r5791 - in trunk/data: . gfx scripts
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Feb 7 03:42:05 EST 2009
Author: div0
Date: 2009-02-07 03:42:04 -0500 (Sat, 07 Feb 2009)
New Revision: 5791
Modified:
trunk/data/defaultNexuiz.cfg
trunk/data/gfx/crosshairelectro.tga
trunk/data/gfx/crosshairhagar.tga
trunk/data/gfx/crosshairlaser.tga
trunk/data/gfx/crosshairminstanex.tga
trunk/data/gfx/crosshairporto.tga
trunk/data/gfx/crosshairseeker.tga
trunk/data/gfx/crosshairshotgun.tga
trunk/data/gfx/crosshairuzi.tga
trunk/data/scripts/entities.def
Log:
[ 2575008 ] Custom weapon crosshairs update, V1.1
Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg 2009-02-06 20:47:45 UTC (rev 5790)
+++ trunk/data/defaultNexuiz.cfg 2009-02-07 08:42:04 UTC (rev 5791)
@@ -109,7 +109,7 @@
seta crosshair_shotgun_color_green 0.75
seta crosshair_shotgun_color_blue 0.75
seta crosshair_shotgun_color_alpha 1
-seta crosshair_shotgun_size 1.1
+seta crosshair_shotgun_size 1.2
seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
seta crosshair_uzi_color_red 1
seta crosshair_uzi_color_green 1
@@ -157,7 +157,7 @@
seta crosshair_porto_color_green 1
seta crosshair_porto_color_blue 0.5
seta crosshair_porto_color_alpha 0.85
-seta crosshair_porto_size 1
+seta crosshair_porto_size 1.25
seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
seta crosshair_minstanex_color_red 0.65
seta crosshair_minstanex_color_green 0.65
@@ -181,7 +181,7 @@
seta crosshair_seeker_color_green 0.35
seta crosshair_seeker_color_blue 0.35
seta crosshair_seeker_color_alpha 0.9
-seta crosshair_seeker_size 2
+seta crosshair_seeker_size 1.15
seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
seta crosshair_campingrifle_color_red 1
seta crosshair_campingrifle_color_green 1
Modified: trunk/data/gfx/crosshairelectro.tga
===================================================================
(Binary files differ)
Modified: trunk/data/gfx/crosshairhagar.tga
===================================================================
(Binary files differ)
Modified: trunk/data/gfx/crosshairlaser.tga
===================================================================
(Binary files differ)
Modified: trunk/data/gfx/crosshairminstanex.tga
===================================================================
(Binary files differ)
Modified: trunk/data/gfx/crosshairporto.tga
===================================================================
(Binary files differ)
Modified: trunk/data/gfx/crosshairseeker.tga
===================================================================
(Binary files differ)
Modified: trunk/data/gfx/crosshairshotgun.tga
===================================================================
(Binary files differ)
Modified: trunk/data/gfx/crosshairuzi.tga
===================================================================
(Binary files differ)
Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def 2009-02-06 20:47:45 UTC (rev 5790)
+++ trunk/data/scripts/entities.def 2009-02-07 08:42:04 UTC (rev 5791)
@@ -14,6 +14,9 @@
message: message to be displayed to all players when this point is captured, preceded by the team's name. This defaults to " has captured a control point". You can specify different names for each point, for example " has captured the Lava Room".
wait: How often this point gives its controlling team frags.
frags: How many frags this point gives each wait cycle.
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/domination/dom_unclaimed.md3"
+
*/
/*QUAKED dom_team (.3 .3 1) (-16 -16 -16) (16 16 16)
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