r5946 - trunk/data

esteel at icculus.org esteel at icculus.org
Tue Feb 24 04:33:17 EST 2009


Author: esteel
Date: 2009-02-24 04:33:13 -0500 (Tue, 24 Feb 2009)
New Revision: 5946

Modified:
   trunk/data/defaultNexuiz.cfg
Log:
added several new cvar explainations, changed some whitespaces, made cl_particles_oldnexbeam seta

Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-02-24 09:02:05 UTC (rev 5945)
+++ trunk/data/defaultNexuiz.cfg	2009-02-24 09:33:13 UTC (rev 5946)
@@ -21,10 +21,7 @@
 alias "_detect_dedicated_0" ""
 alias if_dedicated "_detect_dedicated_$qport $*"
 
-// Configuration file version (used to upgrade settings)
-// 0: first run, or previous start was <2.4.1
-// later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
-seta g_configversion 0
+seta g_configversion 0	"Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1  Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
 
 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
 set cvar_check_default b47ac645ad97cf25d5d95b2b8be26e15
@@ -99,95 +96,95 @@
 seta crosshair_per_weapon 0	"when 1, each gun will display a different crosshair"
 seta crosshair_color_override 0	"when 1, crosshair_color_* overrides the per-weapon color"
 seta crosshair_laser ""	"crosshair to display when wielding the laser"
-seta crosshair_laser_color_red 1
-seta crosshair_laser_color_green 0.35
-seta crosshair_laser_color_blue 0.2
-seta crosshair_laser_color_alpha 0.75
-seta crosshair_laser_size 0.55
+seta crosshair_laser_color_red 1	"crosshair color red component to display when wielding the laser"
+seta crosshair_laser_color_green 0.35	"crosshair color green component to display when wielding the laser"
+seta crosshair_laser_color_blue 0.2	"crosshair color blue component to display when wielding the laser"
+seta crosshair_laser_color_alpha 0.75	"crosshair alpha value to display when wielding the laser"
+seta crosshair_laser_size 0.55	"crosshair size when wielding the laser"
 seta crosshair_shotgun ""	"crosshair to display when wielding the shotgun"
-seta crosshair_shotgun_color_red 0.7
-seta crosshair_shotgun_color_green 0.7
-seta crosshair_shotgun_color_blue 0.7
-seta crosshair_shotgun_color_alpha 1.1
-seta crosshair_shotgun_size 1.25
+seta crosshair_shotgun_color_red 0.7	"crosshair color red component to display when wielding the shotgun"
+seta crosshair_shotgun_color_green 0.7	"crosshair color green component to display when wielding the shotgun"
+seta crosshair_shotgun_color_blue 0.7	"crosshair color blue component to display when wielding the shotgun"
+seta crosshair_shotgun_color_alpha 1.1	"crosshair alpha value to display when wielding the shotgun"
+seta crosshair_shotgun_size 1.25	"crosshair size when wielding the shotgun"
 seta crosshair_uzi ""	"crosshair to display when wielding the machinegun"
-seta crosshair_uzi_color_red 0.4
-seta crosshair_uzi_color_green 0.9
-seta crosshair_uzi_color_blue 0.35
-seta crosshair_uzi_color_alpha 0.9
-seta crosshair_uzi_size 1.125
+seta crosshair_uzi_color_red 0.4	"crosshair color red component to display when wielding the machinegun"
+seta crosshair_uzi_color_green 0.9	"crosshair color green component to display when wielding the machinegun"
+seta crosshair_uzi_color_blue 0.35	"crosshair color blue component to display when wielding the machinegun"
+seta crosshair_uzi_color_alpha 0.9	"crosshair alpha value to display when wielding the machinegun"
+seta crosshair_uzi_size 1.125	"crosshair size when wielding the machinegun"
 seta crosshair_grenadelauncher ""	"crosshair to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_red 1
-seta crosshair_grenadelauncher_color_green 0.15
-seta crosshair_grenadelauncher_color_blue 0
-seta crosshair_grenadelauncher_color_alpha 1.15
-seta crosshair_grenadelauncher_size 1.35
+seta crosshair_grenadelauncher_color_red 1	"crosshair color red component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color_green 0.15	"crosshair color green component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color_blue 0	"crosshair color blue component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color_alpha 1.15	"crosshair alpha value to display when wielding the mortar"
+seta crosshair_grenadelauncher_size 1.35	"crosshair size when wielding the mortar"
