r5988 - trunk/data/scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Feb 26 02:37:51 EST 2009


Author: div0
Date: 2009-02-26 02:37:51 -0500 (Thu, 26 Feb 2009)
New Revision: 5988

Modified:
   trunk/data/scripts/entities.def
Log:
add one more example to anglesjitter explanation


Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2009-02-26 07:03:16 UTC (rev 5987)
+++ trunk/data/scripts/entities.def	2009-02-26 07:37:51 UTC (rev 5988)
@@ -643,7 +643,7 @@
 lodmodel2: file name of the second LOD model replacement
 targetname: when invoking it by a button etc., it changes the color to the initiator of the action (e.g. the one pressing a button). In Onslaught, this can be used to color control points for team who owns them. In other game types, this can be used as a fun feature.
 originjitter: a vector describing a random offset this entity will be moved on initial spawn. Works on any non-q3map2-only entity.
-anglesjitter: a vector in the order "pitch yaw roll" describing a random angles change on this entity on initial spawn. The value 180 180 180 makes the angles entirely random and uniformly distributed (among euler angles). Works on any non-q3map2-only entity.
+anglesjitter: a vector in the order "pitch yaw roll" describing a random angles change on this entity on initial spawn. The value 180 180 180 makes the angles entirely random and uniformly distributed (among euler angles); the value 0 180 0 makes only the yaw angle entirely random (maybe good for items). Works on any non-q3map2-only entity.
 gametypefilter: either a + sign and a comma separated list of game types or the aliases "teams" and "noteams" to ONLY show the entity in the listed game types, or a - sign and a comma separated list of game types or the aliases "teams" and "noteams" to NOT show the entity in the listed game types. The syntax is the same as in sbar_columns_set strings. Works on any non-q3map2-only entity.
 -------- Q3MAP2 KEYS --------
 _frame: frame of model to include (set equal to frame if _castshadows is set)




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