r5451 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Jan 8 05:42:26 EST 2009


Author: div0
Date: 2009-01-08 05:42:26 -0500 (Thu, 08 Jan 2009)
New Revision: 5451

Modified:
   trunk/data/qcsrc/server/cl_player.qc
Log:
make ONLY taunts use ATTN_MIN (sorry)


Modified: trunk/data/qcsrc/server/cl_player.qc
===================================================================
--- trunk/data/qcsrc/server/cl_player.qc	2009-01-08 10:33:26 UTC (rev 5450)
+++ trunk/data/qcsrc/server/cl_player.qc	2009-01-08 10:42:26 UTC (rev 5451)
@@ -762,7 +762,7 @@
 float GetVoiceMessageTeamsayType(string type)
 {
 	if(type == "taunt")
-		return 0;
+		return 5;
 	if(type == "teamshoot")
 		return 2;
 	return 1;
@@ -928,7 +928,7 @@
 	else if(teamsay == 0) // to everyone
 	{
 		// broadcast the sound, but it's directional
-		sound(self, chan, sample, VOL_BASE, ATTN_MIN);
+		sound(self, chan, sample, VOL_BASE, ATTN_NORM);
 	}
 	else if(teamsay == 1) // to the same team
 	{
@@ -958,6 +958,11 @@
 			soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_MIN);
 		}
 	}
+	else if(teamsay == 5) // manual taunt
+	{
+		// broadcast the sound, but it's directional
+		sound(self, chan, sample, VOL_BASE, ATTN_MIN);
+	}
 }
 
 void PlayerSound(.string samplefield, float chan, float teamsay)




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