[nexuiz-commits] r6483 - trunk/data/qcsrc/menu/nexuiz

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Apr 14 08:09:35 EDT 2009


Author: div0
Date: 2009-04-14 08:09:34 -0400 (Tue, 14 Apr 2009)
New Revision: 6483

Modified:
   trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
Log:
rearrange weapon mutator menu items


Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c	2009-04-14 11:48:50 UTC (rev 6482)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c	2009-04-14 12:09:34 UTC (rev 6483)
@@ -159,32 +159,22 @@
 	float i, j;
 	string str, hstr;
 	me.TR(me);
-		me.TD(me, 1, 2, makeNexuizTextLabel(0, "Game mutators:"));
+		me.TD(me, 1, 2, makeNexuizTextLabel(0, "Gameplay mutators:"));
 	me.TR(me);
 		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_cloaked", "Cloaked"));
 	me.TR(me);
 		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_footsteps", "Footsteps"));
 	me.TR(me);
-		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_grappling_hook", "Grappling hook"));
-	me.TR(me);
-		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_laserguided_missile", "Laser guided missiles"));
-	me.TR(me);
 		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_midair", "Midair"));
 	me.TR(me);
 		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_vampire", "Vampire"));
 	me.TR(me);
-		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_pinata", "Pinata"));
-	me.TR(me);
-		me.TD(me, 1, 2, e = makeNexuizCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));
-	me.TR(me);
 		s = makeNexuizSlider(10, 50, 1, "g_bloodloss");
 		me.TD(me, 1, 2, e = makeNexuizSliderCheckBox(0, 1, s, "Blood loss"));
 	me.TR(me);
 		me.TDempty(me, 0.2);
 		me.TD(me, 1, 1.8, s);
 	me.TR(me);
-		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_jetpack", "Jet pack"));
-	me.TR(me);
 		s = makeNexuizSlider(80, 400, 8, "sv_gravity");
 			s.valueDigits = 0;
 			s.valueDisplayMultiplier = 0.125; // show gravity in percent
@@ -193,6 +183,20 @@
 	me.TR(me);
 		me.TDempty(me, 0.2);
 		me.TD(me, 1, 1.8, s);
+	me.TR(me);
+	me.TR(me);
+		me.TD(me, 1, 2, makeNexuizTextLabel(0, "Weapon & item mutators:"));
+	me.TR(me);
+		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_grappling_hook", "Grappling hook"));
+	me.TR(me);
+		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_jetpack", "Jet pack"));
+	me.TR(me);
+		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_laserguided_missile", "Laser guided missiles"));
+	me.TR(me);
+		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_pinata", "Pinata"));
+	me.TR(me);
+		me.TD(me, 1, 2, e = makeNexuizCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));
+	me.TR(me);
 
 	me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
 		me.TD(me, 1, 4, makeNexuizTextLabel(0, "Weapon arenas:"));



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