r5551 - in trunk: Docs/htmlfiles data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Jan 15 10:09:28 EST 2009


Author: mand1nga
Date: 2009-01-15 10:09:24 -0500 (Thu, 15 Jan 2009)
New Revision: 5551

Modified:
   trunk/Docs/htmlfiles/basics.aft
   trunk/data/defaultNexuiz.cfg
Log:
Fixed typos

Modified: trunk/Docs/htmlfiles/basics.aft
===================================================================
--- trunk/Docs/htmlfiles/basics.aft	2009-01-15 14:27:53 UTC (rev 5550)
+++ trunk/Docs/htmlfiles/basics.aft	2009-01-15 15:09:24 UTC (rev 5551)
@@ -65,7 +65,7 @@
 
 	*The grappling hook is an other movement tool.  The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man.  You can get very fast that way or reach spots you would not get to by other means.  The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit.  The gravity bomb uses cell ammo.
 
-	*The port-o-launch is the perfection of movement.  The grenade it launches creates two portals.  On first impact it creates the entrace portal, on secondary impact the exit portal.  If you enter the first one you (or others and also projectiles!!) will be teleported to the secondary portal.  As the first portal will teleport everything it can't be hit but the second portal is quite fragile and thanks to the used wormhole technology will take the other poral along if it lost too much energy.  The wormhole is also the reason why the portals energy decays after some time.  You can replentish the energy by simply teleporting something thru it.
+	*The port-o-launch is the perfection of movement.  The grenade it launches creates two portals.  On first impact it creates the entrace portal, on secondary impact the exit portal.  If you enter the first one you (or others and also projectiles!!) will be teleported to the secondary portal.  As the first portal will teleport everything it can't be hit but the second portal is quite fragile and thanks to the used wormhole technology will take the other portal along if it lost too much energy.  The wormhole is also the reason why the portals energy decays after some time.  You can replenish the energy by simply teleporting something thru it.
 
 	*The shotgun is very similar to that of other games.  It shoots several hitscan pellets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance.  It is also very useful to knock opponents out after you already hit them hard with a rocket or other projectile, and subsequently closed to a distance where these are no longer as useful, because it's hard to miss with at close range.  The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards.  Starting with Nexuiz 2.3 the secondary firemode will also have a higher spread so the primary is useful for a longer distance then the secondary firemode.  The shotgun uses pellet ammo which is not shared with any other weapons.
 
@@ -81,17 +81,17 @@
 
 	*The nex is a powerful sniper weapon.  Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time.  The secondary fire mode activates zoom.  The nex uses cell ammo which is shared with the hlac, crylink, minstanex and the electro.
 
-	*The minsta nex is the snipers wet dream.  Simiar to the nex but MUCH more powerful.  One hit, one kill, no kidding!  The secondary firemode is identical to the lasers primary shot.  Back in the glory days this gun was used soley in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode.  Cell ammo is also used by nex, crylink, hlac and electro.
+	*The minsta nex is the snipers wet dream.  Similar to the nex but MUCH more powerful.  One hit, one kill, no kidding!  The secondary firemode is identical to the lasers primary shot.  Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode.  Cell ammo is also used by nex, crylink, hlac and electro.
 
-	*The camping rifle is a kind of mixture of a sniper rifle and an assault gun.  It fires fast, medium-to-high damage, wall piercing projectiles and is fed with bullets ammo.  The primary mode feels very much like a standard sniper rifle and is harder to use than the nex due to the projectile ballistics.  The secondary mode can be used to empty the whole magazine of bullets in an quick burst.  This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range.  The magazine is reloaded automaticaly if you equip the rifle.  The machinegun uses the same bullet ammo as the camping rifle.
+	*The camping rifle is a kind of mixture of a sniper rifle and an assault gun.  It fires fast, medium-to-high damage, wall piercing projectiles and is fed with bullets ammo.  The primary mode feels very much like a standard sniper rifle and is harder to use than the nex due to the projectile ballistics.  The secondary mode can be used to empty the whole magazine of bullets in an quick burst.  This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range.  The magazine is reloaded automatically if you equip the rifle.  The machinegun uses the same bullet ammo as the camping rifle.
 
