r5610 - in trunk/data/qcsrc: client server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Jan 19 02:36:12 EST 2009
Author: div0
Date: 2009-01-19 02:36:12 -0500 (Mon, 19 Jan 2009)
New Revision: 5610
Modified:
trunk/data/qcsrc/client/damage.qc
trunk/data/qcsrc/client/projectile.qc
trunk/data/qcsrc/server/w_campingrifle.qc
trunk/data/qcsrc/server/w_common.qc
trunk/data/qcsrc/server/w_crylink.qc
trunk/data/qcsrc/server/w_grenadelauncher.qc
trunk/data/qcsrc/server/w_hagar.qc
trunk/data/qcsrc/server/w_hlac.qc
trunk/data/qcsrc/server/w_hook.qc
trunk/data/qcsrc/server/w_laser.qc
trunk/data/qcsrc/server/w_minstanex.qc
trunk/data/qcsrc/server/w_nex.qc
trunk/data/qcsrc/server/w_porto.qc
trunk/data/qcsrc/server/w_seeker.qc
trunk/data/qcsrc/server/w_shotgun.qc
trunk/data/qcsrc/server/w_uzi.qc
Log:
fix the other precaches
Modified: trunk/data/qcsrc/client/damage.qc
===================================================================
--- trunk/data/qcsrc/client/damage.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/client/damage.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -214,16 +214,29 @@
void DamageInfo_Precache()
{
- precache_sound ("weapons/rocket_impact.wav");
- precache_sound ("weapons/electro_impact.wav");
- precache_sound ("weapons/tag_impact.wav");
- precache_sound ("weapons/tagexp1.wav");
- precache_sound ("weapons/tagexp2.wav");
- precache_sound ("weapons/tagexp3.wav");
- precache_sound ("weapons/flacexp1.wav");
- precache_sound ("weapons/flacexp2.wav");
- precache_sound ("weapons/flacexp3.wav");
- precache_sound ("weapons/seekerexp1.wav");
- precache_sound ("weapons/seekerexp2.wav");
- precache_sound ("weapons/seekerexp3.wav");
+ precache_sound("weapons/crylink_impact2.wav");
+ precache_sound("weapons/crylink_impact.wav");
+ precache_sound("weapons/electro_impact.wav");
+ precache_sound("weapons/flacexp1.wav");
+ precache_sound("weapons/flacexp2.wav");
+ precache_sound("weapons/flacexp3.wav");
+ precache_sound("weapons/grenade_impact.wav");
+ precache_sound("weapons/hagexp1.wav");
+ precache_sound("weapons/hagexp2.wav");
+ precache_sound("weapons/hagexp3.wav");
+ precache_sound("weapons/hookbomb_impact.wav");
+ precache_sound("weapons/laserimpact.wav");
+ precache_sound("weapons/neximpact.wav");
+ precache_sound("weapons/rocket_impact.wav");
+ precache_sound("weapons/seekerexp1.wav");
+ precache_sound("weapons/seekerexp2.wav");
+ precache_sound("weapons/seekerexp3.wav");
+ precache_sound("weapons/tagexp1.wav");
+ precache_sound("weapons/tagexp2.wav");
+ precache_sound("weapons/tagexp3.wav");
+ precache_sound("weapons/tag_impact.wav");
+
+ // precache_sound ("weapons/ric1.wav"); // not used by anything
+ // precache_sound ("weapons/ric2.wav"); // not used by anything
+ // precache_sound ("weapons/ric3.wav"); // not used by anything
}
Modified: trunk/data/qcsrc/client/projectile.qc
===================================================================
--- trunk/data/qcsrc/client/projectile.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/client/projectile.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -219,9 +219,11 @@
break;
case PROJECTILE_PORTO_RED:
self.colormod = '2 1 1';
+ self.alpha = 0.5;
break;
case PROJECTILE_PORTO_BLUE:
self.colormod = '1 1 2';
+ self.alpha = 0.5;
break;
case PROJECTILE_HAGAR_BOUNCING:
self.move_movetype = MOVETYPE_BOUNCE;
@@ -256,26 +258,16 @@
void Projectile_Precache()
{
precache_model("models/ebomb.mdl");
