r5846 - in trunk/data: . qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Feb 11 17:21:23 EST 2009


Author: div0
Date: 2009-02-11 17:21:22 -0500 (Wed, 11 Feb 2009)
New Revision: 5846

Modified:
   trunk/data/defaultNexuiz.cfg
   trunk/data/qcsrc/server/constants.qh
   trunk/data/qcsrc/server/w_common.qc
   trunk/data/weapons.cfg
Log:
bring Uzi back to old settings, make CR weaker, ballistic projectiles.

Please run a server with THESE settings, then set log_dest_udp to 141.2.16.23:26667 to record weapon stats.


Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-02-11 22:11:58 UTC (rev 5845)
+++ trunk/data/defaultNexuiz.cfg	2009-02-11 22:21:22 UTC (rev 5846)
@@ -386,7 +386,7 @@
 locs_enable 0
 pausable 0
 set g_antilag 2	"AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
-set g_antilag_bullets 0 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - USE WITH EXTREME CARE (severely changes weapon balance), also disables bullet tracer effects"
+set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
 set g_shootfromeye 0
 set g_shootfromcenter 0
 set g_pinata 0

Modified: trunk/data/qcsrc/server/constants.qh
===================================================================
--- trunk/data/qcsrc/server/constants.qh	2009-02-11 22:11:58 UTC (rev 5845)
+++ trunk/data/qcsrc/server/constants.qh	2009-02-11 22:21:22 UTC (rev 5846)
@@ -1,5 +1,5 @@
 string CVAR_CHECK_DEFAULT = "1e27a8f2f0ba60542af81e2272d39ad7";
-string CVAR_CHECK_WEAPONS = "4cd91ef6c8a9627168a5e85f581e1e0f";
+string CVAR_CHECK_WEAPONS = "f156bf358766dfc169eb26dc36a765b9";
 
 float	FALSE					= 0;
 float	TRUE					= 1;

Modified: trunk/data/qcsrc/server/w_common.qc
===================================================================
--- trunk/data/qcsrc/server/w_common.qc	2009-02-11 22:11:58 UTC (rev 5845)
+++ trunk/data/qcsrc/server/w_common.qc	2009-02-11 22:21:22 UTC (rev 5846)
@@ -306,6 +306,8 @@
 			lag = 0;
 		if(clienttype(self) != CLIENTTYPE_REAL)
 			lag = 0;
+		if(cvar("g_antilag") == 0)
+			lag = 0; // only do hitscan, but no antilag
 
 		if(lag)
 			FOR_EACH_PLAYER(pl)

