[nexuiz-commits] r6483 - trunk/data/qcsrc/menu/nexuiz
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Apr 14 08:09:35 EDT 2009
Author: div0
Date: 2009-04-14 08:09:34 -0400 (Tue, 14 Apr 2009)
New Revision: 6483
Modified:
trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
Log:
rearrange weapon mutator menu items
Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c 2009-04-14 11:48:50 UTC (rev 6482)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c 2009-04-14 12:09:34 UTC (rev 6483)
@@ -159,32 +159,22 @@
float i, j;
string str, hstr;
me.TR(me);
- me.TD(me, 1, 2, makeNexuizTextLabel(0, "Game mutators:"));
+ me.TD(me, 1, 2, makeNexuizTextLabel(0, "Gameplay mutators:"));
me.TR(me);
me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_cloaked", "Cloaked"));
me.TR(me);
me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_footsteps", "Footsteps"));
me.TR(me);
- me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_grappling_hook", "Grappling hook"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_laserguided_missile", "Laser guided missiles"));
- me.TR(me);
me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_midair", "Midair"));
me.TR(me);
me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_vampire", "Vampire"));
me.TR(me);
- me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_pinata", "Pinata"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeNexuizCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));
- me.TR(me);
s = makeNexuizSlider(10, 50, 1, "g_bloodloss");
me.TD(me, 1, 2, e = makeNexuizSliderCheckBox(0, 1, s, "Blood loss"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, s);
me.TR(me);
- me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_jetpack", "Jet pack"));
- me.TR(me);
s = makeNexuizSlider(80, 400, 8, "sv_gravity");
s.valueDigits = 0;
s.valueDisplayMultiplier = 0.125; // show gravity in percent
@@ -193,6 +183,20 @@
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, s);
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 2, makeNexuizTextLabel(0, "Weapon & item mutators:"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_grappling_hook", "Grappling hook"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_jetpack", "Jet pack"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_laserguided_missile", "Laser guided missiles"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_pinata", "Pinata"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeNexuizCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));
+ me.TR(me);
me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 4, makeNexuizTextLabel(0, "Weapon arenas:"));
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