- precache_model("models/rocket.md3");
- precache_model("models/laser.mdl");
- precache_model("models/tracer.mdl");
- precache_model("models/tracer.mdl");
- precache_model("models/plasmatrail.mdl");
precache_model("models/elaser.mdl");
precache_model("models/grenademodel.md3");
- precache_model("models/grenademodel.md3");
- precache_model("models/laser.mdl");
+ precache_model("models/hagarmissile.mdl");
precache_model("models/hlac_bullet.md3");
- precache_model("models/hlac_bullet.md3");
+ precache_model("models/laser.mdl");
+ precache_model("models/plasmatrail.mdl");
+ precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
- precache_model("models/hagarmissile.mdl");
- precache_model("models/grenademodel.md3");
- precache_model("models/grenademodel.md3");
- precache_model("models/grenademodel.md3");
- precache_model("models/hagarmissile.mdl");
- precache_model("models/hagarmissile.mdl");
-
- precache_sound ("weapons/rocket_fly.wav");
- precache_sound ("weapons/electro_fly.wav");
- precache_sound ("weapons/tag_rocket_fly.wav");
+ precache_model("models/tracer.mdl");
+ precache_sound("weapons/electro_fly.wav");
+ precache_sound("weapons/rocket_fly.wav");
+ precache_sound("weapons/tag_rocket_fly.wav");
}
Modified: trunk/data/qcsrc/server/w_campingrifle.qc
===================================================================
--- trunk/data/qcsrc/server/w_campingrifle.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_campingrifle.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -135,22 +135,11 @@
}
else if (req == WR_PRECACHE)
{
- precache_model ("models/tracer.mdl");
precache_model ("models/weapons/g_campingrifle.md3");
precache_model ("models/weapons/v_campingrifle.md3");
precache_model ("models/weapons/w_campingrifle.zym");
precache_sound ("weapons/campingrifle_reload.wav");
- precache_sound ("weapons/ric1.wav");
- precache_sound ("weapons/ric2.wav");
- precache_sound ("weapons/ric3.wav");
precache_sound ("weapons/campingrifle_fire.wav");
- if (cvar("g_casings") >= 2)
- {
- precache_sound ("weapons/brass1.wav");
- precache_sound ("weapons/brass2.wav");
- precache_sound ("weapons/brass3.wav");
- precache_model ("models/casing_bronze.mdl");
- }
}
else if (req == WR_SETUP)
{
Modified: trunk/data/qcsrc/server/w_common.qc
===================================================================
--- trunk/data/qcsrc/server/w_common.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_common.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -162,7 +162,6 @@
self.W_BallisticBullet_LeaveSolid_think_save = SUB_Null;
self.flags &~= FL_ONGROUND;
- self.effects &~= EF_NODRAW;
if(self.enemy.solid == SOLID_BSP)
{
@@ -235,7 +234,6 @@
self.velocity = '0 0 0';
self.flags |= FL_ONGROUND; // prevent moving
- self.effects |= EF_NODRAW;
self.W_BallisticBullet_LeaveSolid_velocity = vel;
return 1;
@@ -280,10 +278,9 @@
proj.angles = vectoangles(proj.velocity);
proj.dmg_radius = cvar("g_ballistics_materialconstant") / bulletconstant;
// so: bulletconstant = bullet mass / area of bullet circle
- setmodel(proj, "models/tracer.mdl");
+ setmodel(proj, "null");
setsize(proj, '0 0 0', '0 0 0');
setorigin(proj, start);
- proj.effects = EF_LOWPRECISION | tracereffects;
proj.flags = FL_PROJECTILE;
proj.touch = W_BallisticBullet_Touch;
@@ -294,7 +291,7 @@
proj.oldvelocity = proj.velocity;
- if(DEATH_WEAPONOF(dtype) == WEP_CAMPINGRIFLE)
+ if(tracereffects & EF_RED)
CSQCProjectile(proj, TRUE, PROJECTILE_BULLET_GLOWING);
