r5909 - trunk

esteel at icculus.org esteel at icculus.org
Fri Feb 20 05:10:39 EST 2009


Author: esteel
Date: 2009-02-20 05:10:37 -0500 (Fri, 20 Feb 2009)
New Revision: 5909

Modified:
   trunk/changes-since-last-release
Log:
sync changes-since-last-release with the devwiki improvements

Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release	2009-02-20 09:30:29 UTC (rev 5908)
+++ trunk/changes-since-last-release	2009-02-20 10:10:37 UTC (rev 5909)
@@ -1,11 +1,11 @@
 CHANGES since 2.4.2 to r5904:
 compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
-game: airshot announcer
-game: all projectiles are clientside now, massive bandwidth reduction
+game: airshot announcer for midair hits with the mortar
+game: all projectiles and their effects are clientside now, massive bandwidth reduction
 game: alternate HUD is now default
 game: antilag improved
 game: assault bugfixed
-game: ballistics for bullets (but antilagged by default)
+game: ballistics for bullets (but antilagged by default), that is all bullet guns (shotgun, machinegun, campingrifle) are affected by gravity and can pierce walls and players up to a certain thickness depending on gun)
 game: bots try to not take items near team mates
 game: cl_gentle, clientside gib replacement for general audiences
 game: cmd maplist improved
@@ -18,33 +18,30 @@
 game: command records
 game: command vlogin must be used instead of vdo login now
 game: command weapbest
-game: crosshairs added
-game: crylink bounce does half damage
-game: crylink primary does 2 cells
-game: crylink weakened
+game: more crosshairs added
+game: crylink tweaked (bounce does half damage, damage lowered, primary consumes 2 cells)
 game: ctf capture records now can only be made on an otherwise empty server, prevents "assisted" records
 game: ctf flag touching when dead bug fixed
-game: ctf scoring now uses flags, not frags
+game: ctf scoring now uses flags, not frags (added several scoring options and configs)
 game: custom weapon priorities for bots
 game: cvar cl_casings
 game: cvar cl_showpressedkeys
-game: cvar cl_weaponpriority* (custom weapon orders)
-game: cvar cl_weaponpriority_useforcycling
+game: cvar cl_weaponpriority* (up to 10 custom weapon orders can be bound to a key)
+game: cvar cl_weaponpriority_useforcycling (uses the menu set weapon priority for the normal next/prev commands)
 game: cvar g_balance_ctf_damageforcescale
-game: cvar g_balance_electro_combo_speed
-game: cvar g_balance_teams_complain can now be turned off
-game: cvar g_ballistics_force, makes MG and SG projectiles
+game: cvar g_balance_electro_combo_speed (secondary balls explode delayed, in a kind of chain reaction)
+game: better visual hint for unbalanced teams
 game: cvar g_bloodloss - a new pointless mutator ;)
 game: cvar g_bugrigs*
 game: cvar g_ctf_allow_drop
 game: cvar g_ctf_fullbrightflags
 game: cvar g_ctf_ignore_frags
-game: cvar g_instagib REMOVED (no demand)
+game: cvar g_instagib REMOVED (use arena mutator with minstanex)
 game: cvar g_jump_grunt
-game: cvar g_maxplayers
+game: cvar g_maxplayers (allows to create spectator slots)
 game: cvar g_pickup_respawntime*
 game: cvar g_pinata
-game: cvar g_showweaponspawns
+game: cvar g_showweaponspawns (shows the location of guns on the maps if trying to switch to a gun that is not carried)
 game: cvar g_spawn_furthest
 game: cvar g_spawnpoints_auto_move_out_of_solid
 game: cvar g_spawnshield_time automatically disables itself when shooting
@@ -70,43 +67,45 @@
 game: hook can pull players (but detaches when that player shoots you)
 game: hook detaches when teleporting
 game: hook is no longer "seta"
-game: hook jitter-less
+game: hook jitter-less (full client side drawing)
 game: hook sky-attach bug fixed
-game: hook takes ammo
+game: hook weapon consumes cell ammo
 game: improved bot ai: teamworking, items rating and weapon combos
 game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC, Camping Rifle; now up to 24 weapons supported
-game: IP ban syncing support
+game: headshot announcer for the camping rifle
+game: IP ban syncing support (servers can share a ban list, can be used as a kind of global IP ban system)
 game: item respawn: 20s for 50health and 25armor
 game: kick banned players also when they try to talk
-game: lemmings countdown ;)
+game: lemmings countdown ('kill' and switching teams is no longer instant)
 game: log can get :time: events
-game: map voting: nodetail 1 as default
-game: map voting: with previews
+game: map voting: nodetail 1 as default (does not show what others voted for)
+game: map voting: map preview images to help identify the maps
 game: more different death types
 game: new music track by meoblast001 (TODO nexuiz-credits.txt)
-game: new particles
+game: new particle effects
 game: new tokenizer fixing weirdly split kick reasons/vote commands
 game: new weapon and player sounds
 game: performance improved (fteqcc -O3)
-game: race game type
+game: race game type (see Docs/basics.html for more details)
 game: ready now toggles the ready state
 game: rocket launcher detonation fixed when button was pressed only for a very short time
-game: scoreboard improved
+game: scoreboard much improved
 game: scores per-team
-game: show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info if pressed because many people did not know you can make this msg disappear with +zoom. add a line telling specs and observers about +show_info in the upper right
+game: show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info is pressed because many people did not know you can make this msg disappear with +zoom. add a line telling specs and observers about +show_info in the upper right
 game: sounds: model specific player sounds
-game: strength and shield have better performance now
+game: carrying strength and shield has less of a performance impact now
 game: sv_foginterval
-game: teamkill and typekill complaints
+game: teamkill and typekill complaints and sounds
 game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
 game: texturecompression for lightmaps off (workaround for OS X bug)
-game: timeout feature
+game: timeout/in feature
 game: turrets
 game: vote call is now possible for server admins too
 game: weapons rebalanced according to frag statistics
 game: zoom unlagged, detect zoom scripts (for spectating/demos)
+game: some voice command samples are used along with team messages
 map: aggressor supports keyhunt
-map: all maps recompiled, now with external lightmaps
+map: all maps recompiled, now with external lightmaps which look way better
 map: new maps accident, desertfactory, racetrack
 mapping: added egyptsoc textures
 mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
@@ -146,9 +145,8 @@
 menu: input box margin now in chars, not percent
 menu: more settings
 menu: mouse fixed in -game pro (now havoc)
-menu: multicampaign
+menu: multicampaign is back
 menu: new playermodel previews (sev)
-menu: new skin "wickedz"
 menu: play button in map info
 menu: server favorites
 menu: server info
@@ -157,10 +155,11 @@
 menu: skin selector
 menuskins: HEIGHT_DIALOGBORDER
 menu: weapon priority dialog
-menu: wicked skins
-misc: capturing to ogg/theora video (cl_capturevideo_ogg; requires theora and vorbisenc dlls)
+menu: wicked skins (7 different)
+menu: blueplastic skin
 misc: +exec benchmark.cfg
 misc: new color codes ^xRGB
+misc: capturing to ogg/theora video (cl_capturevideo_ogg; requires theora and vorbisenc dlls)
 models: new flag model
 models: specop now knows that she is female
 rcon2irc: disconnect fix




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