r5406 - in trunk: . Docs/server data havoc

esteel at icculus.org esteel at icculus.org
Mon Jan 5 05:42:57 EST 2009


Author: esteel
Date: 2009-01-05 05:42:57 -0500 (Mon, 05 Jan 2009)
New Revision: 5406

Added:
   trunk/Docs/server/server_havoc_linux.sh
   trunk/Docs/server/server_havoc_mac.sh
   trunk/Docs/server/server_havoc_windows.bat
   trunk/data/defaultHavoc.cfg
   trunk/data/physicsHavoc.cfg
   trunk/data/weaponsHavoc.cfg
   trunk/havoc/
Removed:
   trunk/Docs/server/server_pro_linux.sh
   trunk/Docs/server/server_pro_mac.sh
   trunk/Docs/server/server_pro_windows.bat
   trunk/data/defaultPro.cfg
   trunk/data/physicsPro.cfg
   trunk/data/weaponsPro.cfg
   trunk/pro/
Modified:
   trunk/Docs/server/readme.txt
   trunk/havoc/default.cfg
Log:
renamed the "pro" mod to "havoc"

Modified: trunk/Docs/server/readme.txt
===================================================================
--- trunk/Docs/server/readme.txt	2009-01-05 10:40:41 UTC (rev 5405)
+++ trunk/Docs/server/readme.txt	2009-01-05 10:42:57 UTC (rev 5406)
@@ -5,7 +5,7 @@
 You will need to copy the right script into your Nexuiz main
 directory, where the normal binaries are.  There are two scrips for
 each sytems, one to start a normal Nexuiz server and one to start a
-Nexuiz 'Pro' server, that differs in movement and weapon settings.
+Nexuiz 'Havoc' server, that differs in movement and weapon settings.
 You then need to copy and ADJUST the config file which is called
 server.cfg.  You can copy it either into the Nexuiz/data directory
 where the big data*.pk3 file is or when running on linux or mac you

Copied: trunk/Docs/server/server_havoc_linux.sh (from rev 5403, trunk/Docs/server/server_pro_linux.sh)
===================================================================
--- trunk/Docs/server/server_havoc_linux.sh	                        (rev 0)
+++ trunk/Docs/server/server_havoc_linux.sh	2009-01-05 10:42:57 UTC (rev 5406)
@@ -0,0 +1,9 @@
+#!/bin/sh
+
+case "$(uname -m)" in
+  x86_64)	executable="nexuiz-linux-x86_64-dedicated" ;;
+  *)		executable="nexuiz-linux-686-dedicated" ;;
+esac
+
+cd "`dirname \"${0}\"`"
+exec ./${executable} -game havoc +exec server.cfg "${@}"

Copied: trunk/Docs/server/server_havoc_mac.sh (from rev 5403, trunk/Docs/server/server_pro_mac.sh)
===================================================================
--- trunk/Docs/server/server_havoc_mac.sh	                        (rev 0)
+++ trunk/Docs/server/server_havoc_mac.sh	2009-01-05 10:42:57 UTC (rev 5406)
@@ -0,0 +1 @@
+#!/bin/sh

executable="nexuiz-osx-dedicated"

cd "`dirname \"${0}\"`"
exec ./${executable} -game havoc +exec server.cfg "${@}"
\ No newline at end of file

Copied: trunk/Docs/server/server_havoc_windows.bat (from rev 5403, trunk/Docs/server/server_pro_windows.bat)
===================================================================
--- trunk/Docs/server/server_havoc_windows.bat	                        (rev 0)
+++ trunk/Docs/server/server_havoc_windows.bat	2009-01-05 10:42:57 UTC (rev 5406)
@@ -0,0 +1,8 @@
+ at echo off
+
+setlocal
+set executable=nexuiz -dedicated
+
+%~d0
+cd "%~p0"
+.\%executable% -game havoc +exec server.cfg %*

Deleted: trunk/Docs/server/server_pro_linux.sh
===================================================================
--- trunk/Docs/server/server_pro_linux.sh	2009-01-05 10:40:41 UTC (rev 5405)
+++ trunk/Docs/server/server_pro_linux.sh	2009-01-05 10:42:57 UTC (rev 5406)
@@ -1,9 +0,0 @@
-#!/bin/sh
-
-case "$(uname -m)" in
-  x86_64)	executable="nexuiz-linux-x86_64-dedicated" ;;
-  *)		executable="nexuiz-linux-686-dedicated" ;;
-esac
-
-cd "`dirname \"${0}\"`"
-exec ./${executable} -game pro +exec server.cfg "${@}"

