r5946 - trunk/data
esteel at icculus.org
esteel at icculus.org
Tue Feb 24 04:33:17 EST 2009
Author: esteel
Date: 2009-02-24 04:33:13 -0500 (Tue, 24 Feb 2009)
New Revision: 5946
Modified:
trunk/data/defaultNexuiz.cfg
Log:
added several new cvar explainations, changed some whitespaces, made cl_particles_oldnexbeam seta
Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg 2009-02-24 09:02:05 UTC (rev 5945)
+++ trunk/data/defaultNexuiz.cfg 2009-02-24 09:33:13 UTC (rev 5946)
@@ -21,10 +21,7 @@
alias "_detect_dedicated_0" ""
alias if_dedicated "_detect_dedicated_$qport $*"
-// Configuration file version (used to upgrade settings)
-// 0: first run, or previous start was <2.4.1
-// later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
-seta g_configversion 0
+seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
// default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
set cvar_check_default b47ac645ad97cf25d5d95b2b8be26e15
@@ -99,95 +96,95 @@
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
seta crosshair_laser "" "crosshair to display when wielding the laser"
-seta crosshair_laser_color_red 1
-seta crosshair_laser_color_green 0.35
-seta crosshair_laser_color_blue 0.2
-seta crosshair_laser_color_alpha 0.75
-seta crosshair_laser_size 0.55
+seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
+seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
+seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
+seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
+seta crosshair_laser_size 0.55 "crosshair size when wielding the laser"
seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
-seta crosshair_shotgun_color_red 0.7
-seta crosshair_shotgun_color_green 0.7
-seta crosshair_shotgun_color_blue 0.7
-seta crosshair_shotgun_color_alpha 1.1
-seta crosshair_shotgun_size 1.25
+seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
+seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
+seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
+seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
+seta crosshair_shotgun_size 1.25 "crosshair size when wielding the shotgun"
seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
-seta crosshair_uzi_color_red 0.4
-seta crosshair_uzi_color_green 0.9
-seta crosshair_uzi_color_blue 0.35
-seta crosshair_uzi_color_alpha 0.9
-seta crosshair_uzi_size 1.125
+seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
+seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
+seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
+seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
+seta crosshair_uzi_size 1.125 "crosshair size when wielding the machinegun"
seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_red 1
-seta crosshair_grenadelauncher_color_green 0.15
-seta crosshair_grenadelauncher_color_blue 0
-seta crosshair_grenadelauncher_color_alpha 1.15
-seta crosshair_grenadelauncher_size 1.35
+seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
+seta crosshair_grenadelauncher_size 1.35 "crosshair size when wielding the mortar"
seta crosshair_electro "" "crosshair to display when wielding the electro"
-seta crosshair_electro_color_red 0.35
-seta crosshair_electro_color_green 0.5
-seta crosshair_electro_color_blue 1
-seta crosshair_electro_color_alpha 1
-seta crosshair_electro_size 0.95
+seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
+seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
+seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
+seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
+seta crosshair_electro_size 0.95 "crosshair size when wielding the electro"
seta crosshair_crylink "" "crosshair to display when wielding the crylink"
-seta crosshair_crylink_color_red 0.85
-seta crosshair_crylink_color_green 0.25
-seta crosshair_crylink_color_blue 1
-seta crosshair_crylink_color_alpha 0.85
-seta crosshair_crylink_size 0.725
+seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
+seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
+seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
+seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
+seta crosshair_crylink_size 0.725 "crosshair size when wielding the crylink"
seta crosshair_nex "" "crosshair to display when wielding the nex gun"
-seta crosshair_nex_color_red 0
-seta crosshair_nex_color_green 0.9
-seta crosshair_nex_color_blue 1
-seta crosshair_nex_color_alpha 0.85
-seta crosshair_nex_size 0.65
+seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
+seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
+seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
+seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
+seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
seta crosshair_hagar "" "crosshair to display when wielding the hagar"
-seta crosshair_hagar_color_red 0.85
-seta crosshair_hagar_color_green 0.5
-seta crosshair_hagar_color_blue 0.35
-seta crosshair_hagar_color_alpha 1
-seta crosshair_hagar_size 1.4
+seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
+seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
+seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
+seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
+seta crosshair_hagar_size 1.4 "crosshair size when wielding the hagar"
seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_red 1
-seta crosshair_rocketlauncher_color_green 0.75
-seta crosshair_rocketlauncher_color_blue 0.2
-seta crosshair_rocketlauncher_color_alpha 1
-seta crosshair_rocketlauncher_size 1.175
+seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_size 1.175 "crosshair size when wielding the rocketlauncher"
seta crosshair_porto "" "crosshair to display when wielding the porto"
-seta crosshair_porto_color_red 0.5
-seta crosshair_porto_color_green 1
-seta crosshair_porto_color_blue 0.5
-seta crosshair_porto_color_alpha 0.85
-seta crosshair_porto_size 1.35
+seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
+seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
+seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
+seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
+seta crosshair_porto_size 1.35 "crosshair size when wielding the porto"
seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_red 0.65
-seta crosshair_minstanex_color_green 0.65
-seta crosshair_minstanex_color_blue 1
-seta crosshair_minstanex_color_alpha 1
-seta crosshair_minstanex_size 0.65
+seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
+seta crosshair_minstanex_size 0.65 "crosshair size when wielding the minstanex gun"
seta crosshair_hook "" "crosshair to display when wielding the hook"
-seta crosshair_hook_color_red 0.65
-seta crosshair_hook_color_green 1
-seta crosshair_hook_color_blue 0.85
-seta crosshair_hook_color_alpha 0.85
-seta crosshair_hook_size 1.1
+seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
+seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
+seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
+seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
+seta crosshair_hook_size 1.1 "crosshair size when wielding the hook"
seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
-seta crosshair_hlac_color_red 1
-seta crosshair_hlac_color_green 0.65
-seta crosshair_hlac_color_blue 0.2
-seta crosshair_hlac_color_alpha 1
-seta crosshair_hlac_size 2
+seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
+seta crosshair_hlac_size 2 "crosshair size when wielding the H.L.A.C."
seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
-seta crosshair_seeker_color_red 1
-seta crosshair_seeker_color_green 0.35
-seta crosshair_seeker_color_blue 0.35
-seta crosshair_seeker_color_alpha 0.9
-seta crosshair_seeker_size 1.15
+seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
+seta crosshair_seeker_size 1.15 "crosshair size when wielding the TAG seeker"
seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_red 0.85
-seta crosshair_campingrifle_color_green 0.5
-seta crosshair_campingrifle_color_blue 0.25
-seta crosshair_campingrifle_color_alpha 1
-seta crosshair_campingrifle_size 0.85
+seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
+seta crosshair_campingrifle_size 0.85 "crosshair size when wielding the campingrifle"
fov 90
seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
@@ -274,7 +271,7 @@
set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the resumegame command"
set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
-set cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam = 1)"
+seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
// use default physics
exec physics25.cfg
@@ -404,7 +401,7 @@
set g_powerup_shield 1
set g_use_ammunition 1
set g_pickup_items 1
-set g_minstagib 0 "enable minstagib"
+set g_minstagib 0 "enable minstagib"
set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
set g_minstagib_ammo_start 10 "starting ammo"
set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
@@ -432,7 +429,7 @@
seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
-seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list."
+seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
// timeout for kill credit when your damage knocks someone into a death trap
set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
set g_maxpushtime 8.0
@@ -499,13 +496,13 @@
seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
-set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
-seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
-seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
+set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
+seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
+seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
-seta g_tdm_teams 2 "how many teams are in team deathmatch"
-set g_changeteam_banned 0 "not allowed to change team"
-set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
+seta g_tdm_teams 2 "how many teams are in team deathmatch"
+set g_changeteam_banned 0 "not allowed to change team"
+set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
// dm
set g_dm 1
@@ -618,15 +615,15 @@
set g_lms_campcheck_message "^1Don't camp!"
set g_lms_campcheck_damage 100
set g_lms_campcheck_distance 1800
-set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
-set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
+set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
+set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
// arena
set g_arena 0
set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
-set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
-set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
+set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
+set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
// onslaught
set g_onslaught 0
@@ -930,10 +927,10 @@
set g_balance_nixnex_ammoincr_cells 2
// score log
-set sv_logscores_console 0 "print scores to server console"
-set sv_logscores_file 0 "print scores to file"
+set sv_logscores_console 0 "print scores to server console"
+set sv_logscores_file 0 "print scores to file"
set sv_logscores_filename scores.log "filename"
-set sv_logscores_bots 0 "exclude bots by default"
+set sv_logscores_bots 0 "exclude bots by default"
// spam (frag/capture) log
set sv_eventlog 0 "the master switch for efficiency reasons"
@@ -1078,7 +1075,7 @@
set g_ban_default_bantime 5400 "90 minutes"
set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
-set g_banned_list "" "format: 1 ip remainingtime ip remainingtime ..."
+set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
alias bans "sv_cmd bans"
alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
@@ -1275,10 +1272,10 @@
seta cl_weaponpriority3 "15 11 7 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all (Nex MG Shotgun)"
seta cl_weaponpriority4 "13 8 6 5 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam (Hagar Crylink Electro Shotgun)"
seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: for moving (Laser Hook Port-O-Launch)"
-seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun."
-seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun."
-seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun."
-seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun."
+seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
+seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
+seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
+seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
// NOTE: this only replaces weapons on the map
// use g_start_weapon_* to also replace the on-startup weapons!
@@ -1302,7 +1299,7 @@
seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
-seta cl_teamradar 1
+seta cl_teamradar 1 "show radar in teammatches when available"
seta cl_teamradar_background_alpha 0.4 "set to -1 to disable"
seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
seta cl_teamradar_scale 4096
@@ -1405,7 +1402,7 @@
set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
-sv_status_show_qcstatus 1 // Nexuiz uses this field instead of frags
+sv_status_show_qcstatus 1 "Nexuiz uses this field instead of frags"
set g_full_getstatus_responses 0 "this currently breaks qstat"
// Demo camera
@@ -1415,18 +1412,18 @@
set camera_speed_roll 0.9 "Camera rotation speed"
set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
-set camera_speed_attenuation 30 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements."
+set camera_speed_attenuation 30 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
-set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode."
-set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother."
-set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking."
+set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
+set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
+set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
// "Gentle mode": show no blood
seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
seta cl_gentle 0 "client side gentle mode (only replaces gibs)"
-seta sbar_increment_maptime 0 // set to 1 if you prefer an increasing timer
+seta sbar_increment_maptime 0 "set to 1 if you prefer an increasing hud timer"
seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
set cl_showpressedkeys_position "1 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
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