[nexuiz-commits] r7480 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Aug 20 16:02:47 EDT 2009
Author: fruitiex
Date: 2009-08-20 16:02:45 -0400 (Thu, 20 Aug 2009)
New Revision: 7480
Modified:
trunk/data/defaultNexuiz.cfg
Log:
correct 3 timeout cvar descriptions
Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg 2009-08-20 19:54:13 UTC (rev 7479)
+++ trunk/data/defaultNexuiz.cfg 2009-08-20 20:02:45 UTC (rev 7480)
@@ -276,7 +276,7 @@
//tournament mod
set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
-set g_warmup_allow_timeout 0 "if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage"
+set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
set g_warmup_start_health 250 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
@@ -296,8 +296,8 @@
set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
-set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was calledbefore it starts, in seconds"
-set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the resumegame command"
+set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
+set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
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