r5554 - trunk/Docs

esteel at icculus.org esteel at icculus.org
Thu Jan 15 10:44:38 EST 2009


Author: esteel
Date: 2009-01-15 10:44:37 -0500 (Thu, 15 Jan 2009)
New Revision: 5554

Modified:
   trunk/Docs/basics.html
   trunk/Docs/faq.html
Log:
updated the html files

Modified: trunk/Docs/basics.html
===================================================================
--- trunk/Docs/basics.html	2009-01-15 15:35:33 UTC (rev 5553)
+++ trunk/Docs/basics.html	2009-01-15 15:44:37 UTC (rev 5554)
@@ -65,20 +65,21 @@
 		  </ul>		</div>
 		<p id="tagline">Nexuiz is a <b>free</b> open-source first person shooter that runs on <b>Windows</b>, <b>Linux</b> and <b>OSX</b>.</p>
 	  <div id="content">
-		  <div class="body">
-<br><center><h1><a name="AFT-top"id="AFT-top">Nexuiz Basics explained</a></h1></center>
+<div class="body">
+
+<br><center><h1><a name="AFT-top" id="AFT-top">Nexuiz Basics explained</a></h1></center>
 <center><a class="link" href="http://nexuiz.com">http://nexuiz.com</a>&nbsp;&nbsp;<a class="link" href="http://alientrap.org">http://alientrap.org</a></center>
 <hr>
 <p class="Body">
 This file attempts to cover all of the fundamental principles and techniques for playing Nexuiz in particular, though it will largely apply to any first person shooter.
 </p>
 <!-- Start SectLevel1 -->
-<h2><a name="_Getting Comfortable_"id="_Getting Comfortable_"><strong>Getting Comfortable</strong></a></h2>
+<h2><a name="_Getting Comfortable_" id="_Getting Comfortable_"><strong>Getting Comfortable</strong></a></h2>
 <p class="Body">
 The most important thing when playing is 'to feel good'.  You need to be comfortable with how the game feels, and how it works, in order to play well.  This means being able to concentrate on the game play itself, without being disturbed by in-game distractions or by various sorts of handicaps.  This guide provides a systematic but very brief introduction to Nexuiz, with a view to increasing your effectiveness in-game, straight off the mark.
 </p>
 <!-- Start SectLevel2 -->
-<h3><a name="''Reducing Clutter''"id="''Reducing Clutter''"><em>Reducing Clutter</em></a></h3>
+<h3><a name="''Reducing Clutter''" id="''Reducing Clutter''"><em>Reducing Clutter</em></a></h3>
 <p class="Body">
 Especially when playing against others the first thing you need to ensure is that you can hear and see well.  Although music can enhance the feeling of a game by complementing the action, it can also obscure the sounds of other events - such as players shooting at you or picking up items nearby.  For this reason, many people turn off music while playing (set <em>music</em> in the <em>settings/misc</em> menu to <em>off</em>).  You can also improve your ability to hear in-game events by simply using headphones instead of speakers.  Headphones muffle external noises around you, and also make it easier to hear faint noises in the game.  Because of this, you can hear others more easily, and thus react better.
 </p>
@@ -89,7 +90,7 @@
 In this regard, one of the first things to adjust is the brightness and contrast (in the <em>settings/video</em> menu), so that shadows are not too impenetrable, and areas of alternating light and dark don't create difficulties in tracking opponents.  It's also worthwhile to try increasing you field of view (fov) - the amount you can see to the left and right.  By default, Nexuiz uses a fov of 90 degrees.  Increasing this improves your peripheral vision, but also makes everything seem smaller and thus reduces your ability to aim.  Decreasing it has the opposite effect.  Most gamers find a nice balance somewhere around fov 100-120.  You can find the fov control in the <em>multiplayer/player setup</em> menu.