 seta crosshair_electro ""	"crosshair to display when wielding the electro"
-seta crosshair_electro_color_red 0.35
-seta crosshair_electro_color_green 0.5
-seta crosshair_electro_color_blue 1
-seta crosshair_electro_color_alpha 1
-seta crosshair_electro_size 0.95
+seta crosshair_electro_color_red 0.35	"crosshair color red component to display when wielding the electro"
+seta crosshair_electro_color_green 0.5	"crosshair color green component to display when wielding the electro"
+seta crosshair_electro_color_blue 1	"crosshair color blue component to display when wielding the electro"
+seta crosshair_electro_color_alpha 1	"crosshair alpha value to display when wielding the electro"
+seta crosshair_electro_size 0.95	"crosshair size when wielding the electro"
 seta crosshair_crylink ""	"crosshair to display when wielding the crylink"
-seta crosshair_crylink_color_red 0.85
-seta crosshair_crylink_color_green 0.25
-seta crosshair_crylink_color_blue 1
-seta crosshair_crylink_color_alpha 0.85
-seta crosshair_crylink_size 0.725
+seta crosshair_crylink_color_red 0.85	"crosshair color red component to display when wielding the crylink"
+seta crosshair_crylink_color_green 0.25	"crosshair color green component to display when wielding the crylink"
+seta crosshair_crylink_color_blue 1	"crosshair color blue component to display when wielding the crylink"
+seta crosshair_crylink_color_alpha 0.85	"crosshair alpha value to display when wielding the crylink"
+seta crosshair_crylink_size 0.725	"crosshair size when wielding the crylink"
 seta crosshair_nex ""	"crosshair to display when wielding the nex gun"
-seta crosshair_nex_color_red 0
-seta crosshair_nex_color_green 0.9
-seta crosshair_nex_color_blue 1
-seta crosshair_nex_color_alpha 0.85
-seta crosshair_nex_size 0.65
+seta crosshair_nex_color_red 0	"crosshair color red component to display when wielding the nex gun"
+seta crosshair_nex_color_green 0.9	"crosshair color green component to display when wielding the nex gun"
+seta crosshair_nex_color_blue 1	"crosshair color blue component to display when wielding the nex gun"
+seta crosshair_nex_color_alpha 0.85	"crosshair alpha value to display when wielding the nex gun"
+seta crosshair_nex_size 0.65	"crosshair size when wielding the nex gun"
 seta crosshair_hagar ""	"crosshair to display when wielding the hagar"
-seta crosshair_hagar_color_red 0.85
-seta crosshair_hagar_color_green 0.5
-seta crosshair_hagar_color_blue 0.35
-seta crosshair_hagar_color_alpha 1
-seta crosshair_hagar_size 1.4
+seta crosshair_hagar_color_red 0.85	"crosshair color red component to display when wielding the hagar"
+seta crosshair_hagar_color_green 0.5	"crosshair color green component to display when wielding the hagar"
+seta crosshair_hagar_color_blue 0.35	"crosshair color blue component to display when wielding the hagar"
+seta crosshair_hagar_color_alpha 1	"crosshair alpha value to display when wielding the hagar"
+seta crosshair_hagar_size 1.4	"crosshair size when wielding the hagar"
 seta crosshair_rocketlauncher ""	"crosshair to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_red 1
-seta crosshair_rocketlauncher_color_green 0.75
-seta crosshair_rocketlauncher_color_blue 0.2
-seta crosshair_rocketlauncher_color_alpha 1
-seta crosshair_rocketlauncher_size 1.175
+seta crosshair_rocketlauncher_color_red 1	"crosshair color red component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color_green 0.75	"crosshair color green component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color_blue 0.2	"crosshair color blue component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color_alpha 1	"crosshair alpha value to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_size 1.175	"crosshair size when wielding the rocketlauncher"
 seta crosshair_porto ""	"crosshair to display when wielding the porto"
-seta crosshair_porto_color_red 0.5
-seta crosshair_porto_color_green 1
-seta crosshair_porto_color_blue 0.5
-seta crosshair_porto_color_alpha 0.85
-seta crosshair_porto_size 1.35
+seta crosshair_porto_color_red 0.5	"crosshair color red component to display when wielding the porto"
+seta crosshair_porto_color_green 1	"crosshair color green component to display when wielding the porto"
