[nexuiz-commits] r6427 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Apr 4 17:57:13 EDT 2009
Author: mand1nga
Date: 2009-04-04 17:57:13 -0400 (Sat, 04 Apr 2009)
New Revision: 6427
Modified:
trunk/data/qcsrc/server/havocbot.qc
Log:
Don't default to laser when there is no enemy at sight
If no weapon was chosen previously use the first available
Modified: trunk/data/qcsrc/server/havocbot.qc
===================================================================
--- trunk/data/qcsrc/server/havocbot.qc 2009-04-04 21:37:41 UTC (rev 6426)
+++ trunk/data/qcsrc/server/havocbot.qc 2009-04-04 21:57:13 UTC (rev 6427)
@@ -744,14 +744,8 @@
// TODO: clean this up by moving it to weapon code
if(self.enemy.classname!="player")
{
- // If there aren't enemies at sight use the laser (like most players)
- if(client_hasweapon(self, WEP_LASER, TRUE, FALSE))
- {
- self.switchweapon = WEP_LASER;
- return;
- }
-
- // Otherwise get the first available weapon
+ // If no weapon was chosen get the first available weapon
+ if(self.weapon==0)
for(i=WEP_LASER + 1; i < WEP_COUNT ; ++i)
{
if(client_hasweapon(self, i, TRUE, FALSE))
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