 </p>
 <!--End Section 2-->
-<h3><a name="''Controlling Your Character''"id="''Controlling Your Character''"><em>Controlling Your Character</em></a></h3>
+<h3><a name="''Controlling Your Character''" id="''Controlling Your Character''"><em>Controlling Your Character</em></a></h3>
 <p class="Body">
 Another thing which will greatly improve the game experience is to have comfortable movement controls, and to be able to get to the 'right gun' quickly.  In terms of movement, there's no need to stick to the game defaults for controlling your character.  Some people like to jump with space; some with mouse2.  Some like inverted mouse, and some can't use it.  Some use WASD for forward, left, back, right; some use ESDF or even 8456.  Use whatever you feel good with.
 </p>
@@ -102,15 +103,15 @@
 <!--End Section 2-->
 <!-- End SectLevel2 -->
 <!--End Section 1-->
-<h2><a name="_Playing_"id="_Playing_"><strong>Playing</strong></a></h2>
+<h2><a name="_Playing_" id="_Playing_"><strong>Playing</strong></a></h2>
 <!-- Start SectLevel2 -->
-<h3><a name="''Identifying Your Opponent''"id="''Identifying Your Opponent''"><em>Identifying Your Opponent</em></a></h3>
+<h3><a name="''Identifying Your Opponent''" id="''Identifying Your Opponent''"><em>Identifying Your Opponent</em></a></h3>
 <p class="Body">
 Depending on the game mode played you either fight for yourself against all others (sometimes there is just one other player to play against) or its your team vs the other team(s).  Pay attention to the welcoming screen it will tell you what gamemode is being played.  You can find an explaination of those at the end of this guide.
 If its a team match you might have to choose a team or you could be automatically assigned to a team when you join the match.  If you have to choose yourself its best to just use the <tt>Auto</tt> button!  It will assign you to the smallest team or if the teams have the same size to the one that has less points.  Only use the specific team buttons if you REALLY want to join that team.  You can press F5 to bring up the team selection dialog or instead of pressing F5 and clicking on the <tt>Auto</tt> button you can also press F6, thats a shortcut for the <tt>Auto</tt> button.  If you are unsure about which team you are in look at your gun or at the scoreboard, which by default will be shown when you press <em>TAB</em>.  The weapon color and the color behind your name is your team color.  Try to only hit the OTHER team(s) :).
 </p>
 <!--End Section 2-->
-<h3><a name="''Hitting Your Opponent''"id="''Hitting Your Opponent''"><em>Hitting Your Opponent</em></a></h3>
+<h3><a name="''Hitting Your Opponent''" id="''Hitting Your Opponent''"><em>Hitting Your Opponent</em></a></h3>
 <p class="Body">
 Once you're comfortable with your controls and your mouse, you should already find it easier to hit your opponents.  And, if you've bound keys to each of the weapons, you can accurately pick which one to use.  But to know which weapon to select, and to get the most out of it, you must understand the advantages and the use of each.
 </p>
@@ -130,7 +131,7 @@
 A special feature in Nexuiz is that walls do not block explosions, so you can't hide behind them.  Similarly, if you know that someone is on the floor above you, shoot at the ceiling, and with a little luck the explosion might hurt him.  This <em>can</em> be changed by a server admin, but the default allows for more fun; and it's also nice to see how good people are at guessing where their opponents are.
 </p>
 <!--End Section 2-->
-<h3><a name="''Controlling The Map''"id="''Controlling The Map''"><em>Controlling The Map</em></a></h3>
+<h3><a name="''Controlling The Map''" id="''Controlling The Map''"><em>Controlling The Map</em></a></h3>
 <p class="Body">
 To put up a good fight you need to survive an attack, so make sure you pick up health and armor lying around the map.  This will also ensure that your opponents are deprived of these, so it will be easier for you to frag them.  To do this effectively you will have to learn where those items are, and try to get them before someone else does.  Armor and health items reappear 30 seconds after they were taken.  You can use this to your advantage by timing your pickups - look at the scoreboard to see the current map time, and then use this to predict when items will respawn.  This way, you can develop patterns on the map so that you're always around when an item respawns.  However, be careful - patterns make you predictable, and your opponent can also use the timer!  If you keep grabbing the armor or health, he will use this against you by lying an ambush.