+seta crosshair_porto_color_blue 0.5	"crosshair color blue component to display when wielding the porto"
+seta crosshair_porto_color_alpha 0.85	"crosshair alpha value to display when wielding the porto"
+seta crosshair_porto_size 1.35	"crosshair size when wielding the porto"
 seta crosshair_minstanex ""	"crosshair to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_red 0.65
-seta crosshair_minstanex_color_green 0.65
-seta crosshair_minstanex_color_blue 1
-seta crosshair_minstanex_color_alpha 1
-seta crosshair_minstanex_size 0.65
+seta crosshair_minstanex_color_red 0.65	"crosshair color red component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color_green 0.65	"crosshair color green component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color_blue 1	"crosshair color blue component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color_alpha 1	"crosshair alpha value to display when wielding the minstanex gun"
+seta crosshair_minstanex_size 0.65	"crosshair size when wielding the minstanex gun"
 seta crosshair_hook ""	"crosshair to display when wielding the hook"
-seta crosshair_hook_color_red 0.65
-seta crosshair_hook_color_green 1
-seta crosshair_hook_color_blue 0.85
-seta crosshair_hook_color_alpha 0.85
-seta crosshair_hook_size 1.1
+seta crosshair_hook_color_red 0.65	"crosshair color red component to display when wielding the hook"
+seta crosshair_hook_color_green 1	"crosshair color green component to display when wielding the hook"
+seta crosshair_hook_color_blue 0.85	"crosshair color blue component to display when wielding the hook"
+seta crosshair_hook_color_alpha 0.85	"crosshair alpha value to display when wielding the hook"
+seta crosshair_hook_size 1.1	"crosshair size when wielding the hook"
 seta crosshair_hlac ""	"crosshair to display when wielding the H.L.A.C"
-seta crosshair_hlac_color_red 1
-seta crosshair_hlac_color_green 0.65
-seta crosshair_hlac_color_blue 0.2
-seta crosshair_hlac_color_alpha 1
-seta crosshair_hlac_size 2
+seta crosshair_hlac_color_red 1	"crosshair color red component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color_green 0.65	"crosshair color green component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color_blue 0.2	"crosshair color blue component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color_alpha 1	"crosshair alpha value to display when wielding the H.L.A.C."
+seta crosshair_hlac_size 2	"crosshair size when wielding the H.L.A.C."
 seta crosshair_seeker ""	"crosshair to display when wielding the TAG Seeker"
-seta crosshair_seeker_color_red 1
-seta crosshair_seeker_color_green 0.35
-seta crosshair_seeker_color_blue 0.35
-seta crosshair_seeker_color_alpha 0.9
-seta crosshair_seeker_size 1.15
+seta crosshair_seeker_color_red 1	"crosshair color red component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_green 0.35	"crosshair color green component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_blue 0.35	"crosshair color blue component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_alpha 0.9	"crosshair alpha value to display when wielding the TAG seeker"
+seta crosshair_seeker_size 1.15	"crosshair size when wielding the TAG seeker"
 seta crosshair_campingrifle ""	"crosshair to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_red 0.85
-seta crosshair_campingrifle_color_green 0.5
-seta crosshair_campingrifle_color_blue 0.25
-seta crosshair_campingrifle_color_alpha 1
-seta crosshair_campingrifle_size 0.85
+seta crosshair_campingrifle_color_red 0.85	"crosshair color red component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color_green 0.5	"crosshair color green component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color_blue 0.25	"crosshair color blue component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color_alpha 1	"crosshair alpha value to display when wielding the campingrifle"
+seta crosshair_campingrifle_size 0.85	"crosshair size when wielding the campingrifle"
 fov 90
 seta cl_zoomfactor 5	"how much +zoom will zoom (1-16)"
 seta cl_zoomspeed 3.5	"how fast it will zoom (0.5-16), negative values mean instant zoom"
@@ -274,7 +271,7 @@
 set sv_timeout_resumetime 3	"how long the remaining timeout-time will be after a player called the resumegame command"
 