Deleted: trunk/Docs/server/server_pro_mac.sh
===================================================================
--- trunk/Docs/server/server_pro_mac.sh	2009-01-05 10:40:41 UTC (rev 5405)
+++ trunk/Docs/server/server_pro_mac.sh	2009-01-05 10:42:57 UTC (rev 5406)
@@ -1 +0,0 @@
-#!/bin/sh

executable="nexuiz-osx-dedicated"

cd "`dirname \"${0}\"`"
exec ./${executable} -game pro +exec server.cfg "${@}"
\ No newline at end of file

Deleted: trunk/Docs/server/server_pro_windows.bat
===================================================================
--- trunk/Docs/server/server_pro_windows.bat	2009-01-05 10:40:41 UTC (rev 5405)
+++ trunk/Docs/server/server_pro_windows.bat	2009-01-05 10:42:57 UTC (rev 5406)
@@ -1,8 +0,0 @@
- at echo off
-
-setlocal
-set executable=nexuiz -dedicated
-
-%~d0
-cd "%~p0"
-.\%executable% -game pro +exec server.cfg %*

Copied: trunk/data/defaultHavoc.cfg (from rev 5403, trunk/data/defaultPro.cfg)
===================================================================
--- trunk/data/defaultHavoc.cfg	                        (rev 0)
+++ trunk/data/defaultHavoc.cfg	2009-01-05 10:42:57 UTC (rev 5406)
@@ -0,0 +1,34 @@
+exec defaultNexuiz.cfg
+
+// Settings changed by Nexuiz Havoc
+
+crosshair 6
+bgmvolume 0
+cl_bob 0
+cl_bobmodel 0
+v_kicktime 0
+gl_polyblend 0
+hostname "Nexuiz Havoc Server"
+set g_spawnshieldtime 0.3
+set g_norecoil 1
+set g_throughfloor 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 1
+set g_balance_armor_limit 200
+set g_balance_health_regen 0
+set g_balance_health_rot 0
+set g_balance_health_regenlinear 10
+set g_balance_health_rotlinear 1
+set g_balance_health_limit 200
+set g_balance_health_start 125
+set g_balance_weaponswitchdelay 0
+set g_balance_falldamage_deadminspeed 650
+set g_balance_falldamage_minspeed 650
+set g_balance_falldamage_factor 0.0385
+set g_balance_falldamage_maxdamage 5
+seta r_ambient 20
+set g_projectiles_newton_style 0
+seta menu_skin "simplygray"
+
+exec physicsHavoc.cfg
+exec weaponsHavoc.cfg

Deleted: trunk/data/defaultPro.cfg
===================================================================
--- trunk/data/defaultPro.cfg	2009-01-05 10:40:41 UTC (rev 5405)
+++ trunk/data/defaultPro.cfg	2009-01-05 10:42:57 UTC (rev 5406)
@@ -1,34 +0,0 @@
-exec defaultNexuiz.cfg
-
-// Settings changed by Nexuiz Pro
-
-crosshair 6
-bgmvolume 0
-cl_bob 0
-cl_bobmodel 0
-v_kicktime 0
-gl_polyblend 0
-hostname "Nexuiz Pro Server"
-set g_spawnshieldtime 0.3
-set g_norecoil 1
-set g_throughfloor 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 1
-set g_balance_armor_limit 200
-set g_balance_health_regen 0
-set g_balance_health_rot 0
-set g_balance_health_regenlinear 10
-set g_balance_health_rotlinear 1
-set g_balance_health_limit 200
-set g_balance_health_start 125
-set g_balance_weaponswitchdelay 0
-set g_balance_falldamage_deadminspeed 650
-set g_balance_falldamage_minspeed 650
-set g_balance_falldamage_factor 0.0385
-set g_balance_falldamage_maxdamage 5
-seta r_ambient 20
-set g_projectiles_newton_style 0
-seta menu_skin "simplygray"
-
-exec physicsPro.cfg
-exec weaponsPro.cfg

