r5857 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Feb 12 05:48:33 EST 2009
Author: div0
Date: 2009-02-12 05:48:32 -0500 (Thu, 12 Feb 2009)
New Revision: 5857
Modified:
trunk/data/qcsrc/server/clientcommands.qc
trunk/data/qcsrc/server/scores_rules.qc
Log:
make it possible to spectate in LMS (but spectators can't go back into the game)
Modified: trunk/data/qcsrc/server/clientcommands.qc
===================================================================
--- trunk/data/qcsrc/server/clientcommands.qc 2009-02-12 10:20:51 UTC (rev 5856)
+++ trunk/data/qcsrc/server/clientcommands.qc 2009-02-12 10:48:32 UTC (rev 5857)
@@ -99,6 +99,7 @@
//float ctf_clientcommand();
float readyrestart_happened;
+.float lms_spectate_warning;
void SV_ParseClientCommand(string s) {
local string cmd;
local float tokens, f, effectnum;
@@ -158,8 +159,22 @@
} else if(argv(0) == "spectate") {
if not(self.flags & FL_CLIENT)
return;
- if(g_lms || g_arena)
- return; // don't allow spectating in lms, unless player runs out of lives
+ if(g_arena)
+ return;
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
if(self.classname == "player" && cvar("sv_spectate") == 1) {
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
Modified: trunk/data/qcsrc/server/scores_rules.qc
===================================================================
--- trunk/data/qcsrc/server/scores_rules.qc 2009-02-12 10:20:51 UTC (rev 5856)
+++ trunk/data/qcsrc/server/scores_rules.qc 2009-02-12 10:48:32 UTC (rev 5857)
@@ -155,7 +155,7 @@
}
else
{
- ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", 0);
+ //ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", 0);
ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
}
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