 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
-set cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam = 1)"
+seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
 
 // use default physics
 exec physics25.cfg
@@ -404,7 +401,7 @@
 set g_powerup_shield 1
 set g_use_ammunition 1
 set g_pickup_items 1
-set g_minstagib 0		"enable minstagib"
+set g_minstagib 0	"enable minstagib"
 set g_minstagib_extralives 2	"how many extra lives you will get per powerup"
 set g_minstagib_ammo_start 10	"starting ammo"
 set g_minstagib_ammo_drop 5	"how much ammo you'll get for weapons or cells"
@@ -432,7 +429,7 @@
 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
 seta g_maplist_index 0	"this is used internally for saving position in maplist cycle"
 seta g_maplist_selectrandom 0	"if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
-seta g_maplist_shuffle 1	"new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list."
+seta g_maplist_shuffle 1	"new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
 // timeout for kill credit when your damage knocks someone into a death trap
 set g_maplist_check_waypoints 0	"when 1, maps are skipped if there currently are bots, but the map has no waypoints"
 set g_maxpushtime 8.0
@@ -499,13 +496,13 @@
 seta g_teamdamage_threshold 50	"for teamplay 4: threshold over which to apply mirror damage"
 seta g_teamdamage_resetspeed 30	"for teamplay 4: how fast player's teamdamage count decreases"
 
-set deathmatch_force_teamplay		0	"Always play TDM instead of DM"
-seta g_balance_teams			0	"automatically balance out players entering instead of asking them for their preferred team"
-seta g_balance_teams_force		0	"automatically balance out teams when players move or disconnect"
+set deathmatch_force_teamplay 0	"Always play TDM instead of DM"
+seta g_balance_teams 0	"automatically balance out players entering instead of asking them for their preferred team"
+seta g_balance_teams_force 0	"automatically balance out teams when players move or disconnect"
 seta g_balance_teams_prevent_imbalance	0	"prevent players from changing to larger teams"
-seta g_tdm_teams			2	"how many teams are in team deathmatch"
-set g_changeteam_banned			0	"not allowed to change team"
-set g_changeteam_fragtransfer		0	"% of frags you get to keep when you change teams (rounded down)"
+seta g_tdm_teams 2	"how many teams are in team deathmatch"
+set g_changeteam_banned 0	"not allowed to change team"
+set g_changeteam_fragtransfer 0	"% of frags you get to keep when you change teams (rounded down)"
 
 // dm
 set g_dm 1
@@ -618,15 +615,15 @@
 set g_lms_campcheck_message "^1Don't	camp!"
 set g_lms_campcheck_damage 100
 set g_lms_campcheck_distance 1800
-set g_lms_last_join 3			"if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
-set g_lms_join_anytime 1		"if true, new players can join, but get same amount of lives as the worst player"
+set g_lms_last_join 3	"if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
+set g_lms_join_anytime 1	"if true, new players can join, but get same amount of lives as the worst player"
 
 // arena
 set g_arena 0
 set g_arena_maxspawned 2	"maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
 set g_arena_roundbased 1	"if disabled, the next player will spawn as soon as someone dies"
-set g_arena_warmup 5		"time, newly spawned players have to prepare themselves in round based matches"
-set g_arena_powerups 0		"enables powerups (superhealth, strength and shield), which are removed by default"
+set g_arena_warmup 5	"time, newly spawned players have to prepare themselves in round based matches"
+set g_arena_powerups 0	"enables powerups (superhealth, strength and shield), which are removed by default"
 
 // onslaught
 set g_onslaught 0
@@ -930,10 +927,10 @@
 set g_balance_nixnex_ammoincr_cells 2
 