Copied: trunk/data/physicsHavoc.cfg (from rev 5403, trunk/data/physicsPro.cfg)
===================================================================
--- trunk/data/physicsHavoc.cfg	                        (rev 0)
+++ trunk/data/physicsHavoc.cfg	2009-01-05 10:42:57 UTC (rev 5406)
@@ -0,0 +1,12 @@
+// these values match Quake3
+sv_maxspeed 320
+sv_maxairspeed $sv_maxspeed
+sv_accelerate 10
+sv_airaccelerate 1
+sv_friction 6
+edgefriction 1
+sv_stepheight 34 // this is for Nexuiz maps, Quake3 used 18
+set sv_jumpvelocity 270
+set sv_friction_on_land 0
+set sv_airaccel_sideways_friction 0
+set sv_airaccel_qw 1

Deleted: trunk/data/physicsPro.cfg
===================================================================
--- trunk/data/physicsPro.cfg	2009-01-05 10:40:41 UTC (rev 5405)
+++ trunk/data/physicsPro.cfg	2009-01-05 10:42:57 UTC (rev 5406)
@@ -1,12 +0,0 @@
-// these values match Quake3
-sv_maxspeed 320
-sv_maxairspeed $sv_maxspeed
-sv_accelerate 10
-sv_airaccelerate 1
-sv_friction 6
-edgefriction 1
-sv_stepheight 34 // this is for Nexuiz maps, Quake3 used 18
-set sv_jumpvelocity 270
-set sv_friction_on_land 0
-set sv_airaccel_sideways_friction 0
-set sv_airaccel_qw 1

