[nexuiz-commits] r7486 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Aug 21 09:04:20 EDT 2009


Author: div0
Date: 2009-08-21 09:04:20 -0400 (Fri, 21 Aug 2009)
New Revision: 7486

Modified:
   trunk/data/defaultNexuiz.cfg
Log:
add "see also cl_gunalign" to shootfrom* vars


Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-08-21 12:50:19 UTC (rev 7485)
+++ trunk/data/defaultNexuiz.cfg	2009-08-21 13:04:20 UTC (rev 7486)
@@ -429,9 +429,9 @@
 seta g_spawnshieldtime 0 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
 seta g_antilag 2	"AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
-set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too"
-set g_shootfromeye 0 "shots are fired from your eye/crosshair"
-set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon"
+set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
+set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
+set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default)"



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