 // score log
-set sv_logscores_console 0		"print scores to server console"
-set sv_logscores_file 0			"print scores to file"
+set sv_logscores_console 0	"print scores to server console"
+set sv_logscores_file 0	"print scores to file"
 set sv_logscores_filename scores.log	"filename"
-set sv_logscores_bots 0			"exclude bots by default"
+set sv_logscores_bots 0	"exclude bots by default"
 
 // spam (frag/capture) log
 set sv_eventlog 0	"the master switch for efficiency reasons"
@@ -1078,7 +1075,7 @@
 
 set g_ban_default_bantime 5400	"90 minutes"
 set g_ban_default_masksize 3	"whole 255.255.255.0 networks (set to 4 for single IPs)"
-set g_banned_list ""	"format: 1 ip remainingtime ip remainingtime ..."
+set g_banned_list ""	"format: IP remainingtime IP remainingtime ..."
 alias bans "sv_cmd bans"
 alias ban "sv_cmd ban $*"         // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
@@ -1275,10 +1272,10 @@
 seta cl_weaponpriority3 "15 11 7 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun.  Default value: hitscan all (Nex MG Shotgun)"
 seta cl_weaponpriority4 "13 8 6 5 2"  "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun.  Default value: spam (Hagar Crylink Electro Shotgun)"
 seta cl_weaponpriority5 "1 12 10"     "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun.  Default value: for moving    (Laser Hook Port-O-Launch)"
-seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun."
-seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun."
-seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun."
-seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun."
+seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
+seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
+seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
+seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
 
 // NOTE: this only replaces weapons on the map
 // use g_start_weapon_* to also replace the on-startup weapons!
@@ -1302,7 +1299,7 @@
 
 seta sv_status_privacy 1	"hide IP addresses from \"status\" replies shown to clients"
 
-seta cl_teamradar 1
+seta cl_teamradar 1	"show radar in teammatches when available"
 seta cl_teamradar_background_alpha 0.4	"set to -1 to disable"
 seta cl_teamradar_foreground_alpha 0.8	"alpha of the map"
 seta cl_teamradar_scale 4096
@@ -1405,7 +1402,7 @@
 
 set cl_stripcolorcodes 0	"experimental feature (notes: strips ALL color codes from messages!)"
 
-sv_status_show_qcstatus 1 // Nexuiz uses this field instead of frags
+sv_status_show_qcstatus 1	"Nexuiz uses this field instead of frags"
 set g_full_getstatus_responses 0	"this currently breaks qstat"
 
 // Demo camera
@@ -1415,18 +1412,18 @@
 set camera_speed_roll 		0.9	"Camera rotation speed"
 set camera_speed_chase 		4	"Camera movement speed on the x/y/z axis while chasing the player"
 set camera_speed_free 		8	"Camera movement speed on the x/y/z axis in free mode"
-set camera_speed_attenuation 	30	"Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements."
+set camera_speed_attenuation 	30	"Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
 set camera_mouse_treshold 	0.5	"Use to ignore small mouse movements. This allows for smoother camera control"
 set camera_chase_smoothly 	0	"Attenuate player movements (only in chase mode)"
-set camera_look_player		0	"Always look to the player. Mouse input is ignored in this mode."
-set camera_look_attenuation 	8	"Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother."
-set camera_forward_follows 	1	"0: Move the camera forwards without changing altitude. 1: Move towards what you are looking."
+set camera_look_player		0	"Always look to the player. Mouse input is ignored in this mode"
+set camera_look_attenuation 	8	"Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
+set camera_forward_follows 	1	"0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
 
 // "Gentle mode": show no blood
 seta sv_gentle 0	"force gentle mode for everyone, also remove references to acts of killing from the messages"
 seta cl_gentle 0	"client side gentle mode (only replaces gibs)"
 
-seta sbar_increment_maptime 0 // set to 1 if you prefer an increasing timer
+seta sbar_increment_maptime 0	"set to 1 if you prefer an increasing hud timer"
 
 seta cl_showpressedkeys	0	"Show which movement keys someone is pressing: 1 for spectating, 2 for always"
 set cl_showpressedkeys_position "1 0.8"	"1 0 would be upper right corner, 0.5 0.5 the center"




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