Copied: trunk/data/weaponsHavoc.cfg (from rev 5403, trunk/data/weaponsPro.cfg)
===================================================================
--- trunk/data/weaponsHavoc.cfg	                        (rev 0)
+++ trunk/data/weaponsHavoc.cfg	2009-01-05 10:42:57 UTC (rev 5406)
@@ -0,0 +1,366 @@
+set cvar_check_weapons 0ce586134eb7097440e850031829efe6
+
+set g_start_weapon_laser 1
+set g_start_weapon_shotgun 1
+set g_start_weapon_uzi 0
+set g_start_weapon_grenadelauncher 0
+set g_start_weapon_electro 0
+set g_start_weapon_crylink 0
+set g_start_weapon_nex 0
+set g_start_weapon_hagar 0
+set g_start_weapon_rocketlauncher 0
+set g_start_weapon_minstanex 0
+set g_start_weapon_porto 0
+set g_start_weapon_hook 0
+set g_start_weapon_hlac 0
+set g_start_weapon_seeker 0
+set g_start_weapon_campingrifle 0
+set g_start_ammo_shells 40
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_pickup_shells 30
+set g_pickup_shells_max 120
+set g_pickup_nails 50
+set g_pickup_nails_max 200
+set g_pickup_rockets 30
+set g_pickup_rockets_max 120
+set g_pickup_cells 30
+set g_pickup_cells_max 120
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 100
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 100
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 100
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_ammo 15
+
+set g_balance_laser_primary_damage 20
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_refire 0.3
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 20
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_refire 0.3
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+
+set g_balance_shotgun_primary_bullets 4
+set g_balance_shotgun_primary_damage 6
+set g_balance_shotgun_primary_force 0
+set g_balance_shotgun_primary_spread 0.06
+set g_balance_shotgun_primary_refire 0.3
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_secondary_bullets 4
+set g_balance_shotgun_secondary_damage 6
+set g_balance_shotgun_secondary_force 0
+set g_balance_shotgun_secondary_spread 0.06
+set g_balance_shotgun_secondary_refire 1
+set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_ammo 1
+
+set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_force 0
+set g_balance_uzi_first_spread 0.01
+set g_balance_uzi_first_refire 0.4
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 10
+set g_balance_uzi_sustained_force 0
+set g_balance_uzi_sustained_spread 0.03
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+
+set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_edgedamage 20
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_refire 0.5
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 60
+set g_balance_grenadelauncher_secondary_edgedamage 20
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_refire 0.5
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+
+set g_balance_electro_primary_damage 50
+set g_balance_electro_primary_edgedamage 10
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_radius 200
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.5
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_edgedamage 10
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 200
+set g_balance_electro_secondary_speed 700
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_combo_damage 70
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_speed 2000
+
+set g_balance_crylink_primary_damage 15
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force 0
+set g_balance_crylink_primary_radius 20
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0
+set g_balance_crylink_primary_shots 1
+set g_balance_crylink_primary_bounces 0
+set g_balance_crylink_primary_refire 0.1
+set g_balance_crylink_primary_animtime 0.1
+set g_balance_crylink_primary_ammo 1
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 30 // range: virtually infinite
+set g_balance_crylink_primary_middle_fadetime 0
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
+set g_balance_crylink_primary_star_fadetime 0.2
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
+set g_balance_crylink_primary_other_fadetime 0.2
+
+set g_balance_crylink_secondary_damage 15
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force 100
+set g_balance_crylink_secondary_radius 20
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.6
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 5
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 30 // range: virtually infinite
+set g_balance_crylink_secondary_middle_fadetime 0
+set g_balance_crylink_secondary_line_lifetime 30 // range: virtually infinite
+set g_balance_crylink_secondary_line_fadetime 0
+
+set g_balance_nex_damage 70
+set g_balance_nex_force 0
+set g_balance_nex_refire 0.7
+set g_balance_nex_animtime 0.3
+set g_balance_nex_ammo 5
+
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+
+set g_balance_hagar_primary_damage 40
+set g_balance_hagar_primary_edgedamage 20
+set g_balance_hagar_primary_force 0
+set g_balance_hagar_primary_radius 120
+set g_balance_hagar_primary_spread 0
+set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.3
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_edgedamage 20
+set g_balance_hagar_secondary_force 0
+set g_balance_hagar_secondary_radius 120
+set g_balance_hagar_secondary_spread 0
+set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_lifetime 30
+set g_balance_hagar_secondary_refire 0.3
+set g_balance_hagar_secondary_ammo 1
+
+set g_balance_rocketlauncher_damage 90
+set g_balance_rocketlauncher_edgedamage 45
+set g_balance_rocketlauncher_force 800
+set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_speed 1000
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 30
+set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_laserguided_speed 1000  //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate	0.75  //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal	1
+
+// TESTING: port-o-launch
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 30
+set g_balance_porto_primary_ammo 25
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+
+// TESTING: on-hand hook with bomb
+set g_balance_hook_primary_ammo 1 // hook monkeys
+set g_balance_hook_primary_refire 0 // hook monkeys
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_ammodecrease_delay 2.5 // no ammo used if nagative or 0
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 25 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+
+// HLAC 
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+
+set g_balance_hlac_primary_damage 23
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.1
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 23
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
+
+
+// TAG Seeker
+set g_balance_seeker_tag_speed   9000
+set g_balance_seeker_tag_ammo    1
+set g_balance_seeker_tag_animtime 0.1
+set g_balance_seeker_tag_refire  0.7
+
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_activate_delay 0.1
+
+set g_balance_seeker_missile_speed        700
+set g_balance_seeker_missile_accel		1.05
+set g_balance_seeker_missile_decel		0.9
+
+set g_balance_seeker_missile_speed_max    1250
+set g_balance_seeker_missile_turnrate     0.65
+
+set g_balance_seeker_missile_damage       40
+set g_balance_seeker_missile_edgedamage   10
+set g_balance_seeker_missile_radius       80
+set g_balance_seeker_missile_force        250
+
+set g_balance_seeker_missile_count		    4
+set g_balance_seeker_missile_lifetime 	    15
+set g_balance_seeker_missile_refire           0.5
+set g_balance_seeker_missile_animtime 	    0.25
+set g_balance_seeker_missile_ammo             2
+
+set g_balance_seeker_missile_proxy            0
+set g_balance_seeker_missile_proxy_maxrange   45
+set g_balance_seeker_missile_proxy_delay      0.2
+
+// World avoidance
+set g_balance_seeker_missile_smart             1
+set g_balance_seeker_missile_smart_mindist     800
+set g_balance_seeker_missile_smart_trace_max   2500
+set g_balance_seeker_missile_smart_trace_min   1000
+// End new seeker
+
+
+set g_balance_seeker_flac_lifetime      0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_speed         3000
+set g_balance_seeker_flac_spread	    0.4
+
+set g_balance_seeker_flac_damage       15
+set g_balance_seeker_flac_edgedamage   10
+set g_balance_seeker_flac_radius       100
+set g_balance_seeker_flac_force        50
+
+set g_balance_seeker_flac_refire       0.1
+set g_balance_seeker_flac_animtime     0.1
+set g_balance_seeker_flac_ammo         0.5
+
+// NOTE: maps should not use this weapon yet
+set g_balance_campingrifle_magazinecapacity 12
+set g_balance_campingrifle_reloadtime 1.4
+set g_balance_campingrifle_primary_damage 90
+set g_balance_campingrifle_primary_headshotaddeddamage 160
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.3
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_secondary_damage 60
+set g_balance_campingrifle_secondary_headshotaddeddamage 0
+set g_balance_campingrifle_secondary_spread 0.008
+set g_balance_campingrifle_secondary_force 1
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.12
+set g_balance_campingrifle_secondary_animtime 0.06
+set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_health 5
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu

