r5498 - trunk/data/scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Jan 13 01:26:02 EST 2009


Author: div0
Date: 2009-01-13 01:26:02 -0500 (Tue, 13 Jan 2009)
New Revision: 5498

Modified:
   trunk/data/scripts/entities.def
Log:
entities.def update by RoKenn


Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2009-01-13 06:10:14 UTC (rev 5497)
+++ trunk/data/scripts/entities.def	2009-01-13 06:26:02 UTC (rev 5498)
@@ -91,7 +91,8 @@
 */
 
 /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN BIDIR DOOR_DONT_LINK BIDIR_IN_DOWN - TOGGLE X_AXIS Y_AXIS
-Normal rotating door entity. By default, the door will activate when player walks close to it or when damage is inflicted to it.
+Normal rotating door entity that opens by rotating around an axis (default: Z). Use an origin brush to specify the rotation axis.
+By default, the door will activate when player walks close to it or when damage is inflicted to it.
 If DOOR_DONT_LINK is not set, the door will be linked with all doors it touches.
 BIDIR makes the door work bidirectional, so that the opening direction is always away from the requestor.
 The usage of bidirectional doors requires two manually instantiated triggers (trigger_multiple), the one to open it in the other direction
@@ -184,7 +185,7 @@
 */
 
 /*QUAKED func_rotating (0 .5 .8) ? - - X_AXIS Y_AXIS
-Brush entity that spins in place on one axis (default Z). Use an origin brush to specify define the rotation axis.
+Brush entity that spins in place on one axis (default Z). Use an origin brush to specify the rotation axis.
 To rotate around another axis, make a func_wall with an explicit avelocity given.
 -------- KEYS --------
 speed: speed to rotate (in degrees per second)




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