[nexuiz-commits] r7310 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Aug 3 14:40:48 EDT 2009


Author: div0
Date: 2009-08-03 14:40:48 -0400 (Mon, 03 Aug 2009)
New Revision: 7310

Modified:
   trunk/data/tooltips.db
Log:
MOAR TOOLTIPZ


Modified: trunk/data/tooltips.db
===================================================================
--- trunk/data/tooltips.db	2009-08-03 18:33:13 UTC (rev 7309)
+++ trunk/data/tooltips.db	2009-08-03 18:40:48 UTC (rev 7310)
@@ -151,6 +151,8 @@
 \r_coronas_occlusionquery\Fade coronas according to visibility (default: enabled)
 \r_bloom\Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled)
 \r_hdr\Higher quality version of bloom, which has a huge impact on performance. (default: disabled)
+\r_motionblur\Motion blur strength from 0.0 to 1.0 - 0.7 recommended
+\r_damageblur\Amount of motionblur when hurt - 0.5 recommended
 
 \NexuizSettingsDialog/Audio\Audio settings
 \bgmvolume\-
@@ -198,8 +200,13 @@
 \cl_teamradar_rotation\-
 \cl_teamradar_scale\-
 \cl_teamradar_foreground_alpha\-
-\cl_teamradar_background_alpha\-
-\cl_hidewaypoints\-
-\cl_shownames\-
+\cl_teamradar_background_alpha\Opacity value of the radar background
+\sbar_alpha_bg\Opacity value of the HUD background
+\sbar_color_bg_r\Red color component of the HUD background
+\sbar_color_bg_g\Green color component of the HUD background
+\sbar_color_bg_b\Blue color component of the HUD background
+\sbar_color_bg_team\Team color saturation of the HUD background
+\cl_hidewaypoints\Show various gametype specific waypoints
+\cl_shownames\Show the name of the player you are aiming at
 
 \crosshair_hittest\None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy



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