r5906 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Feb 20 04:24:49 EST 2009
Author: div0
Date: 2009-02-20 04:24:29 -0500 (Fri, 20 Feb 2009)
New Revision: 5906
Modified:
trunk/data/qcsrc/server/defs.qh
Log:
disable the voice messages that still lack content (re-enable them if tenshihan makes them); looks like we can't announce the player sounds as a feature for 2.5
Modified: trunk/data/qcsrc/server/defs.qh
===================================================================
--- trunk/data/qcsrc/server/defs.qh 2009-02-20 09:15:44 UTC (rev 5905)
+++ trunk/data/qcsrc/server/defs.qh 2009-02-20 09:24:29 UTC (rev 5906)
@@ -422,8 +422,6 @@
#define ALLPLAYERSOUNDS \
_VOICEMSG(death) \
_VOICEMSG(drown) \
- _VOICEMSG(fall) \
- _VOICEMSG(falling) \
_VOICEMSG(gasp) \
_VOICEMSG(jump) \
_VOICEMSG(pain25) \
@@ -433,29 +431,35 @@
#define ALLVOICEMSGS \
_VOICEMSG(attack) \
_VOICEMSG(attackinfive) \
- _VOICEMSG(coverme) \
- _VOICEMSG(defend) \
- _VOICEMSG(freelance) \
- _VOICEMSG(incoming) \
_VOICEMSG(meet) \
- _VOICEMSG(needhelp) \
_VOICEMSG(seenflag) \
_VOICEMSG(taunt) \
- _VOICEMSG(teamshoot) \
- _VOICEMSG(attacking) \
- _VOICEMSG(defending) \
- _VOICEMSG(roaming) \
- _VOICEMSG(affirmative) \
- _VOICEMSG(negative) \
- _VOICEMSG(onmyway) \
- _VOICEMSG(seenenemy) \
- _VOICEMSG(getflag) \
- _VOICEMSG(droppedflag) \
- _VOICEMSG(flagcarriertakingdamage)
+ _VOICEMSG(teamshoot)
+
#define _VOICEMSG(m) .string playersound_##m;
ALLPLAYERSOUNDS
ALLVOICEMSGS
#undef _VOICEMSG
+
+// reserved sound names for the future (models lack sounds for them):
+// _VOICEMSG(affirmative) \
+// _VOICEMSG(attacking) \
+// _VOICEMSG(defending) \
+// _VOICEMSG(roaming) \
+// _VOICEMSG(onmyway) \
+// _VOICEMSG(droppedflag) \
+// _VOICEMSG(flagcarriertakingdamage) \
+// _VOICEMSG(negative) \
+// _VOICEMSG(seenenemy) \
+// _VOICEMSG(fall) \
+// _VOICEMSG(getflag) \
+// _VOICEMSG(incoming) \
+// _VOICEMSG(coverme) \
+// _VOICEMSG(needhelp) \
+// _VOICEMSG(defend) \
+// _VOICEMSG(freelance) \
+// _VOICEMSG(falling) \
+
string globalsound_fall;
string globalsound_metalfall;
string globalsound_step;
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