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2009-02-11 22:11:58 UTC (rev 5845)
+++ trunk/data/weapons.cfg	2009-02-11 22:21:22 UTC (rev 5846)
@@ -1,378 +1,378 @@
-// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
-// update this checksum!
-//
-// And... don't forget to edit weaponsPro.cfg too.
-
+// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
+// update this checksum!
+//
+// And... don't forget to edit weaponsPro.cfg too.
+
 set cvar_check_weapons f156bf358766dfc169eb26dc36a765b9
-
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_ammo_shells 40
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_pickup_shells 15
-set g_pickup_shells_max 999
-set g_pickup_nails 80
-set g_pickup_nails_max 999
-set g_pickup_rockets 15
-set g_pickup_rockets_max 999
-set g_pickup_cells 25
-set g_pickup_cells_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 999
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 999
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 999
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 999
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 999
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 999
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 999
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-
-set g_balance_laser_primary_damage 35
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 35
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-
-set g_balance_shotgun_primary_bullets 5
-set g_balance_shotgun_primary_damage 12
-set g_balance_shotgun_primary_force 60
-set g_balance_shotgun_primary_spread 0.08
-set g_balance_shotgun_primary_refire 0.5
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary_bullets 5
-set g_balance_shotgun_secondary_damage 12
-set g_balance_shotgun_secondary_force 60
-set g_balance_shotgun_secondary_spread 0.12
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-
-set g_balance_uzi_first_damage 30
-set g_balance_uzi_first_force 40
-set g_balance_uzi_first_spread 0.01
-set g_balance_uzi_first_refire 0.15
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 13
-set g_balance_uzi_sustained_force 15
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.05
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-
-set g_balance_grenadelauncher_primary_damage 65
-set g_balance_grenadelauncher_primary_edgedamage 35
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.7
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 35
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.6
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-
-set g_balance_electro_primary_damage 60
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_speed 2000
-
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
-set g_balance_crylink_primary_star_fadetime 0.2
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
-set g_balance_crylink_primary_other_fadetime 0.2
-
-set g_balance_crylink_secondary_damage 18
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -55
-set g_balance_crylink_secondary_radius 3
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 7
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.5
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-
-set g_balance_nex_damage 130
-set g_balance_nex_force 600
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-
-set g_balance_hagar_primary_damage 38
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 100
-set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary_damage 38
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.015
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime 30
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
-
-set g_balance_rocketlauncher_damage 120
-set g_balance_rocketlauncher_edgedamage 35
-set g_balance_rocketlauncher_force 600
-set g_balance_rocketlauncher_radius 150
-set g_balance_rocketlauncher_speed 850
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 850
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 30
-set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_laserguided_speed 1000  //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate	0.75  //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal	1
-
-// TESTING: port-o-launch
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_porto_primary_ammo 25
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-
-// TESTING: on-hand hook with bomb
-set g_balance_hook_primary_ammo 2 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_ammodecrease_delay 0.5 // remove one cell every 0.5 seconds
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 25 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-
-// HLAC 
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 23
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.1
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 23
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-
-
-// TAG Seeker
-set g_balance_seeker_tag_speed   9000
-set g_balance_seeker_tag_ammo    1
-set g_balance_seeker_tag_animtime 0.1
-set g_balance_seeker_tag_refire  0.7
-
-set g_balance_seeker_missile_delay 0.25
-//set g_balance_seeker_missile_activate_delay 0.1
-
-set g_balance_seeker_missile_speed        700
-set g_balance_seeker_missile_accel		1.05
-set g_balance_seeker_missile_decel		0.9
-
-set g_balance_seeker_missile_speed_max    1250
-set g_balance_seeker_missile_turnrate     0.65
-
-set g_balance_seeker_missile_damage       40
-set g_balance_seeker_missile_edgedamage   10
-set g_balance_seeker_missile_radius       80
-set g_balance_seeker_missile_force        250
-
-set g_balance_seeker_missile_count		    4
-set g_balance_seeker_missile_lifetime 	    15
-set g_balance_seeker_missile_refire           0.5
-set g_balance_seeker_missile_animtime 	    0.25
-set g_balance_seeker_missile_ammo             2
-
-set g_balance_seeker_missile_proxy            0
-set g_balance_seeker_missile_proxy_maxrange   45
-set g_balance_seeker_missile_proxy_delay      0.2
-
-// World avoidance
-set g_balance_seeker_missile_smart             1
-set g_balance_seeker_missile_smart_mindist     800
-set g_balance_seeker_missile_smart_trace_max   2500
-set g_balance_seeker_missile_smart_trace_min   1000
-// End new seeker
-
-
-set g_balance_seeker_flac_lifetime      0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_speed         3000
-set g_balance_seeker_flac_spread	    0.4
-
-set g_balance_seeker_flac_damage       15
-set g_balance_seeker_flac_edgedamage   10
-set g_balance_seeker_flac_radius       100
-set g_balance_seeker_flac_force        50
-
-set g_balance_seeker_flac_refire       0.1
-set g_balance_seeker_flac_animtime     0.1
-set g_balance_seeker_flac_ammo         0.5
-
-// NOTE: maps should not use this weapon yet
-set g_balance_campingrifle_magazinecapacity 8
-set g_balance_campingrifle_reloadtime 1.1 // this + primary animtime = 1.4 = exactly 2 shots
-set g_balance_campingrifle_primary_damage 80
-set g_balance_campingrifle_primary_headshotaddeddamage 120
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_secondary_damage 42
-set g_balance_campingrifle_secondary_headshotaddeddamage 18 // 60 damage only on head
-set g_balance_campingrifle_secondary_spread 0.008
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.12
-set g_balance_campingrifle_secondary_animtime 0.06
-set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_health 5
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_ammo_shells 40
