[nexuiz-commits] r6551 - trunk/data/qcsrc/menu/nexuiz

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Apr 21 12:56:17 EDT 2009


Author: div0
Date: 2009-04-21 12:56:17 -0400 (Tue, 21 Apr 2009)
New Revision: 6551

Modified:
   trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c
Log:
experiment: two rows of game type buttons


Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c	2009-04-21 16:38:44 UTC (rev 6550)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c	2009-04-21 16:56:17 UTC (rev 6551)
@@ -31,34 +31,31 @@
 	float n;
 
 	me.TR(me);
-		n = 10 + 1 * !!cvar("developer");
-		// NOTE: not using ?: due to fteqcc bug
-		// this actually means: cvar("developer") ? 10 : 9
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
+		n = 5;
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
 			e0 = e;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
 			if(e.checked) e0 = NULL;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
 			if(e.checked) e0 = NULL;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
 			if(e.checked) e0 = NULL;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Rune"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
 			if(e.checked) e0 = NULL;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Dom"));
+	me.TR(me);
+		n = 6;
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
 			if(e.checked) e0 = NULL;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
 			if(e.checked) e0 = NULL;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
 			if(e.checked) e0 = NULL;
-		if(cvar("developer"))
-		{
-			me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
-				if(e.checked) e0 = NULL;
-		}
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
 			if(e.checked) e0 = NULL;
-		me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
 			if(e.checked) e0 = NULL;
+		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
+			if(e.checked) e0 = NULL;
 		if(e0)
 		{
 			//print("NO CHECK\n");
@@ -66,7 +63,6 @@
 		}
 	me.TR(me);
 	me.TR(me);
-	me.TR(me);
 		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
 	me.TR(me);
 		me.TD(me, me.rows - 7, 3, e = makeNexuizMapList());



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