r5396 - trunk/data/qcsrc/menu/nexuiz

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Sat Jan 3 17:07:30 EST 2009


Author: div0
Date: 2009-01-03 17:07:28 -0500 (Sat, 03 Jan 2009)
New Revision: 5396

Modified:
   trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c
Log:
some spacer


Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c	2009-01-03 19:59:48 UTC (rev 5395)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c	2009-01-03 22:07:28 UTC (rev 5396)
@@ -6,7 +6,7 @@
 	ATTRIB(NexuizWeaponsDialog, title, string, "Weapon settings")
 	ATTRIB(NexuizWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
 	ATTRIB(NexuizWeaponsDialog, intendedWidth, float, 0.35)
-	ATTRIB(NexuizWeaponsDialog, rows, float, 14)
+	ATTRIB(NexuizWeaponsDialog, rows, float, 15)
 	ATTRIB(NexuizWeaponsDialog, columns, float, 4)
 	ATTRIB(NexuizWeaponsDialog, weaponsList, entity, NULL)
 ENDCLASS(NexuizWeaponsDialog)
@@ -36,11 +36,12 @@
 		me.TD(me, 1, 1, e = makeNexuizButton("Down", '0 0 0'));
 			e.onClick = WeaponsList_MoveDown_Click;
 			e.onClickEntity = me.weaponsList;
-	me.gotoRC(me, me.rows - 4, 0);
-		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_weaponpriority_useforcycling", "Use for weapon cycling"));
+	me.gotoRC(me, me.rows - 5, 0);
+		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling"));
 	me.TR(me);
 		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup"));
 	me.TR(me);
+	me.TR(me);
 		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model"));
 	me.TR(me);
 		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));




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