[nexuiz-commits] r6551 - trunk/data/qcsrc/menu/nexuiz
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Apr 21 12:56:17 EDT 2009
Author: div0
Date: 2009-04-21 12:56:17 -0400 (Tue, 21 Apr 2009)
New Revision: 6551
Modified:
trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c
Log:
experiment: two rows of game type buttons
Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c 2009-04-21 16:38:44 UTC (rev 6550)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c 2009-04-21 16:56:17 UTC (rev 6551)
@@ -31,34 +31,31 @@
float n;
me.TR(me);
- n = 10 + 1 * !!cvar("developer");
- // NOTE: not using ?: due to fteqcc bug
- // this actually means: cvar("developer") ? 10 : 9
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
+ n = 5;
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
e0 = e;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
if(e.checked) e0 = NULL;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
if(e.checked) e0 = NULL;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
if(e.checked) e0 = NULL;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Rune"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
if(e.checked) e0 = NULL;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Dom"));
+ me.TR(me);
+ n = 6;
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
if(e.checked) e0 = NULL;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
if(e.checked) e0 = NULL;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
if(e.checked) e0 = NULL;
- if(cvar("developer"))
- {
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
- if(e.checked) e0 = NULL;
- }
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
if(e.checked) e0 = NULL;
- me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
if(e.checked) e0 = NULL;
+ me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
+ if(e.checked) e0 = NULL;
if(e0)
{
//print("NO CHECK\n");
@@ -66,7 +63,6 @@
}
me.TR(me);
me.TR(me);
- me.TR(me);
me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
me.TR(me);
me.TD(me, me.rows - 7, 3, e = makeNexuizMapList());
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