Deleted: trunk/data/weaponsPro.cfg
===================================================================
--- trunk/data/weaponsPro.cfg	2009-01-05 10:40:41 UTC (rev 5405)
+++ trunk/data/weaponsPro.cfg	2009-01-05 10:42:57 UTC (rev 5406)
@@ -1,366 +0,0 @@
-set cvar_check_weapons 0ce586134eb7097440e850031829efe6
-
-set g_start_weapon_laser 1
-set g_start_weapon_shotgun 1
-set g_start_weapon_uzi 0
-set g_start_weapon_grenadelauncher 0
-set g_start_weapon_electro 0
-set g_start_weapon_crylink 0
-set g_start_weapon_nex 0
-set g_start_weapon_hagar 0
-set g_start_weapon_rocketlauncher 0
-set g_start_weapon_minstanex 0
-set g_start_weapon_porto 0
-set g_start_weapon_hook 0
-set g_start_weapon_hlac 0
-set g_start_weapon_seeker 0
-set g_start_weapon_campingrifle 0
-set g_start_ammo_shells 40
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_pickup_shells 30
-set g_pickup_shells_max 120
-set g_pickup_nails 50
-set g_pickup_nails_max 200
-set g_pickup_rockets 30
-set g_pickup_rockets_max 120
-set g_pickup_cells 30
-set g_pickup_cells_max 120
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 100
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 100
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-
-set g_balance_laser_primary_damage 20
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_refire 0.3
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 20
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_refire 0.3
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-
-set g_balance_shotgun_primary_bullets 4
-set g_balance_shotgun_primary_damage 6
-set g_balance_shotgun_primary_force 0
-set g_balance_shotgun_primary_spread 0.06
-set g_balance_shotgun_primary_refire 0.3
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_secondary_bullets 4
-set g_balance_shotgun_secondary_damage 6
-set g_balance_shotgun_secondary_force 0
-set g_balance_shotgun_secondary_spread 0.06
-set g_balance_shotgun_secondary_refire 1
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-
-set g_balance_uzi_first_damage 30
-set g_balance_uzi_first_force 0
-set g_balance_uzi_first_spread 0.01
-set g_balance_uzi_first_refire 0.4
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 10
-set g_balance_uzi_sustained_force 0
-set g_balance_uzi_sustained_spread 0.03
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-
-set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 20
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.5
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 60
-set g_balance_grenadelauncher_secondary_edgedamage 20
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.5
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-
-set g_balance_electro_primary_damage 50
-set g_balance_electro_primary_edgedamage 10
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 200
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.5
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_edgedamage 10
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 200
-set g_balance_electro_secondary_speed 700
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_combo_damage 70
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_speed 2000
-
-set g_balance_crylink_primary_damage 15
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force 0
-set g_balance_crylink_primary_radius 20
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0
-set g_balance_crylink_primary_shots 1
-set g_balance_crylink_primary_bounces 0
-set g_balance_crylink_primary_refire 0.1
-set g_balance_crylink_primary_animtime 0.1
-set g_balance_crylink_primary_ammo 1
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 30 // range: virtually infinite
-set g_balance_crylink_primary_middle_fadetime 0
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
-set g_balance_crylink_primary_star_fadetime 0.2
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
-set g_balance_crylink_primary_other_fadetime 0.2
-
-set g_balance_crylink_secondary_damage 15
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force 100
-set g_balance_crylink_secondary_radius 20
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.6
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 5
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 30 // range: virtually infinite
-set g_balance_crylink_secondary_middle_fadetime 0
-set g_balance_crylink_secondary_line_lifetime 30 // range: virtually infinite
-set g_balance_crylink_secondary_line_fadetime 0
-
-set g_balance_nex_damage 70
-set g_balance_nex_force 0
-set g_balance_nex_refire 0.7
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-
-set g_balance_hagar_primary_damage 40
