r5549 - trunk/data/qcsrc/common
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Jan 15 09:03:07 EST 2009
Author: div0
Date: 2009-01-15 09:03:07 -0500 (Thu, 15 Jan 2009)
New Revision: 5549
Modified:
trunk/data/qcsrc/common/constants.qh
Log:
describe the csqc channel use
Modified: trunk/data/qcsrc/common/constants.qh
===================================================================
--- trunk/data/qcsrc/common/constants.qh 2009-01-15 13:58:52 UTC (rev 5548)
+++ trunk/data/qcsrc/common/constants.qh 2009-01-15 14:03:07 UTC (rev 5549)
@@ -306,34 +306,42 @@
// on world: announcers, ... INFO
// on players: item pickup ITEMS
// on entities: UNUSED
+ // on csqc: UNUSED
float CHAN_WEAPON = 1; // Weapon fire
// on world: UNUSED
// on players: weapon firing WEAPONS
// on entities: turret firing WEAPONS
+ // on csqc: UNUSED
float CHAN_VOICE = 2; // Voice/Radio
// on world: UNUSED
// on players: voice VOICE
// on entities: ambient AMBIENT
+ // on csqc: UNUSED
float CHAN_TRIGGER = 3; // Triggers/Items
// on world: UNUSED
// on players: item pickup ITEMS
// on entities: platforms moving etc. ITEMS
+ // on csqc: UNUSED
float CHAN_PROJECTILE = 4; // Projectiles
// on world: UNUSED
// on players: projectiles hitting player SHOTS
// on entities: projectiles SHOTS
+ // on csqc: UNUSED
float CHAN_WEAPON2 = 5; // Nex fire (separated as it is a very long sound)
// on world: UNUSED
// on players: weapon firing WEAPONS
// on entities: turret firing WEAPONS
+ // on csqc: UNUSED
float CHAN_PAIN = 6; // Pain
// on world: UNUSED
// on players: pain PAIN
// on entities: projectiles flying SHOTS
+ // on csqc: projectiles flying SHOTS
float CHAN_PLAYER = 7; // Player body
// on world: UNUSED
// on players: player sounds PLAYER
// on entities: player sounds PLAYER
+ // on csqc: UNUSED
float ATTN_NONE = 0;
float ATTN_MIN = 0.015625;
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