else
CSQCProjectile(proj, TRUE, PROJECTILE_BULLET);
@@ -331,10 +328,9 @@
e.nextthink = time + vlen(trace_endpos - start) / 6000;
e.velocity = dir * 6000;
e.angles = vectoangles(e.velocity);
- setmodel (e, "models/tracer.mdl"); // precision set below
+ setmodel (e, "null"); // precision set below
setsize (e, '0 0 0', '0 0 0');
setorigin (e, start);
- e.effects = EF_LOWPRECISION;
e.flags = FL_PROJECTILE;
CSQCProjectile(e, TRUE, PROJECTILE_BULLET);
Modified: trunk/data/qcsrc/server/w_crylink.qc
===================================================================
--- trunk/data/qcsrc/server/w_crylink.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_crylink.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -86,7 +86,7 @@
proj.projectiledeathtype = WEP_CRYLINK;
//proj.gravity = 0.001;
- setmodel (proj, "models/plasmatrail.mdl"); // precision set below
+ setmodel (proj, "null"); // precision set below
setsize (proj, '0 0 0', '0 0 0');
setorigin (proj, w_shotorg);
@@ -118,7 +118,6 @@
//proj.glow_size = 20;
- proj.effects = EF_LOWPRECISION;
proj.flags = FL_PROJECTILE;
CSQCProjectile(proj, TRUE, PROJECTILE_CRYLINK);
@@ -152,7 +151,7 @@
proj.projectiledeathtype = WEP_CRYLINK | HITTYPE_SECONDARY;
//proj.gravity = 0.001;
- setmodel (proj, "models/plasmatrail.mdl"); // precision set below
+ setmodel (proj, "null"); // precision set below
setsize (proj, '0 0 0', '0 0 0');
setorigin (proj, w_shotorg);
@@ -170,7 +169,6 @@
//proj.glow_size = 20;
- proj.effects = EF_LOWPRECISION;
proj.flags = FL_PROJECTILE;
CSQCProjectile(proj, TRUE, PROJECTILE_CRYLINK);
@@ -230,15 +228,11 @@
}
else if (req == WR_PRECACHE)
{
- precache_model ("models/plasma.mdl");
- precache_model ("models/plasmatrail.mdl");
precache_model ("models/weapons/g_crylink.md3");
precache_model ("models/weapons/v_crylink.md3");
precache_model ("models/weapons/w_crylink.zym");
precache_sound ("weapons/crylink_fire.wav");
precache_sound ("weapons/crylink_fire2.wav");
- precache_sound ("weapons/crylink_impact.wav");
- precache_sound ("weapons/crylink_impact2.wav");
}
else if (req == WR_SETUP)
weapon_setup(WEP_CRYLINK);
Modified: trunk/data/qcsrc/server/w_grenadelauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_grenadelauncher.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_grenadelauncher.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -89,10 +89,8 @@
gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage");
gren.movetype = MOVETYPE_BOUNCE;
gren.solid = SOLID_BBOX;
- gren.effects = EF_LOWPRECISION;
- gren.modelflags = MF_TRACER2;
gren.projectiledeathtype = WEP_GRENADE_LAUNCHER;
- setmodel(gren, "models/grenademodel.md3"); // precision set above
+ setmodel(gren, "null"); // precision set above
setsize(gren, '0 0 0', '0 0 0');
setorigin(gren, w_shotorg);
@@ -127,10 +125,8 @@
gren.bot_dodgerating = cvar("g_balance_grenadelauncher_secondary_damage");
gren.movetype = MOVETYPE_BOUNCE;
gren.solid = SOLID_BBOX;
- gren.effects = EF_LOWPRECISION;
- gren.modelflags = MF_TRACER2;
gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY;
- setmodel(gren, "models/grenademodel.md3"); // precision set above
+ setmodel(gren, "null"); // precision set above
setsize(gren, '0 0 -3', '0 0 -3');
setorigin(gren, w_shotorg);
@@ -197,7 +193,6 @@
}
else if (req == WR_PRECACHE)
{
- precache_model ("models/grenademodel.md3");
precache_model ("models/weapons/g_gl.md3");
precache_model ("models/weapons/v_gl.md3");
