r5469 - trunk/data/scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Jan 9 08:47:38 EST 2009


Author: div0
Date: 2009-01-09 08:47:37 -0500 (Fri, 09 Jan 2009)
New Revision: 5469

Modified:
   trunk/data/scripts/entities.def
Log:
I meant: make func_train able to squish players


Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2009-01-09 13:47:12 UTC (rev 5468)
+++ trunk/data/scripts/entities.def	2009-01-09 13:47:37 UTC (rev 5469)
@@ -221,6 +221,11 @@
 -------- KEYS --------
 speed: default/initial speed of train (default 100 or overridden by speed value of targeted path_corner)
 target: targetname of first path_corner to move to at the default speed; ideally, this path_corner shall be exactly where the train starts
+noise: path/name of .wav or .ogg file to play while moving. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes).
+dmg: damage a player who gets crushed by it receives
+dmgtime: interval to apply dmg to a player who is s in the way
+message: death message when a player gets crushed
+message2: death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)
 */
 
 /*QUAKED info_location (1 1 0) (-8 -8 -8) (8 8 8) 




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