 	*The hagar can be compared to the plasma gun from Quake3.  It has a very high rate of fire, with moderate damage, and some splash damage.  The primary fire mode shoots small projectile missiles at high speed and an extraordinary rate of fire.  The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger.  This means that they will bounce once when hitting a floor or wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area.  The hagar uses rocket ammo which is shared with the mortar, TAG and the rocket launcher.
 
 	*The rocket launcher is a little different from that of other games, in that the rockets move relatively slowly.  The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire.  The secondary fire mode will explode all your rockets at once.  This means that you don't need to hit your opponent directly - just get the rocket ''near'' him, and use the secondary fire to cause splash damage which will badly hurt him.  The rocket launcher uses rocket ammo which is shared with the mortar, TAG and the hagar.
 
-	*The T.A.G. seeker is a unique weapon system.  The primary fire mode launcher a small tagging device.  If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while.  Its fun watching them run!  The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severly damage everyone in its radius and also stops in comming tag-rockets.  Rocket ammo is shared with the mortar, hagar and rocketlauncher.
+	*The T.A.G. seeker is a unique weapon system.  The primary fire mode launcher a small tagging device.  If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while.  Its fun watching them run!  The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming tag-rockets.  Rocket ammo is shared with the mortar, hagar and rocketlauncher.
 
-Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explostions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him!  This is also the primary way to make sure the T.A.G. seekers rockets do not hit you!  Make them explode by setting them off.
+Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions.  So its possible to blow up the rocket an opponent is shooting at you.  A good strategy against someone with a rocketlauncher is to spam him with the hagar.  Chances are high you make his own rocket explode shortly after he launched it and hurt him!  This is also the primary way to make sure the T.A.G. seekers rockets do not hit you!  Make them explode by setting them off.
 Also note that some objects are affected / pushed by explosion like the keys in Keyhunt or the flags in Capture the Flag.
 
 **''Using Jumping Effectively''
@@ -106,7 +106,7 @@
 **''The Console''
 Games generally have a great many settings which can be changed or tweaked to give you the best advantage.  A lot of these aren't included in the game menus, which are limited by space and intended to give only a quick and compact view of the most important options.  For all the other variables, you have the in-game console.  This is like a command line inside the game.  You can enter commands to connect to a server, vote for options on the server, or to change variables like your name or various graphic effects.  You can access the console by pressing shift-escape, and you can close it again by pressing escape.  Lots of info is available on the official Nexuiz forum regarding the effective use of the console, but probably the most important in multiplayer is using it for voting, which will be briefly covered here:
 
-When you are on a server, open the console and type ''vhelp''.  This will display a short help regarding voting, and also tell you what can be voted on on the server.  By default, things you can vote for include the timelimit and the map played.  By entering ''vcall timelimit -1'' you call a vote to set the timelimit to -1, which means to end the current map and play the next one.  Or, as another example, ''vcall chmap aggressor'' will start a vote to switch to the map 'Aggressor'.  This vote is printed to every player on the server, who can then accept or reject it.  To accept a vote, press F1 (or type in ''vyes'' at the console); to reject it, press F2 (or enter ''vno'' at the console).  If more then 50% of the players currently on the server accept a vote, the vote is passed and whichever setting has been polled will change.  And in this example the current map will end and the next map will begin.  It does not hurt to tell people to press F1/F2, as some still do not know about it.
+When you are on a server, open the console and type ''vhelp''.  This will display a short help regarding voting, and also tell you what can be voted on the server.  By default, things you can vote for include the timelimit and the map played.  By entering ''vcall timelimit -1'' you call a vote to set the timelimit to -1, which means to end the current map and play the next one.  Or, as another example, ''vcall chmap aggressor'' will start a vote to switch to the map 'Aggressor'.  This vote is printed to every player on the server, who can then accept or reject it.  To accept a vote, press F1 (or type in ''vyes'' at the console); to reject it, press F2 (or enter ''vno'' at the console).  If more then 50% of the players currently on the server accept a vote, the vote is passed and whichever setting has been polled will change.  And in this example the current map will end and the next map will begin.  It does not hurt to tell people to press F1/F2, as some still do not know about it.
 
 **''Game Types''
 Nexuiz supports several different game modes and some smaller changes called mutators.  Both are displayed when you connect to a server.
@@ -128,7 +128,7 @@
 
 	*Arena mode is similar to deathmatch, but it only puts two players into a map, with the others waiting in a queue.  When one of both is fragged the next one in the queue will play against the winner.
 