precache_model ("models/weapons/w_gl.zym");
@@ -208,7 +203,6 @@
precache_sound ("weapons/grenade_bounce5.wav");
precache_sound ("weapons/grenade_bounce6.wav");
precache_sound ("weapons/grenade_fire.wav");
- precache_sound ("weapons/grenade_impact.wav");
}
else if (req == WR_SETUP)
weapon_setup(WEP_GRENADE_LAUNCHER);
Modified: trunk/data/qcsrc/server/w_hagar.qc
===================================================================
--- trunk/data/qcsrc/server/w_hagar.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_hagar.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -69,14 +69,12 @@
missile.scale = 0.4; // BUG: the model is too big
missile.projectiledeathtype = WEP_HAGAR;
setorigin (missile, w_shotorg);
- setmodel (missile, "models/hagarmissile.mdl"); // precision set below
+ setmodel (missile, "null"); // precision set below
setsize (missile, '0 0 0', '0 0 0');
//missile.takedamage = DAMAGE_YES;
//missile.damageforcescale = 4;
//missile.health = 10;
//missile.event_damage = W_Hagar_Damage;
- missile.effects = EF_LOWPRECISION;
- missile.modelflags = MF_GRENADE;
missile.movetype = MOVETYPE_FLY;
missile.velocity = (w_shotdir + randomvec() * cvar("g_balance_hagar_primary_spread")) * cvar("g_balance_hagar_primary_speed");
@@ -113,14 +111,12 @@
missile.scale = 0.4; // BUG: the model is too big
missile.projectiledeathtype = WEP_HAGAR | HITTYPE_SECONDARY;
setorigin (missile, w_shotorg);
- setmodel (missile, "models/hagarmissile.mdl"); // precision set below
+ setmodel (missile, "null"); // precision set below
setsize (missile, '0 0 0', '0 0 0');
//missile.takedamage = DAMAGE_YES;
//missile.damageforcescale = 4;
//missile.health = 10;
//missile.event_damage = W_Hagar_Damage;
- missile.effects = EF_LOWPRECISION;
- missile.modelflags = MF_GRENADE;
missile.movetype = MOVETYPE_BOUNCEMISSILE;
missile.velocity = (w_shotdir + randomvec() * cvar("g_balance_hagar_secondary_spread")) * cvar("g_balance_hagar_secondary_speed");
@@ -165,14 +161,10 @@
}
else if (req == WR_PRECACHE)
{
- precache_model ("models/hagarmissile.mdl");
precache_model ("models/weapons/g_hagar.md3");
precache_model ("models/weapons/v_hagar.md3");
precache_model ("models/weapons/w_hagar.zym");
precache_sound ("weapons/hagar_fire.wav");
- precache_sound ("weapons/hagexp1.wav");
- precache_sound ("weapons/hagexp2.wav");
- precache_sound ("weapons/hagexp3.wav");
}
else if (req == WR_SETUP)
weapon_setup(WEP_HAGAR);
Modified: trunk/data/qcsrc/server/w_hlac.qc
===================================================================
--- trunk/data/qcsrc/server/w_hlac.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_hlac.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -69,7 +69,6 @@
missile.nextthink = time + cvar("g_balance_hlac_primary_lifetime");
- missile.effects = EF_LOWPRECISION;
missile.flags = FL_PROJECTILE;
missile.projectiledeathtype = WEP_HLAC;
@@ -115,7 +114,6 @@
missile.nextthink = time + cvar("g_balance_hlac_secondary_lifetime");
- missile.effects = EF_LOWPRECISION;
missile.flags = FL_PROJECTILE;
missile.projectiledeathtype = WEP_HLAC | HITTYPE_SECONDARY;
@@ -202,16 +200,11 @@
}
else if (req == WR_PRECACHE)
{
- precache_sound ("weapons/laserimpact.wav");
- precache_sound ("weapons/lasergun_fire.wav");
-
precache_model ("models/weapons/g_hlac.md3");
precache_model ("models/weapons/v_hlac.md3");
precache_model ("models/weapons/w_hlac.zym");
precache_sound ("weapons/lasergun_fire.wav");
- precache_model ("models/hlac_bullet.md3");
