r5378 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Jan 2 07:11:59 EST 2009
Author: div0
Date: 2009-01-02 07:11:59 -0500 (Fri, 02 Jan 2009)
New Revision: 5378
Modified:
trunk/data/qcsrc/server/cl_weaponsystem.qc
trunk/data/qcsrc/server/defs.qh
trunk/data/qcsrc/server/w_campingrifle.qc
Log:
camping rifle: make reloading use an extra weapon frame (yes, the model does not support it yet)
Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc 2009-01-02 11:37:06 UTC (rev 5377)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc 2009-01-02 12:11:59 UTC (rev 5378)
@@ -19,6 +19,7 @@
float WFRAME_FIRE1 = 0;
float WFRAME_FIRE2 = 1;
float WFRAME_IDLE = 2;
+float WFRAME_RELOAD = 3;
void(float fr, float t, void() func) weapon_thinkf;
Modified: trunk/data/qcsrc/server/defs.qh
===================================================================
--- trunk/data/qcsrc/server/defs.qh 2009-01-02 11:37:06 UTC (rev 5377)
+++ trunk/data/qcsrc/server/defs.qh 2009-01-02 12:11:59 UTC (rev 5378)
@@ -510,4 +510,4 @@
.string target2;
.string target3;
.string target4;
-.float trigger_reverse
+.float trigger_reverse;
Modified: trunk/data/qcsrc/server/w_campingrifle.qc
===================================================================
--- trunk/data/qcsrc/server/w_campingrifle.qc 2009-01-02 11:37:06 UTC (rev 5377)
+++ trunk/data/qcsrc/server/w_campingrifle.qc 2009-01-02 12:11:59 UTC (rev 5378)
@@ -4,20 +4,41 @@
.float campingrifle_bulletcounter;
+void W_Campingrifle_ReloadedAndReady()
+{
+ self.campingrifle_bulletcounter = 0;
+ ATTACK_FINISHED(self) = time;
+ w_ready();
+}
+
void W_Campingrifle_Reload()
{
- if (self.campingrifle_bulletcounter <= 0)
+ if (self.campingrifle_bulletcounter == 0)
return;
+ if (self.weaponentity)
+ {
+ if (self.weaponentity.frame == WFRAME_RELOAD)
+ return;
+
+ // allow to switch away while reloading, but this will cause a new reload!
+ self.weaponentity.state = WS_READY;
+ }
+
sound (self, CHAN_WEAPON2, "weapons/campingrifle_reload.wav", VOL_BASE, ATTN_NORM);
- ATTACK_FINISHED(self) = time + cvar("g_balance_campingrifle_reloadtime");
- self.campingrifle_bulletcounter = 0;
+
+ ATTACK_FINISHED(self) = time + cvar("g_balance_campingrifle_reloadtime") + 1;
+
+ weapon_thinkf(WFRAME_RELOAD, cvar("g_balance_campingrifle_reloadtime"), W_Campingrifle_ReloadedAndReady);
}
-void W_Campingrifle_CheckReload()
+void W_Campingrifle_CheckReloadAndReady()
{
+ w_ready();
if (self.campingrifle_bulletcounter >= cvar("g_balance_campingrifle_magazinecapacity"))
W_Campingrifle_Reload();
+ else
+ w_ready();
}
void W_CampingRifle_FireBullet(float pSpread, float pDamage, float pHeadshotAddedDamage, float pForce, float pSpeed, float pLifetime, float pAmmo, float deathtype, float pBulletConstant)
@@ -40,7 +61,6 @@
SpawnCasing (w_shotorg + v_forward * 10, ((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3);
self.campingrifle_bulletcounter = self.campingrifle_bulletcounter + 1;
- W_Campingrifle_CheckReload();
}
void W_Campingrifle_Attack()
@@ -86,17 +106,26 @@
}
else if (req == WR_THINK)
{
- if (self.BUTTON_ATCK)
- if (weapon_prepareattack(0, cvar("g_balance_campingrifle_primary_refire")))
+ if(self.campingrifle_bulletcounter < 0)
{
- W_Campingrifle_Attack();
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_campingrifle_primary_animtime"), w_ready);
+ if(self.switchweapon == self.weapon)
+ if(self.weaponentity.state == WS_READY)
+ W_Campingrifle_Reload();
}
- if (self.BUTTON_ATCK2)
- if (weapon_prepareattack(1, cvar("g_balance_campingrifle_secondary_refire")))
+ else
{
- W_Campingrifle_Attack2();
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_campingrifle_secondary_animtime"), w_ready);
+ if (self.BUTTON_ATCK)
+ if (weapon_prepareattack(0, cvar("g_balance_campingrifle_primary_refire")))
+ {
+ W_Campingrifle_Attack();
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_campingrifle_primary_animtime"), W_Campingrifle_CheckReloadAndReady);
+ }
+ if (self.BUTTON_ATCK2)
+ if (weapon_prepareattack(1, cvar("g_balance_campingrifle_secondary_refire")))
+ {
+ W_Campingrifle_Attack2();
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_campingrifle_secondary_animtime"), W_Campingrifle_CheckReloadAndReady);
+ }
}
}
else if (req == WR_PRECACHE)
@@ -121,7 +150,8 @@
else if (req == WR_SETUP)
{
weapon_setup(WEP_CAMPINGRIFLE);
- W_Campingrifle_Reload();
+ if(self.campingrifle_bulletcounter != 0)
+ self.campingrifle_bulletcounter = -1;
}
else if (req == WR_CHECKAMMO1)
return self.ammo_nails >= cvar("g_balance_campingrifle_primary_ammo");
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