-	*Keyhunt (KH) is a new team mode in Nexuiz 2.3.  Each team has one key and the goal is the collect all keys.  The team with the most points wins.  You get small points for fragging, fragging a keycarrier and picking up a key but you should go for the BIG points you get when ''one team has all the keys and all the keycarriers meet''.  Of cource it also works when ONE player gets all the keys for his team but this is ''much'' harder.
+	*Keyhunt (KH) is a new team mode in Nexuiz 2.3.  Each team has one key and the goal is the collect all keys.  The team with the most points wins.  You get small points for fragging, fragging a keycarrier and picking up a key but you should go for the BIG points you get when ''one team has all the keys and all the keycarriers meet''.  Of course it also works when ONE player gets all the keys for his team but this is ''much'' harder.
 
 	*Onslaught (ONS) is a new team mode in Nexuiz 2.4.  Each team has a powergenerator and the goal is to destroy the enemies generator.  Each generator and all except one checkpoint in the map are protected by an forcefield which is powered by nearby checkpoint.  Your team has to start at the one unprotected checkpoint and work your way up to the enemies generator.  Find the perfect balance between attacking the enemies checkpoints/generator and protecting your own.
 
@@ -136,14 +136,14 @@
 
 	*Race is a new mode for all the quick people in Nexuiz 2.5.  The goal is to race through the level as fast as possible.  A timer is set off at the startline and stopped at the endline.  Checkpoints in between give you an update on your time and compared to the top player.  There are three different race modes:
 
-		*Qualifying mode saves each player's fastest lap time and the player with the fastest time wins. When you die, you respawn in front of the startline.  Players can't interact in this mode. They walk through eachother and can't shoot at the others.
+		*Qualifying mode saves each player's fastest lap time and the player with the fastest time wins. When you die, you respawn in front of the startline.  Players can't interact in this mode. They walk through each other and can't shoot at the others.
 
-		*Race mode is won by the player who makes a certain count of laps first.  Players can interact and kill eachother.  When killed, you respawn in front of the last checkpoint you went through.
+		*Race mode is won by the player who makes a certain count of laps first.  Players can interact and kill each other.  When killed, you respawn in front of the last checkpoint you went through.
 
 		*Mixed mode has the players first compete in qualifying mode for a certain time, or until they are all ready, then the game switches to race mode.  The fastest player in qualifying mode is the first to spawn in race mode and so on. 
 
 **''Mutators''
-	*The hook mutator will add an off-hand hook which can be used like the grappling hook but can be used while you whield other guns.  Fire the hook at a ceiling or wall using the key configured through the menu or bound using ''bind "key" "+hook"''.  Hold down this key while the hook is attached to be pulled toward it.
+	*The hook mutator will add an off-hand hook which can be used like the grappling hook but can be used while you carry other guns.  Fire the hook at a ceiling or wall using the key configured through the menu or bound using ''bind "key" "+hook"''.  Hold down this key while the hook is attached to be pulled toward it.
 
 	*Laser-guided rockets will give you a laser dot on the rocket launcher which you can use to guide the most recently fired rocket.
 
@@ -153,7 +153,7 @@
 
 	*Footsteps will add footstep sounds to your movements.
 
-	*Weapon Arena equips everyone with the ''arena gun'' choosen by the server admin.
+	*Weapon Arena equips everyone with the ''arena gun'' chosen by the server admin.
 
 There are some more of these mutators, but those are the most important ones.
 

Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-01-15 14:27:53 UTC (rev 5550)
+++ trunk/data/defaultNexuiz.cfg	2009-01-15 15:09:24 UTC (rev 5551)
@@ -1308,7 +1308,7 @@
 set camera_direction_x 0		// Move the camera on the x axis (relative to the camera angle)
 set camera_direction_y 0		// Move the camera on the y axis (relative to the camera angle)
 set camera_direction_z 0		// Move the camera on the z axis (relative to the camera rotation)
-set camera_mouse_treshold 0.5		// Use to ignore small mouse movements. This allows for smoother camera contro.
+set camera_mouse_treshold 0.5		// Use to ignore small mouse movements. This allows for smoother camera control
 set camera_chase_smoothly 0		// Attenuate player movements (only in chase mode)
 
 alias +camera_move_forward "set camera_direction_x 1"




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