 </p>
@@ -141,7 +142,7 @@
 In regard to the previous point of working a map to control items, and also shooting at where your opponent will be, it's important to try to predict where on the map your opponents are even when you can't directly see them.  First, try to listen for them; secondly, learn the maps so you know the most useful routes and the most popular areas to which people tend to gravitate.  It gives you a marked advantage to be able to say, &quot;I saw or heard someone pick up an armor, so they must be at such-and-such location, and from there he can only go to this place or that place.&quot; Just shooting something to the likely places your opponent will be - a rocket or a grenade for example - can often result in either a surprise kill, or in surprise damage which you can then follow up.  Don't underestimate how likely a well-aimed educated guess is to hit someone.  Maybe he'll walk into it - rockets can be hard to see coming, and grenades lying on the floor or spammed into a small space can be really hard to avoid.  Once you've hurt him you'll hear the tink of your damage, and you will also know for sure were he is and can finish him off.  You can pretty much 'lock down' a map by picking up items, and making sure others have a hard time getting around which will also mess with their concentration.
 </p>
 <!--End Section 2-->
-<h3><a name="''Using Weapons Effectively''"id="''Using Weapons Effectively''"><em>Using Weapons Effectively</em></a></h3>
+<h3><a name="''Using Weapons Effectively''" id="''Using Weapons Effectively''"><em>Using Weapons Effectively</em></a></h3>
 <p class="Body">
 Among the items you can pick up are the weapons.  Some of them are very unique to Nexuiz, and to get the most out of them you need to be familiar with every aspect of how they work - including the rate of fire, the damage per hit, the spread and speed of the payload, and so on.
 </p>
@@ -155,7 +156,7 @@
 <li>The grappling hook is an other movement tool.  The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man.  You can get very fast that way or reach spots you would not get to by other means.  The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit.  The gravity bomb uses cell ammo.</li>
 </ul>
 <ul>
-<li>The port-o-launch is the perfection of movement.  The grenade it launches creates two portals.  On first impact it creates the entrace portal, on secondary impact the exit portal.  If you enter the first one you (or others and also projectiles!!) will be teleported to the secondary portal.  As the first portal will teleport everything it can't be hit but the second portal is quite fragile and thanks to the used wormhole technology will take the other poral along if it lost too much energy.  The wormhole is also the reason why the portals energy decays after some time.  You can replentish the energy by simply teleporting something thru it.</li>
+<li>The port-o-launch is the perfection of movement.  The grenade it launches creates two portals.  On first impact it creates the entrace portal, on secondary impact the exit portal.  If you enter the first one you (or others and also projectiles!!) will be teleported to the secondary portal.  As the first portal will teleport everything it can't be hit but the second portal is quite fragile and thanks to the used wormhole technology will take the other portal along if it lost too much energy.  The wormhole is also the reason why the portals energy decays after some time.  You can replenish the energy by simply teleporting something thru it.</li>
 </ul>
 <ul>
 <li>The shotgun is very similar to that of other games.  It shoots several hitscan pellets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance.  It is also very useful to knock opponents out after you already hit them hard with a rocket or other projectile, and subsequently closed to a distance where these are no longer as useful, because it's hard to miss with at close range.  The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards.  Starting with Nexuiz 2.3 the secondary firemode will also have a higher spread so the primary is useful for a longer distance then the secondary firemode.  The shotgun uses pellet ammo which is not shared with any other weapons.</li>
@@ -179,10 +180,10 @@
 <li>The nex is a powerful sniper weapon.  Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time.  The secondary fire mode activates zoom.  The nex uses cell ammo which is shared with the hlac, crylink, minstanex and the electro.</li>
 </ul>
 <ul>
-<li>The minsta nex is the snipers wet dream.  Simiar to the nex but MUCH more powerful.  One hit, one kill, no kidding!  The secondary firemode is identical to the lasers primary shot.  Back in the glory days this gun was used soley in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode.  Cell ammo is also used by nex, crylink, hlac and electro.</li>
+<li>The minsta nex is the snipers wet dream.  Similar to the nex but MUCH more powerful.  One hit, one kill, no kidding!  The secondary firemode is identical to the lasers primary shot.  Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode.  Cell ammo is also used by nex, crylink, hlac and electro.</li>