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_pickup_shells 15
+set g_pickup_shells_max 999
+set g_pickup_nails 80
+set g_pickup_nails_max 999
+set g_pickup_rockets 15
+set g_pickup_rockets_max 999
+set g_pickup_cells 25
+set g_pickup_cells_max 999
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 999
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 999
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 999
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 999
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 999
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 999
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 999
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_ammo 15
+
+set g_balance_laser_primary_damage 35
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 35
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+
+set g_balance_shotgun_primary_bullets 5
+set g_balance_shotgun_primary_damage 12
+set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_spread 0.08
+set g_balance_shotgun_primary_refire 0.5
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_bullets 5
+set g_balance_shotgun_secondary_damage 12
+set g_balance_shotgun_secondary_force 60
+set g_balance_shotgun_secondary_spread 0.12
+set g_balance_shotgun_secondary_refire 1.35
+set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_ammo 1
+set g_balance_shotgun_secondary_speed 12000
+set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+
+set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.015
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 15
+set g_balance_uzi_sustained_force 27
+set g_balance_uzi_sustained_spread 0.05
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_grenadelauncher_primary_damage 65
+set g_balance_grenadelauncher_primary_edgedamage 35
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_refire 0.7
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 65
+set g_balance_grenadelauncher_secondary_edgedamage 35
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_refire 0.6
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+
+set g_balance_electro_primary_damage 60
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_combo_damage 80
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_speed 2000
+
+set g_balance_crylink_primary_damage 18
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0.03
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
+set g_balance_crylink_primary_star_fadetime 0.2
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
+set g_balance_crylink_primary_other_fadetime 0.2
+
+set g_balance_crylink_secondary_damage 18
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -55
+set g_balance_crylink_secondary_radius 3
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 7
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.5
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+
+set g_balance_nex_damage 130
+set g_balance_nex_force 600
+set g_balance_nex_refire 1.5
+set g_balance_nex_animtime 0.3
+set g_balance_nex_ammo 5
+
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+
+set g_balance_hagar_primary_damage 38
+set g_balance_hagar_primary_edgedamage 15
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_radius 70
+set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary_damage 38
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_radius 70
+set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_lifetime 30
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
+
+set g_balance_rocketlauncher_damage 120
+set g_balance_rocketlauncher_edgedamage 35
+set g_balance_rocketlauncher_force 600
+set g_balance_rocketlauncher_radius 150
+set g_balance_rocketlauncher_speed 850
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 850
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 30
+set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_laserguided_speed 1000  //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate	0.75  //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal	1
+
+// TESTING: port-o-launch
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 30
+set g_balance_porto_primary_ammo 25
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+
+// TESTING: on-hand hook with bomb
+set g_balance_hook_primary_ammo 2 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_ammodecrease_delay 0.5 // remove one cell every 0.5 seconds
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 25 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+
+// HLAC 
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+
+set g_balance_hlac_primary_damage 23
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.1
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 23
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
+
+
+// TAG Seeker
+set g_balance_seeker_tag_speed   9000
+set g_balance_seeker_tag_ammo    1
+set g_balance_seeker_tag_animtime 0.1
+set g_balance_seeker_tag_refire  0.7
+
+set g_balance_seeker_missile_delay 0.25
+//set g_balance_seeker_missile_activate_delay 0.1
+
+set g_balance_seeker_missile_speed        700
+set g_balance_seeker_missile_accel		1.05
+set g_balance_seeker_missile_decel		0.9
+
+set g_balance_seeker_missile_speed_max    1250
+set g_balance_seeker_missile_turnrate     0.65
+
+set g_balance_seeker_missile_damage       40
+set g_balance_seeker_missile_edgedamage   10
+set g_balance_seeker_missile_radius       80
+set g_balance_seeker_missile_force        250
+
+set g_balance_seeker_missile_count		    4
+set g_balance_seeker_missile_lifetime 	    15
+set g_balance_seeker_missile_refire           0.5
+set g_balance_seeker_missile_animtime 	    0.25
+set g_balance_seeker_missile_ammo             2
+
+set g_balance_seeker_missile_proxy            0
+set g_balance_seeker_missile_proxy_maxrange   45
+set g_balance_seeker_missile_proxy_delay      0.2
+
+// World avoidance
+set g_balance_seeker_missile_smart             1
+set g_balance_seeker_missile_smart_mindist     800
+set g_balance_seeker_missile_smart_trace_max   2500
+set g_balance_seeker_missile_smart_trace_min   1000
+// End new seeker
+
+
+set g_balance_seeker_flac_lifetime      0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_speed         3000
+set g_balance_seeker_flac_spread	    0.4
+
+set g_balance_seeker_flac_damage       15
+set g_balance_seeker_flac_edgedamage   10
+set g_balance_seeker_flac_radius       100
+set g_balance_seeker_flac_force        50
+
+set g_balance_seeker_flac_refire       0.1
+set g_balance_seeker_flac_animtime     0.1
+set g_balance_seeker_flac_ammo         0.5
+
+// NOTE: maps should not use this weapon yet
+set g_balance_campingrifle_magazinecapacity 8
+set g_balance_campingrifle_reloadtime 1.1 // this + primary animtime = 1.4 = exactly 2 shots
+set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_headshotaddeddamage 100
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.3
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_secondary_damage 35
+set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
+set g_balance_campingrifle_secondary_spread 0.008
+set g_balance_campingrifle_secondary_force 1
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.12
+set g_balance_campingrifle_secondary_animtime 0.06
+set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_health 5
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu




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