r5496 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jan 12 10:29:35 EST 2009


Author: m0rfar
Date: 2009-01-12 10:29:35 -0500 (Mon, 12 Jan 2009)
New Revision: 5496

Modified:
   trunk/data/qcsrc/server/w_campingrifle.qc
   trunk/data/qcsrc/server/w_shotgun.qc
   trunk/data/qcsrc/server/w_uzi.qc
Log:
Better SpawnCasing origins on the 3 guns that use it.

Modified: trunk/data/qcsrc/server/w_campingrifle.qc
===================================================================
--- trunk/data/qcsrc/server/w_campingrifle.qc	2009-01-12 09:17:42 UTC (rev 5495)
+++ trunk/data/qcsrc/server/w_campingrifle.qc	2009-01-12 15:29:35 UTC (rev 5496)
@@ -63,7 +63,7 @@
 	fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, EF_RED, 1, pBulletConstant);
 
 	if (cvar("g_casings") >= 2)
-		SpawnCasing (w_shotorg + v_forward * 10, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3);
+		SpawnCasing (w_shotorg - v_forward * 15, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3);
 	
 	self.campingrifle_bulletcounter = self.campingrifle_bulletcounter + 1;
 }

Modified: trunk/data/qcsrc/server/w_shotgun.qc
===================================================================
--- trunk/data/qcsrc/server/w_shotgun.qc	2009-01-12 09:17:42 UTC (rev 5495)
+++ trunk/data/qcsrc/server/w_shotgun.qc	2009-01-12 15:29:35 UTC (rev 5496)
@@ -23,7 +23,7 @@
 
 	// casing code
 	if (cvar("g_casings") >= 1)
-		SpawnCasing (w_shotorg, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 30) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 1);
+		SpawnCasing (w_shotorg - v_forward * 10, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 30) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 1);
 
 	// muzzle flash for 1st person view
 	flash = spawn();
@@ -66,7 +66,7 @@
 
 	// casing code
 	if (cvar("g_casings") >= 1)
-		SpawnCasing (w_shotorg, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 30) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 1);
+		SpawnCasing (w_shotorg - v_forward * 10, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 30) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 1);
 
 	flash = spawn();
 	setorigin(flash, '53 5 0');

Modified: trunk/data/qcsrc/server/w_uzi.qc
===================================================================
--- trunk/data/qcsrc/server/w_uzi.qc	2009-01-12 09:17:42 UTC (rev 5495)
+++ trunk/data/qcsrc/server/w_uzi.qc	2009-01-12 15:29:35 UTC (rev 5496)
@@ -70,7 +70,7 @@
 
 	// casing code
 	if (cvar("g_casings") >= 2)
-		SpawnCasing (w_shotorg + v_forward * 10, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3);
+		SpawnCasing (w_shotorg - v_forward * 10, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3);
 }
 
 // weapon frames




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