 </ul>
 <ul>
-<li>The camping rifle is a kind of mixture of a sniper rifle and an assault gun.  It fires fast, medium-to-high damage, wall piercing projectiles and is fed with bullets ammo.  The primary mode feels very much like a standard sniper rifle and is harder to use than the nex due to the projectile ballistics.  The secondary mode can be used to empty the whole magazine of bullets in an quick burst.  This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range.  The magazine is reloaded automaticaly if you equip the rifle.  The machinegun uses the same bullet ammo as the camping rifle.</li>
+<li>The camping rifle is a kind of mixture of a sniper rifle and an assault gun.  It fires fast, medium-to-high damage, wall piercing projectiles and is fed with bullets ammo.  The primary mode feels very much like a standard sniper rifle and is harder to use than the nex due to the projectile ballistics.  The secondary mode can be used to empty the whole magazine of bullets in an quick burst.  This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range.  The magazine is reloaded automatically if you equip the rifle.  The machinegun uses the same bullet ammo as the camping rifle.</li>
 </ul>
 <ul>
 <li>The hagar can be compared to the plasma gun from Quake3.  It has a very high rate of fire, with moderate damage, and some splash damage.  The primary fire mode shoots small projectile missiles at high speed and an extraordinary rate of fire.  The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger.  This means that they will bounce once when hitting a floor or wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area.  The hagar uses rocket ammo which is shared with the mortar, TAG and the rocket launcher.</li>
@@ -191,14 +192,14 @@
 <li>The rocket launcher is a little different from that of other games, in that the rockets move relatively slowly.  The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire.  The secondary fire mode will explode all your rockets at once.  This means that you don't need to hit your opponent directly - just get the rocket <em>near</em> him, and use the secondary fire to cause splash damage which will badly hurt him.  The rocket launcher uses rocket ammo which is shared with the mortar, TAG and the hagar.</li>
 </ul>
 <ul>
-<li>The T.A.G. seeker is a unique weapon system.  The primary fire mode launcher a small tagging device.  If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while.  Its fun watching them run!  The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severly damage everyone in its radius and also stops in comming tag-rockets.  Rocket ammo is shared with the mortar, hagar and rocketlauncher.</li>
+<li>The T.A.G. seeker is a unique weapon system.  The primary fire mode launcher a small tagging device.  If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while.  Its fun watching them run!  The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming tag-rockets.  Rocket ammo is shared with the mortar, hagar and rocketlauncher.</li>
 </ul>
 <p class="Body">
-Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explostions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him!  This is also the primary way to make sure the T.A.G. seekers rockets do not hit you!  Make them explode by setting them off.
+Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him!  This is also the primary way to make sure the T.A.G. seekers rockets do not hit you!  Make them explode by setting them off.
 Also note that some objects are affected / pushed by explosion like the keys in Keyhunt or the flags in Capture the Flag.
 </p>
 <!--End Section 2-->
-<h3><a name="''Using Jumping Effectively''"id="''Using Jumping Effectively''"><em>Using Jumping Effectively</em></a></h3>
+<h3><a name="''Using Jumping Effectively''" id="''Using Jumping Effectively''"><em>Using Jumping Effectively</em></a></h3>
 <p class="Body">
 You will need to be able to get around the map quickly and efficiently if you are to hunt down your opponents, and collect items well.  As already mentioned, the laser is useful for jumping and gaining speed - but you can use all explosive weapons for a similar effect.  Other weapons, however, will cause (much) more damage to your health, and not all offer the same strong push as the laser.  The rocket launcher will push you twice as far, but you will also take <em>lots</em> more damage.  The mortar has the same push as the laser, but its explosion is bigger so the timing and the right angle are less of an issue.  For this reason, the mortar is better for a beginner to learn these sorts of jumps.
 </p>
@@ -212,20 +213,20 @@
 Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory.  However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump.  Just walk up a ramp or slope, and jump.  That jump will get you higher and further than if you had jumped on flat ground.  You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively.  It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (<a class="link" href="http://www.alientrap.org/forum">http://www.alientrap.org/forum</a>).