-
}
else if (req == WR_SETUP)
weapon_setup(WEP_HLAC);
Modified: trunk/data/qcsrc/server/w_hook.qc
===================================================================
--- trunk/data/qcsrc/server/w_hook.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_hook.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -68,10 +68,8 @@
gren.bot_dodgerating = cvar("g_balance_hook_secondary_damage");
gren.movetype = MOVETYPE_TOSS;
gren.solid = SOLID_BBOX;
- gren.effects = EF_LOWPRECISION;
- gren.modelflags = MF_TRACER2;
gren.projectiledeathtype = WEP_HOOK | HITTYPE_SECONDARY;
- setmodel(gren, "models/grenademodel.md3"); // precision set above // FIXME replace
+ setmodel(gren, "null"); // precision set above // FIXME replace
setsize(gren, '0 0 0', '0 0 0');
setorigin(gren, w_shotorg);
@@ -207,10 +205,9 @@
precache_model ("models/weapons/g_hookgun.md3");
precache_model ("models/weapons/v_hookgun.md3");
precache_model ("models/weapons/w_hookgun.zym");
+ precache_sound ("weapons/hook_impact.wav"); // done by g_hook.qc
precache_sound ("weapons/hook_fire.wav");
- precache_sound ("weapons/hook_impact.wav");
precache_sound ("weapons/hookbomb_fire.wav");
- precache_sound ("weapons/hookbomb_impact.wav");
}
else if (req == WR_SETUP)
{
Modified: trunk/data/qcsrc/server/w_laser.qc
===================================================================
--- trunk/data/qcsrc/server/w_laser.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_laser.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -43,7 +43,7 @@
if(issecondary)
missile.projectiledeathtype |= HITTYPE_SECONDARY;
- setmodel (missile, "models/laser.mdl"); // precision set below
+ setmodel (missile, "null"); // precision set below
setsize (missile, '0 0 0', '0 0 0');
setorigin (missile, w_shotorg);
@@ -62,7 +62,6 @@
else
missile.nextthink = time + cvar("g_balance_laser_primary_lifetime");
- missile.effects = EF_LOWPRECISION;
missile.flags = FL_PROJECTILE;
CSQCProjectile(missile, TRUE, PROJECTILE_LASER);
@@ -113,11 +112,9 @@
}
else if (req == WR_PRECACHE)
{
- precache_model ("models/laser.mdl");
precache_model ("models/weapons/v_laser.md3");
precache_model ("models/weapons/w_laser.zym");
precache_sound ("weapons/lasergun_fire.wav");
- precache_sound ("weapons/laserimpact.wav");
}
else if (req == WR_SETUP)
weapon_setup(WEP_LASER);
Modified: trunk/data/qcsrc/server/w_minstanex.qc
===================================================================
--- trunk/data/qcsrc/server/w_minstanex.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_minstanex.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -163,7 +163,6 @@
precache_model ("models/weapons/v_minstanex.md3");
precache_model ("models/weapons/w_minstanex.zym");
precache_sound ("weapons/minstanexfire.wav");
- precache_sound ("weapons/neximpact.wav");
w_laser(WR_PRECACHE);
}
else if (req == WR_SETUP)
Modified: trunk/data/qcsrc/server/w_nex.qc
===================================================================
--- trunk/data/qcsrc/server/w_nex.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_nex.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -47,7 +47,6 @@
precache_model ("models/weapons/v_nex.md3");
precache_model ("models/weapons/w_nex.zym");
precache_sound ("weapons/nexfire.wav");
- precache_sound ("weapons/neximpact.wav");
}
else if (req == WR_SETUP)
weapon_setup(WEP_NEX);
Modified: trunk/data/qcsrc/server/w_porto.qc
===================================================================
