 0	"when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
 
-set g_showweaponspawns 0 // 1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available
+set g_showweaponspawns 0	"1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
 
 alias records "cmd records"
 
@@ -1378,35 +1362,35 @@
 //   .3 winchester magnum:
 //     caliber .3, 150 grains, bullet constant 137.7220774221867
 
-set g_ballistics_force 0 // 1: make all bullets use the ballistics code instead of hitscan
-set g_ballistics_force_uzi_speed 18000 // speed of uzi bullets if g_ballistics_force is 1
-set g_ballistics_force_uzi_bulletconstant 115 // 13.1qu
-set g_ballistics_force_shotgun_speed 12000 // speed of shotgun bullets if g_ballistics_force is 1
-set g_ballistics_force_shotgun_bulletconstant 75 // 3.8qu
+set g_ballistics_force 0	"1: make all bullets use the ballistics code instead of hitscan"
+set g_ballistics_force_uzi_speed 18000	"speed of uzi bullets if g_ballistics_force is 1"
+set g_ballistics_force_uzi_bulletconstant 115	"13.1qu"
+set g_ballistics_force_shotgun_speed 12000	"speed of shotgun bullets if g_ballistics_force is 1"
+set g_ballistics_force_shotgun_bulletconstant 75	"3.8qu"
 
-set cl_stripcolorcodes 0 // experimental feature (notes: strips ALL color codes from messages!)
+set cl_stripcolorcodes 0	"experimental feature (notes: strips ALL color codes from messages!)"
 
 sv_status_show_qcstatus 1 // Nexuiz uses this field instead of frags
-set g_full_getstatus_responses 0 // this currently breaks qstat
+set g_full_getstatus_responses 0	"this currently breaks qstat"
 
 // Defaults and aliases for the demo camera
 alias camera_enable "set cl_demo_mousegrab 1; set _chase_active $chase_active; chase_active 2;" // Enables the camera for demo playback
 alias camera_disable "set cl_demo_mousegrab 0; chase_active $_chase_active;" // Disables the camera for demo playback
 
-set camera_speed_roll 0.9		// Camera rotation speed 
-set camera_speed_chase 4		// Camera movement speed on the x/y/z axis while chasing the player
-set camera_speed_free 8			// Camera movement speed on the x/y/z axis in free mode
-set camera_speed_attenuation 30		// Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements.
-set camera_free 0			// Free camera instead of chasing the player
-set camera_reset 0			// Reset the camera position
-set camera_direction_x 0		// Move the camera on the x axis (relative to the camera angle)
-set camera_direction_y 0		// Move the camera on the y axis (relative to the camera angle)
-set camera_direction_z 0		// Move the camera on the z axis (relative to the camera rotation)
-set camera_mouse_treshold 0.5		// Use to ignore small mouse movements. This allows for smoother camera control
-set camera_chase_smoothly 0		// Attenuate player movements (only in chase mode)
-set camera_look_player	0		// Always look to the player. Mouse input is ignored in this mode.
-set camera_look_attenuation 	8	// Attenuation of "looking" movements, only if camera_look_player is set. Bigger is smoother.
-set camera_forward_follows 0		// 0: Move the camera forwards without changing altitude. 1: Move towards what you are looking.
+set camera_speed_roll 0.9		"Camera	rotation speed "
+set camera_speed_chase 4		"Camera	movement speed on the x/y/z axis while chasing the player"
+set camera_speed_free 8			"Camera	movement speed on the x/y/z axis in free mode"
+set camera_speed_attenuation 30		"Camera	movements attenuation factor. Bigger is smoother. Applies to mouse movements."
+set camera_free 0			"Free	camera instead of chasing the player"
+set camera_reset 0			"Reset	the camera position"
+set camera_direction_x 0		"Move	the camera on the x axis (relative to the camera angle)"
+set camera_direction_y 0		"Move	the camera on the y axis (relative to the camera angle)"
+set camera_direction_z 0		"Move	the camera on the z axis (relative to the camera rotation)"
+set camera_mouse_treshold 0.5		"Use	to ignore small mouse movements. This allows for smoother camera control"
+set camera_chase_smoothly 0		"Attenuate	player movements (only in chase mode)"
+set camera_look_player	0		"Always look	to the player. Mouse input is ignored in this mode."
+set camera_look_attenuation 	8	"Attenuation	of \"looking\" movements, only if camera_look_player is set. Bigger is smoother."
+set camera_forward_follows 0		"0:	Move the camera forwards without changing altitude. 1: Move towards what you are looking."
 
 alias +camera_move_forward "set camera_direction_x 1"
 alias -camera_move_forward "set camera_direction_x 0"
@@ -1429,5 +1413,5 @@
 alias -camera_roll_left -camera_roll_right
 
 // "Gentle mode": show no blood
-seta sv_gentle 0 // force gentle mode for everyone, also remove references to acts of killing from the messages
-seta cl_gentle 0 // client side gentle mode (only replaces gibs)
+seta sv_gentle 0	"force gentle mode for everyone, also remove references to acts of killing from the messages"
+seta cl_gentle 0	"client side gentle mode (only replaces gibs)"




More information about the nexuiz-commits mailing list