 </p>
 <!--End Section 2-->
-<h3><a name="''The Console''"id="''The Console''"><em>The Console</em></a></h3>
+<h3><a name="''The Console''" id="''The Console''"><em>The Console</em></a></h3>
 <p class="Body">
 Games generally have a great many settings which can be changed or tweaked to give you the best advantage.  A lot of these aren't included in the game menus, which are limited by space and intended to give only a quick and compact view of the most important options.  For all the other variables, you have the in-game console.  This is like a command line inside the game.  You can enter commands to connect to a server, vote for options on the server, or to change variables like your name or various graphic effects.  You can access the console by pressing shift-escape, and you can close it again by pressing escape.  Lots of info is available on the official Nexuiz forum regarding the effective use of the console, but probably the most important in multiplayer is using it for voting, which will be briefly covered here:
 </p>
 <p class="Body">
-When you are on a server, open the console and type <em>vhelp</em>.  This will display a short help regarding voting, and also tell you what can be voted on on the server.  By default, things you can vote for include the timelimit and the map played.  By entering <em>vcall timelimit -1</em> you call a vote to set the timelimit to -1, which means to end the current map and play the next one.  Or, as another example, <em>vcall chmap aggressor</em> will start a vote to switch to the map 'Aggressor'.  This vote is printed to every player on the server, who can then accept or reject it.  To accept a vote, press F1 (or type in <em>vyes</em> at the console); to reject it, press F2 (or enter <em>vno</em> at the console).  If more then 50% of the players currently on the server accept a vote, the vote is passed and whichever setting has been polled will change.  And in this example the current map will end and the next map will begin.  It does not hurt to tell people to press F1/F2, as some still do not know about it.
+When you are on a server, open the console and type <em>vhelp</em>.  This will display a short help regarding voting, and also tell you what can be voted on the server.  By default, things you can vote for include the timelimit and the map played.  By entering <em>vcall timelimit -1</em> you call a vote to set the timelimit to -1, which means to end the current map and play the next one.  Or, as another example, <em>vcall chmap aggressor</em> will start a vote to switch to the map 'Aggressor'.  This vote is printed to every player on the server, who can then accept or reject it.  To accept a vote, press F1 (or type in <em>vyes</em> at the console); to reject it, press F2 (or enter <em>vno</em> at the console).  If more then 50% of the players currently on the server accept a vote, the vote is passed and whichever setting has been polled will change.  And in this example the current map will end and the next map will begin.  It does not hurt to tell people to press F1/F2, as some still do not know about it.
 </p>
 <!--End Section 2-->
-<h3><a name="''Game Types''"id="''Game Types''"><em>Game Types</em></a></h3>
+<h3><a name="''Game Types''" id="''Game Types''"><em>Game Types</em></a></h3>
 <p class="Body">
 Nexuiz supports several different game modes and some smaller changes called mutators.  Both are displayed when you connect to a server.
