[nexuiz-commits] r7518 - in trunk: Docs data/scripts misc/netradiant-NexuizPack/nexuiz.game/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Aug 25 16:20:59 EDT 2009
Author: fruitiex
Date: 2009-08-25 16:20:59 -0400 (Tue, 25 Aug 2009)
New Revision: 7518
Modified:
trunk/Docs/eventlog.txt
trunk/Docs/mapping.txt
trunk/Docs/scorelog.txt
trunk/data/scripts/entities.def
trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
Log:
teams order patch by terencehill
Modified: trunk/Docs/eventlog.txt
===================================================================
--- trunk/Docs/eventlog.txt 2009-08-25 20:05:49 UTC (rev 7517)
+++ trunk/Docs/eventlog.txt 2009-08-25 20:20:59 UTC (rev 7518)
@@ -71,8 +71,8 @@
1 = No Team (Domination)
5 = Red Team
14 = Blue Team
+ 13 = Yellow Team
10 = Pink Team
- 13 = Yellow Team
label flags:
!! = primary sorting key
Modified: trunk/Docs/mapping.txt
===================================================================
--- trunk/Docs/mapping.txt 2009-08-25 20:05:49 UTC (rev 7517)
+++ trunk/Docs/mapping.txt 2009-08-25 20:20:59 UTC (rev 7518)
@@ -147,8 +147,9 @@
In order to get Domination working well in your map, you need to place dom_team
and dom_controlpoint entites. You *must* have at least 3 dom_team entities - 2
-minimum teams and one blank one (empty netname and no team). You can have up
-to 4 teams (5 dom_team entities).
+minimum teams and one blank one (empty netname and no team). You can have up to
+4 teams (5 dom_team entities), and remember: if you set 3 teams, the third team
+must be the yellow one, according to the team order.
Dom Team
--------
@@ -199,20 +200,18 @@
"model" "models/domination/dom_red.md3"
}
{
-"classname" "dom_team"
-"netname" "^6Pink Team"
-"cnt" "9"
+"netname" "^3Yellow Team"
+"cnt" "12"
"noise" ""
"noise1" "domination/claim.wav"
-"model" "models/domination/dom_pink.md3"
+"model" "models/domination/dom_yellow.md3"
}
{
-"classname" "dom_team"
-"netname" "^3Yellow Team"
-"cnt" "12"
+"netname" "^6Pink Team"
+"cnt" "9"
"noise" ""
"noise1" "domination/claim.wav"
-"model" "models/domination/dom_yellow.md3"
+"model" "models/domination/dom_pink.md3"
}
{
"classname" "dom_controlpoint"
@@ -253,7 +252,7 @@
As you can see in the example, there are 5 dom_team ents: one blank, Red, Blue,
-Pink and Yellow. Each control point has a different message (giving it a
+Yellow and Pink. Each control point has a different message (giving it a
special name), and the one in the hallways gives 3 frags every 5 seconds
instead of just one, making it more valuable.
Modified: trunk/Docs/scorelog.txt
===================================================================
--- trunk/Docs/scorelog.txt 2009-08-25 20:05:49 UTC (rev 7517)
+++ trunk/Docs/scorelog.txt 2009-08-25 20:20:59 UTC (rev 7518)
@@ -35,8 +35,8 @@
team colors:
Red Team = 5
Blue Team = 14
+ Yellow Team = 13
Pink Team = 10
- Yellow Team = 13
other team numbers may appear in free for all games
Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def 2009-08-25 20:05:49 UTC (rev 7517)
+++ trunk/data/scripts/entities.def 2009-08-25 20:20:59 UTC (rev 7518)
@@ -1628,8 +1628,8 @@
GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped)
*/
-/*QUAKED nexball_bluegoal (1 0 1) ?
-Pink goal. Defended by the pink team. Needs red, blue and pink goals on the map to work.
+/*QUAKED nexball_pinkgoal (1 0 1) ?
+Pink goal. Defended by the pink team. Needs red, blue and yellow goals on the map to work.
-------- KEYS --------
noise: sound played when a point is scored
-------- SPAWNFLAGS --------
Modified: trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
===================================================================
--- trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-08-25 20:05:49 UTC (rev 7517)
+++ trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-08-25 20:20:59 UTC (rev 7518)
@@ -1628,8 +1628,8 @@
GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped)
*/
-/*QUAKED nexball_bluegoal (1 0 1) ?
-Pink goal. Defended by the pink team. Needs red, blue and pink goals on the map to work.
+/*QUAKED nexball_pinkgoal (1 0 1) ?
+Pink goal. Defended by the pink team. Needs red, blue and yellow goals on the map to work.
-------- KEYS --------
noise: sound played when a point is scored
-------- SPAWNFLAGS --------
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