[nexuiz-commits] r6569 - in trunk: data data/qcsrc/server misc/netradiant-NexuizPack/nexuiz.game/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Apr 22 14:00:09 EDT 2009


Author: mrbougo
Date: 2009-04-22 14:00:06 -0400 (Wed, 22 Apr 2009)
New Revision: 6569

Modified:
   trunk/data/defaultNexuiz.cfg
   trunk/data/qcsrc/server/constants.qh
   trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
Log:
Forgot to update cvar counts and merge entities.def :p

Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-04-22 17:52:53 UTC (rev 6568)
+++ trunk/data/defaultNexuiz.cfg	2009-04-22 18:00:06 UTC (rev 6569)
@@ -24,7 +24,7 @@
 seta g_configversion 0	"Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1  Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
 
 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
-set cvar_check_default cfaa3e6ce44a23e5563db2d3ee7c53e4
+set cvar_check_default dbe0a62fd00f815592a25cea67fc6156
 
 // Nexuiz version (formatted for machines)
 // used to determine if a client version is compatible

Modified: trunk/data/qcsrc/server/constants.qh
===================================================================
--- trunk/data/qcsrc/server/constants.qh	2009-04-22 17:52:53 UTC (rev 6568)
+++ trunk/data/qcsrc/server/constants.qh	2009-04-22 18:00:06 UTC (rev 6569)
@@ -1,4 +1,4 @@
-string CVAR_CHECK_DEFAULT = "cfaa3e6ce44a23e5563db2d3ee7c53e4";
+string CVAR_CHECK_DEFAULT = "dbe0a62fd00f815592a25cea67fc6156";
 string CVAR_CHECK_WEAPONS = "00219e78f5d78d7d8a1600c4f4c73aa5";
 
 float	FALSE					= 0;

Modified: trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
===================================================================
--- trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def	2009-04-22 17:52:53 UTC (rev 6568)
+++ trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def	2009-04-22 18:00:06 UTC (rev 6569)
@@ -1550,6 +1550,57 @@
 targetname: name that identifies this entity so it can be triggered
 */
 
+/*QUAKED ball_redgoal (1 0 0) ?
+"Red" goal. Defended by blue team, the red team tries to put the ball in there.
+-------- KEYS --------
+noise: sound played when a point is scored
+-------- SPAWNFLAGS --------
+GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped)
+*/
+
+/*QUAKED ball_bluegoal (0 0 1) ?
+"Blue" goal. Defended by red team, the blue team tries to put the ball in there.
+-------- KEYS --------
+noise: sound played when a point is scored
+-------- SPAWNFLAGS --------
+GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped)
+*/
+
+/*QUAKED ball_fault (0.6 0.1 0) ?
+This acts as a goal that always gives points to the opposing team.
+-------- KEYS --------
+noise: sound played when a point is scored
+-------- SPAWNFLAGS --------
+GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped)
+*/
+
+/*QUAKED ball_bound (0.1 0.6 0) ?
+When the ball touches this, it is returned.
+-------- KEYS --------
+noise: sound played when a point is scored
+-------- SPAWNFLAGS --------
+GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped)
+*/
+
+/*QUAKED ball_football (.9 .9 .9) (-16 -16 -16) (16 16 16)
+The soccer type Nexball.
+-------- KEYS --------
+model: set this if you want to use your own model
+scale: if you're using your own model, change this to scale it to 32*32*32
+noise: played when the ball bounces
+noise1: played when the ball is dropped on the map
+*/
+
+/*QUAKED ball_basketball (.5 .2 0) (-16 -16 -16) (16 16 16)
+The basket ball type Nexball.
+-------- KEYS --------
+model: set this if you want to use your own model
+scale: if you're using your own model, change this to scale it to 32*32*32
+noise: played when the ball bounces
+noise1: played when the ball is dropped on the map
+noise2: played when the ball is stolen from the enemy
+*/
+
 /*QUAKED item_fuel (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
 Jetpack fuel
 -------- KEYS --------



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