 </p>
 <!--End Section 2-->
-<h3><a name="''Modes''"id="''Modes''"><em>Modes</em></a></h3>
+<h3><a name="''Modes''" id="''Modes''"><em>Modes</em></a></h3>
 <ul>
 <li>Deathmatch (DM) is the most simple game mode.  It is a free-for-all fragfest with every man for himself.  All items are free to grab, and the player with the most frags will win (either by hitting the frag limit, or when the time limit expires).</li>
 </ul>
@@ -251,7 +252,7 @@
 <li>Arena mode is similar to deathmatch, but it only puts two players into a map, with the others waiting in a queue.  When one of both is fragged the next one in the queue will play against the winner.</li>
 </ul>
 <ul>
-<li>Keyhunt (KH) is a new team mode in Nexuiz 2.3.  Each team has one key and the goal is the collect all keys.  The team with the most points wins.  You get small points for fragging, fragging a keycarrier and picking up a key but you should go for the BIG points you get when <em>one team has all the keys and all the keycarriers meet</em>.  Of cource it also works when ONE player gets all the keys for his team but this is <em>much</em> harder.</li>
+<li>Keyhunt (KH) is a new team mode in Nexuiz 2.3.  Each team has one key and the goal is the collect all keys.  The team with the most points wins.  You get small points for fragging, fragging a keycarrier and picking up a key but you should go for the BIG points you get when <em>one team has all the keys and all the keycarriers meet</em>.  Of course it also works when ONE player gets all the keys for his team but this is <em>much</em> harder.</li>
 </ul>
 <ul>
 <li>Onslaught (ONS) is a new team mode in Nexuiz 2.4.  Each team has a powergenerator and the goal is to destroy the enemies generator.  Each generator and all except one checkpoint in the map are protected by an forcefield which is powered by nearby checkpoint.  Your team has to start at the one unprotected checkpoint and work your way up to the enemies generator.  Find the perfect balance between attacking the enemies checkpoints/generator and protecting your own.</li>
@@ -264,12 +265,12 @@
 </ul>
 <ul>
 <ul>
-<li>Qualifying mode saves each player's fastest lap time and the player with the fastest time wins. When you die, you respawn in front of the startline.  Players can't interact in this mode. They walk through eachother and can't shoot at the others.</li>
+<li>Qualifying mode saves each player's fastest lap time and the player with the fastest time wins. When you die, you respawn in front of the startline.  Players can't interact in this mode. They walk through each other and can't shoot at the others.</li>
 </ul>
 </ul>
 <ul>
 <ul>
-<li>Race mode is won by the player who makes a certain count of laps first.  Players can interact and kill eachother.  When killed, you respawn in front of the last checkpoint you went through.</li>
+<li>Race mode is won by the player who makes a certain count of laps first.  Players can interact and kill each other.  When killed, you respawn in front of the last checkpoint you went through.</li>
 </ul>
 </ul>
 <ul>
@@ -278,9 +279,9 @@
 </ul>
 </ul>
 <!--End Section 2-->
-<h3><a name="''Mutators''"id="''Mutators''"><em>Mutators</em></a></h3>
+<h3><a name="''Mutators''" id="''Mutators''"><em>Mutators</em></a></h3>
 <ul>
-<li>The hook mutator will add an off-hand hook which can be used like the grappling hook but can be used while you whield other guns.  Fire the hook at a ceiling or wall using the key configured through the menu or bound using <em>bind &quot;key&quot; &quot;+hook&quot;</em>.  Hold down this key while the hook is attached to be pulled toward it.</li>
+<li>The hook mutator will add an off-hand hook which can be used like the grappling hook but can be used while you carry other guns.  Fire the hook at a ceiling or wall using the key configured through the menu or bound using <em>bind &quot;key&quot; &quot;+hook&quot;</em>.  Hold down this key while the hook is attached to be pulled toward it.</li>
 </ul>
 <ul>
 <li>Laser-guided rockets will give you a laser dot on the rocket launcher which you can use to guide the most recently fired rocket.</li>
@@ -295,7 +296,7 @@
 <li>Footsteps will add footstep sounds to your movements.</li>
 </ul>
 <ul>
-<li>Weapon Arena equips everyone with the <em>arena gun</em> choosen by the server admin.</li>
+<li>Weapon Arena equips everyone with the <em>arena gun</em> chosen by the server admin.</li>
 </ul>
 <p class="Body">
 There are some more of these mutators, but those are the most important ones.

Modified: trunk/Docs/faq.html
===================================================================
--- trunk/Docs/faq.html	2009-01-15 15:35:33 UTC (rev 5553)
+++ trunk/Docs/faq.html	2009-01-15 15:44:37 UTC (rev 5554)
@@ -121,20 +121,16 @@
 <div class="block"><pre>
 Nexuiz/
 |-- Docs/
-|   |-- *
-|   `-- server/
-|       `-- *
 |-- data/
 |   |-- common-spog.pk3
 |   `-- data*.pk3
-|-- pro/
+|-- havoc/
 |   `-- data*.pk3
 |-- Nexuiz.app/
-|   `-- *
 |-- Nexuiz-SDL.app/
+|-- server/
 |   `-- *
 |-- sources/
-|   `-- *
 |-- *.exe
 |-- *.dll
 `-- nexuiz-linux-*
@@ -155,13 +151,13 @@
 <!--End Section 2-->
 <h3><a name="When i start Nexuiz my screen is flickering" id="When i start Nexuiz my screen is flickering">When i start Nexuiz my screen is flickering</a></h3>
 <p class="Body">
-This in known to happen on Windows with Intel grahpic chips and is a bug in the graphics drivers.  A workaround is to set <tt>Flip-Policiy</tt> to <tt>blit</tt>.  Open the control panel, there should be an icon called <tt>Intel(R) GMA driver</tt> (or something like that), double click it. Click on <tt>3D Settings</tt> to find the screen with that settings.