--- trunk/data/qcsrc/server/w_porto.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_porto.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -168,10 +168,9 @@
gren.bot_dodgerating = 200;
gren.movetype = MOVETYPE_BOUNCEMISSILE;
gren.solid = SOLID_BBOX;
- gren.effects = EF_LOWPRECISION | EF_RED | EF_ADDITIVE;
+ gren.effects = EF_RED;
gren.scale = 4;
- gren.modelflags = MF_TRACER;
- setmodel(gren, "models/grenademodel.md3"); // precision set above
+ setmodel(gren, "null"); // precision set above
setsize(gren, '0 0 0', '0 0 0');
setorigin(gren, w_shotorg);
@@ -261,7 +260,6 @@
}
else if (req == WR_PRECACHE)
{
- precache_model ("models/grenademodel.md3");
precache_model ("models/weapons/g_porto.md3");
precache_model ("models/weapons/v_porto.md3");
precache_model ("models/weapons/w_porto.zym");
Modified: trunk/data/qcsrc/server/w_seeker.qc
===================================================================
--- trunk/data/qcsrc/server/w_seeker.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_seeker.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -412,8 +412,6 @@
setsize (missile, '0 0 0', '0 0 0');
missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
- missile.modelflags = MF_TRACER3;
-
missile.movetype = MOVETYPE_FLY;
w_shotdir = w_shotdir + '0 0 0.3';
missile.velocity = (w_shotdir + randomvec() * cvar("g_balance_seeker_flac_spread")) * cvar("g_balance_seeker_flac_speed");
Modified: trunk/data/qcsrc/server/w_shotgun.qc
===================================================================
--- trunk/data/qcsrc/server/w_shotgun.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_shotgun.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -122,22 +122,11 @@
else if (req == WR_PRECACHE)
{
precache_model ("models/uziflash.md3");
- precache_model ("models/tracer.mdl");
precache_model ("models/weapons/g_shotgun.md3");
precache_model ("models/weapons/v_shotgun.md3");
precache_model ("models/weapons/w_shotgun.zym");
precache_sound ("misc/itempickup.wav");
- precache_sound ("weapons/ric1.wav");
- precache_sound ("weapons/ric2.wav");
- precache_sound ("weapons/ric3.wav");
precache_sound ("weapons/shotgun_fire.wav");
- if (cvar("g_casings") >= 1)
- {
- precache_sound ("weapons/casings1.wav");
- precache_sound ("weapons/casings2.wav");
- precache_sound ("weapons/casings3.wav");
- precache_model ("models/casing_shell.mdl");
- }
}
else if (req == WR_SETUP)
weapon_setup(WEP_SHOTGUN);
Modified: trunk/data/qcsrc/server/w_uzi.qc
===================================================================
--- trunk/data/qcsrc/server/w_uzi.qc 2009-01-19 07:22:24 UTC (rev 5609)
+++ trunk/data/qcsrc/server/w_uzi.qc 2009-01-19 07:36:12 UTC (rev 5610)
@@ -127,22 +127,11 @@
}
else if (req == WR_PRECACHE)
{
- precache_model ("models/tracer.mdl");
precache_model ("models/uziflash.md3");
precache_model ("models/weapons/g_uzi.md3");
precache_model ("models/weapons/v_uzi.md3");
precache_model ("models/weapons/w_uzi.zym");
- precache_sound ("weapons/ric1.wav");
- precache_sound ("weapons/ric2.wav");
- precache_sound ("weapons/ric3.wav");
precache_sound ("weapons/uzi_fire.wav");
- if (cvar("g_casings") >= 2)
- {
- precache_sound ("weapons/brass1.wav");
- precache_sound ("weapons/brass2.wav");
- precache_sound ("weapons/brass3.wav");
- precache_model ("models/casing_bronze.mdl");
- }
}
else if (req == WR_SETUP)
weapon_setup(WEP_UZI);
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