[nexuiz-commits] r7498 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Aug 23 10:37:52 EDT 2009
Author: mand1nga
Date: 2009-08-23 10:37:52 -0400 (Sun, 23 Aug 2009)
New Revision: 7498
Modified:
trunk/data/qcsrc/server/havocbot.qc
Log:
Fix compiler warnings
Modified: trunk/data/qcsrc/server/havocbot.qc
===================================================================
--- trunk/data/qcsrc/server/havocbot.qc 2009-08-23 13:54:12 UTC (rev 7497)
+++ trunk/data/qcsrc/server/havocbot.qc 2009-08-23 14:37:52 UTC (rev 7498)
@@ -876,7 +876,7 @@
if(i < cvar("g_balance_campingrifle_reloadtime") + 1)
return;
- local float w, s;
+ local float w;
local float rocket ; rocket =-1000;
local float nex ; nex =-1000;
local float hagar ; hagar =-1000;
@@ -888,13 +888,11 @@
local float campingrifle ; campingrifle =-1000;
local float laser ; laser =-1000;
local float minstanex ; minstanex =-1000;
- local float currentscore;
local float bestscore; bestscore = 0;
local float bestweapon; bestweapon=self.switchweapon;
local float distance; distance=bound(10,vlen(self.origin-self.enemy.origin)-200,10000);
local float maxdelaytime=0.5;
local float spreadpenalty=10;
- local float distancefromfloor;
// Should it do a weapon combo?
local float af, ct, combo_time, combo;
@@ -961,7 +959,9 @@
// TODO: This disabled code is not working well and got replaced by custom weapon priorities.
// However, this logic should be refactored and moved to weapons code so each new weapon can be
// evaluated dynamically by bots without updating the "ai" or config files. --mand1nga
+ float s, distancefromfloor, currentscore;
+
// Formula:
// (Damage/Sec * Weapon spefic change to get that damage)
// *(Time to get to target * weapon specfic hitchange bonus) / (in a time of maxdelaytime)
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