r5882 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Feb 17 04:31:01 EST 2009


Author: div0
Date: 2009-02-17 04:30:53 -0500 (Tue, 17 Feb 2009)
New Revision: 5882

Modified:
   trunk/data/qcsrc/server/extensions.qh
Log:
merge extensions.qh


Modified: trunk/data/qcsrc/server/extensions.qh
===================================================================
--- trunk/data/qcsrc/server/extensions.qh	2009-02-17 09:29:03 UTC (rev 5881)
+++ trunk/data/qcsrc/server/extensions.qh	2009-02-17 09:30:53 UTC (rev 5882)
@@ -51,15 +51,6 @@
 //description:
 //made +use and -use commands work, they now control the .buttonuse field (.button1 was used by many mods for other purposes).
 
-// LordHavoc: HIGHLY experimental, do not implement this in other engines
-//DP_CGAME
-//idea: LordHavoc
-//darkplaces implementation: LordHavoc
-//SVC definitions:
-float svc_cgame = 50; // [short] length [bytes] data
-//description:
-//contains network messages to client gamecode.
-
 //DP_CL_LOADSKY
 //idea: Nehahra, LordHavoc
 //darkplaces implementation: LordHavoc
@@ -1281,6 +1272,10 @@
 float(string effectname) particleeffectnum = #335; // same as in CSQC
 void(entity ent, float effectnum, vector start, vector end) trailparticles = #336; // same as in CSQC
 void(float effectnum, vector org, vector vel, float howmany) pointparticles = #337; // same as in CSQC
+//SVC definitions:
+//float svc_trailparticles = 60; // [short] entnum [short] effectnum [vector] start [vector] end
+//float svc_pointparticles = 61; // [short] effectnum [vector] start [vector] velocity [short] count
+//float svc_pointparticles1 = 62; // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
 //description:
 //provides the ability to spawn non-standard particle effects, typically these are defined in a particle effect information file such as effectinfo.txt in darkplaces.
 //this is a port of particle effect features from clientside QC (EXT_CSQC) to server QC, as these effects are potentially useful to all games even if they do not make use of EXT_CSQC.




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