+This is known to happen on Windows with Intel graphic chips and is a bug in the graphics drivers.  A workaround is to set <tt>Flip-Policiy</tt> to <tt>blit</tt>.  Open the control panel, there should be an icon called <tt>Intel(R) GMA driver</tt> (or something like that), double click it. Click on <tt>3D Settings</tt> to find the screen with those settings.
 </p>
 <!--End Section 2-->
 <h3><a name="How can I speed up my frame rate?" id="How can I speed up my frame rate?">How can I speed up my frame rate?</a></h3>
 <p class="Body">
-You can choose predefined performance settings in the <tt>Settings / Video</tt> menu.  <tt>Normal</tt> is the default, <tt>Medium</tt> and <tt>Low</tt> run faster while <tt>High</tt>, <tt>Ultra</tt> and <tt>Ultimate</tt> enable more features you might want to test if you have a high end graphic card.  Or you can dis/enable single features.  The greatest performance boost can be achieved by turning off dynamic lights and shadows in the <tt>Settings / Effects</tt> menu.  Bloom is also quite resource intensive.  Other fps boots include disabling <tt>Deluxemapping</tt> and <tt>Coronas</tt>.  On older graphics cards or on-board/notebook chips with little video ram you can try to lower the texture quality in the <tt>Settings / Video</tt> menu.
-Some graphic cards (mostly ATI or quite old cards) run A LOT faster if you disable the <tt>Vertex Buffer Objects</tt> in the <tt>Settings / Video</tt> menu.  An other thing that can greatly help on such cards is to disable the <tt>OpenGL 2.0 Shaders</tt>.  Having that option enabled is faster on most cards however thats why both are active by default.
+You can choose predefined performance settings in the <tt>Settings / Video</tt> menu.  <tt>Normal</tt> is the default, <tt>Medium</tt> and <tt>Low</tt> run faster while <tt>High</tt>, <tt>Ultra</tt> and <tt>Ultimate</tt> enable more features you might want to test if you have a high end graphic card.  Or you can enable/disable single features.  The greatest performance boost can be achieved by turning off dynamic lights and shadows in the <tt>Settings / Effects</tt> menu.  Bloom is also quite resource intensive.  Other fps boots include disabling <tt>Deluxemapping</tt> and <tt>Coronas</tt>.  On older graphics cards or on-board/notebook chips with little video ram you can try to lower the texture quality in the <tt>Settings / Video</tt> menu.
+Some graphic cards (mostly ATI or quite old cards) run A LOT faster if you disable the <tt>Vertex Buffer Objects</tt> in the <tt>Settings / Video</tt> menu.  An other thing that can greatly help on such cards is to disable the <tt>OpenGL 2.0 Shaders</tt>.  Having that option enabled is faster on most cards however that is why both are active by default.
 </p>
 <!--End Section 2-->
 <h3><a name="The sound is broken, it crackles and stutters" id="The sound is broken, it crackles and stutters">The sound is broken, it crackles and stutters</a></h3>
@@ -188,7 +184,7 @@
 <!--End Section 2-->
 <h3><a name="How to report crashes" id="How to report crashes">How to report crashes</a></h3>
 <p class="Body">
-Alientrap wants to ensure everyone has a pleasent time playing Nexuiz, so if you have problems we would like to ask you to report them and thus help solve them.  Especially crash reports can be very helpful.  See below for how to contact Alientrap (<a class="link" href="#Where can i get more help?">Where can i get more help?</a>)
+Alientrap wants to ensure everyone has a pleasant time playing Nexuiz, so if you have problems we would like to ask you to report them and thus help solve them.  Especially crash reports can be very helpful.  See below for how to contact Alientrap (<a class="link" href="#Where can i get more help?">Where can i get more help?</a>)
 </p>
 <p class="Body">
 On Mac: IS THERE AN EASY WAY?