-set g_balance_hagar_primary_edgedamage 20
-set g_balance_hagar_primary_force 0
-set g_balance_hagar_primary_radius 120
-set g_balance_hagar_primary_spread 0
-set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.3
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary_damage 40
-set g_balance_hagar_secondary_edgedamage 20
-set g_balance_hagar_secondary_force 0
-set g_balance_hagar_secondary_radius 120
-set g_balance_hagar_secondary_spread 0
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime 30
-set g_balance_hagar_secondary_refire 0.3
-set g_balance_hagar_secondary_ammo 1
-
-set g_balance_rocketlauncher_damage 90
-set g_balance_rocketlauncher_edgedamage 45
-set g_balance_rocketlauncher_force 800
-set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1000
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 30
-set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_laserguided_speed 1000  //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate	0.75  //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal	1
-
-// TESTING: port-o-launch
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_porto_primary_ammo 25
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-
-// TESTING: on-hand hook with bomb
-set g_balance_hook_primary_ammo 1 // hook monkeys
-set g_balance_hook_primary_refire 0 // hook monkeys
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_ammodecrease_delay 2.5 // no ammo used if nagative or 0
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 25 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-
-// HLAC 
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 23
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.1
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 23
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-
-
-// TAG Seeker
-set g_balance_seeker_tag_speed   9000
-set g_balance_seeker_tag_ammo    1
-set g_balance_seeker_tag_animtime 0.1
-set g_balance_seeker_tag_refire  0.7
-
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_activate_delay 0.1
-
-set g_balance_seeker_missile_speed        700
-set g_balance_seeker_missile_accel		1.05
-set g_balance_seeker_missile_decel		0.9
-
-set g_balance_seeker_missile_speed_max    1250
-set g_balance_seeker_missile_turnrate     0.65
-
-set g_balance_seeker_missile_damage       40
-set g_balance_seeker_missile_edgedamage   10
-set g_balance_seeker_missile_radius       80
-set g_balance_seeker_missile_force        250
-
-set g_balance_seeker_missile_count		    4
-set g_balance_seeker_missile_lifetime 	    15
-set g_balance_seeker_missile_refire           0.5
-set g_balance_seeker_missile_animtime 	    0.25
-set g_balance_seeker_missile_ammo             2
-
-set g_balance_seeker_missile_proxy            0
-set g_balance_seeker_missile_proxy_maxrange   45
-set g_balance_seeker_missile_proxy_delay      0.2
-
-// World avoidance
-set g_balance_seeker_missile_smart             1
-set g_balance_seeker_missile_smart_mindist     800
-set g_balance_seeker_missile_smart_trace_max   2500
-set g_balance_seeker_missile_smart_trace_min   1000
-// End new seeker
-
-
-set g_balance_seeker_flac_lifetime      0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_speed         3000
-set g_balance_seeker_flac_spread	    0.4
-
-set g_balance_seeker_flac_damage       15
-set g_balance_seeker_flac_edgedamage   10
-set g_balance_seeker_flac_radius       100
-set g_balance_seeker_flac_force        50
-
-set g_balance_seeker_flac_refire       0.1
-set g_balance_seeker_flac_animtime     0.1
-set g_balance_seeker_flac_ammo         0.5
-
-// NOTE: maps should not use this weapon yet
-set g_balance_campingrifle_magazinecapacity 12
-set g_balance_campingrifle_reloadtime 1.4
-set g_balance_campingrifle_primary_damage 90
-set g_balance_campingrifle_primary_headshotaddeddamage 160
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_secondary_damage 60
-set g_balance_campingrifle_secondary_headshotaddeddamage 0
-set g_balance_campingrifle_secondary_spread 0.008
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.12
-set g_balance_campingrifle_secondary_animtime 0.06
-set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_health 5
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu

Copied: trunk/havoc (from rev 5403, trunk/pro)

Modified: trunk/havoc/default.cfg
===================================================================
--- trunk/pro/default.cfg	2009-01-05 08:47:18 UTC (rev 5403)
+++ trunk/havoc/default.cfg	2009-01-05 10:42:57 UTC (rev 5406)
@@ -1 +1 @@
-exec defaultPro.cfg
+exec defaultHavoc.cfg




More information about the nexuiz-commits mailing list