r5907 - trunk

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Feb 20 04:29:48 EST 2009


Author: div0
Date: 2009-02-20 04:29:44 -0500 (Fri, 20 Feb 2009)
New Revision: 5907

Modified:
   trunk/changes-since-last-release
Log:
update changes list


Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release	2009-02-20 09:24:29 UTC (rev 5906)
+++ trunk/changes-since-last-release	2009-02-20 09:29:44 UTC (rev 5907)
@@ -5,6 +5,7 @@
 game: alternate HUD is now default
 game: antilag improved
 game: assault bugfixed
+game: ballistics for bullets (but antilagged by default)
 game: bots try to not take items near team mates
 game: cl_gentle, clientside gib replacement for general audiences
 game: cmd maplist improved
@@ -25,6 +26,8 @@
 game: ctf flag touching when dead bug fixed
 game: ctf scoring now uses flags, not frags
 game: custom weapon priorities for bots
+game: cvar cl_casings
+game: cvar cl_showpressedkeys
 game: cvar cl_weaponpriority* (custom weapon orders)
 game: cvar cl_weaponpriority_useforcycling
 game: cvar g_balance_ctf_damageforcescale
@@ -40,6 +43,7 @@
 game: cvar g_jump_grunt
 game: cvar g_maxplayers
 game: cvar g_pickup_respawntime*
+game: cvar g_pinata
 game: cvar g_showweaponspawns
 game: cvar g_spawn_furthest
 game: cvar g_spawnpoints_auto_move_out_of_solid
@@ -55,6 +59,7 @@
 game: cvar sv_ready_restart_nag
 game: cvar sv_ready_restart_repeatable
 game: cvar teamplay_lockonrestart
+game: cvar timelimit_overtime, timelimit_overtimes, timelimit_suddendeath (timelimit_maxovertime removed)
 game: fix flag falling through bunker
 game: fix q3skoredm1
 game: fix some memory leaks
@@ -69,7 +74,7 @@
 game: hook sky-attach bug fixed
 game: hook takes ammo
 game: improved bot ai: teamworking, items rating and weapon combos
-game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported
+game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC, Camping Rifle; now up to 24 weapons supported
 game: IP ban syncing support
 game: item respawn: 20s for 50health and 25armor
 game: kick banned players also when they try to talk
@@ -84,9 +89,11 @@
 game: new weapon and player sounds
 game: performance improved (fteqcc -O3)
 game: race game type
+game: ready now toggles the ready state
 game: rocket launcher detonation fixed when button was pressed only for a very short time
 game: scoreboard improved
 game: scores per-team
+game: show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info if pressed because many people did not know you can make this msg disappear with +zoom. add a line telling specs and observers about +show_info in the upper right
 game: sounds: model specific player sounds
 game: strength and shield have better performance now
 game: sv_foginterval
@@ -100,6 +107,7 @@
 game: zoom unlagged, detect zoom scripts (for spectating/demos)
 map: aggressor supports keyhunt
 map: all maps recompiled, now with external lightmaps
+map: new maps accident, desertfactory, racetrack
 mapping: added egyptsoc textures
 mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
 mapping: automatic shader generator script
@@ -150,6 +158,7 @@
 menuskins: HEIGHT_DIALOGBORDER
 menu: weapon priority dialog
 menu: wicked skins
+misc: capturing to ogg/theora video (cl_capturevideo_ogg; requires theora and vorbisenc dlls)
 misc: +exec benchmark.cfg
 misc: new color codes ^xRGB
 models: new flag model




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