@@ -212,7 +208,7 @@
 <h3><a name="How do I install new maps?" id="How do I install new maps?">How do I install new maps?</a></h3>
 <p class="Body">
 Maps usually ship as *.pk3 file.  All you have to do is to copy this file to the <tt>Nexuiz/data/</tt> (on Linux, Mac, Windows) OR <tt>~/.nexuiz/data/</tt> (on Linux, Mac) directory.
-Map packages that were downloaded from a server during playing end up in <tt>Nexuiz/data/dlcache/</tt> or <tt>~/.nexuiz/data/dlcache/</tt> and are only used till you exit Nexuiz. If you want to play them localy or use them to setup a server of your own you can &quot;accept&quot; the packages by moving it one level up - right next to your config.cfg.
+Map packages that were downloaded from a server during playing end up in <tt>Nexuiz/data/dlcache/</tt> or <tt>~/.nexuiz/data/dlcache/</tt> and are only used till you exit Nexuiz. If you want to play them locally or use them to setup a server of your own you can &quot;accept&quot; the packages by moving it one level up - right next to your config.cfg.
 </p>
 <!--End Section 2-->
 <h3><a name="How can I place a shortcut to Nexuiz on my Linux desktop?" id="How can I place a shortcut to Nexuiz on my Linux desktop?">How can I place a shortcut to Nexuiz on my Linux desktop?</a></h3>
@@ -251,7 +247,7 @@
 <!--End Section 2-->
 <h3><a name="How do i watch/record demos?" id="How do i watch/record demos?">How do i watch/record demos?</a></h3>
 <p class="Body">
-Demos are recordings of matches that you have played. To automaticly record a demo each time you play enable the option <tt>Record demos while playing</tt> in the <tt>Settings / Demos</tt> menu. Or if you just want to record some matches open the console and type <tt>rec &lt;demos/name&gt;</tt> before playing. That is before starting a game or connecting to a server. The demo file will then be stored in <tt>Nexuiz/data/demos/&lt;name&gt;.dem</tt> (on Windows) or <tt>~/.nexuiz/data/demos/&lt;name&gt;.dem</tt> (on Linux, Mac).
+Demos are recordings of matches that you have played. To automatically record a demo each time you play enable the option <tt>Record demos while playing</tt> in the <tt>Settings / Demos</tt> menu. Or if you just want to record some matches open the console and type <tt>rec &lt;demos/name&gt;</tt> before playing. That is before starting a game or connecting to a server. The demo file will then be stored in <tt>Nexuiz/data/demos/&lt;name&gt;.dem</tt> (on Windows) or <tt>~/.nexuiz/data/demos/&lt;name&gt;.dem</tt> (on Linux, Mac).
 If you downloaded a demo, copy it to <tt>Nexuiz/data/demos/&lt;name&gt;.dem</tt> (on Linux, Mac, Windows) or <tt>~/.nexuiz/data/demos/&lt;name&gt;.dem</tt> (on Linux, Mac).  You might have to create this directory if you have never recorded a demo before.
 To watch demos you can choose a demo file in the <tt>Settings / Demos</tt> and click the play button. Also you can watch demos typing <tt>ply &lt;demos/name&gt;</tt> in the console (<a class="link" href="#How do I open the console?">How do I open the console?</a>). You can list all your demo files by typing <tt>dem</tt> on the console.Some useful key bindings for viewing demos and making videos are listed <a class="link" href="http://www.alientrap.org/forum/viewtopic.php?p=357#357">here</a>.  A simple way to automatically record demos can be found <a class="link" href="http://www.alientrap.org/forum/viewtopic.php?t=90">here</a>.
 </p>




More information about the nexuiz-commits mailing list