r4494 - in trunk/data: . particles

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Sep 25 06:33:28 EDT 2008


Author: morphed
Date: 2008-09-25 06:33:26 -0400 (Thu, 25 Sep 2008)
New Revision: 4494

Modified:
   trunk/data/effectinfo.txt
   trunk/data/particles/particlefont.tga
Log:
lots of new particle fx, explosions, blood, shotgun/mg gun impact, electo impact, nexgun beam and much more, too much to write them all here

Modified: trunk/data/effectinfo.txt
===================================================================
--- trunk/data/effectinfo.txt	2008-09-25 07:05:42 UTC (rev 4493)
+++ trunk/data/effectinfo.txt	2008-09-25 10:33:26 UTC (rev 4494)
@@ -951,7 +951,6 @@
 //lightcolor 0.4 0.9 0.9
 
 
-
 // flare particle and light
 effect item_respawn
 countabsolute 1
@@ -1054,17 +1053,20 @@
 lightradius 200
 lightradiusfade 2000
 lightcolor 2 1.5 0.2
+sizeincrease 12
+velocitymultiplier 0.05
 effect shotgun_muzzleflash
 count 10
 type spark
 tex 40 40
-color 0xFFFDD9 0xFFFDD9
+color 0xFFFDD9 0xff5a00
 size 2 2
 alpha 0 128 1024
 originjitter 1 1 1
-velocityjitter 200 200 200
-velocitymultiplier 0.5
-airfriction 12
+velocityjitter 444 444 444
+velocitymultiplier 1.7
+gravity 0.3
+airfriction 5
 
 
 
@@ -1084,24 +1086,25 @@
 effect shotgun_impact
 count 5
 type smoke
-tex 48 55
-color 0xFFFFFF 0xFFFFFF
+tex 0 8
+color 0xFFFFFF 0xA37443
 size 7 7
 alpha 0 64 32
 originjitter 1 1 1
 airfriction 7
 liquidfriction 16
-velocityjitter 85 85 85
-sizeincrease 3
+velocityjitter 100 100 100
+sizeincrease 12
+velocitymultiplier 0.25
 // dust/smoke staying at the impact
 effect shotgun_impact
 count 1
 type smoke
-tex 48 55
+tex 0 8
 color 0xFFFFFF 0xFFFFFF
-size 7 7
+size 17 17
 alpha 64 64 32
-sizeincrease 3
+sizeincrease 4
 // sparks
 effect shotgun_impact
 notunderwater
@@ -1122,17 +1125,18 @@
 
 effect uzi_muzzleflash
 count 2
-type smoke
+type static
 color 0x202020 0x404040
 tex 0 8
 size 5 5
 alpha 256 256 512
 originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
+velocityjitter 1 1 1
+velocitymultiplier 0.03
 lightradius 200
 lightradiusfade 2000
 lightcolor 2 1.5 0.2
+gravity -0.1
 effect uzi_muzzleflash
 count 20
 type spark
@@ -1144,9 +1148,18 @@
 velocityjitter 300 300 300
 velocitymultiplier 0.5
 airfriction 12
+/*
+// explosion
+effect uzi_muzzleflash
+count 3
+type smoke
+tex 48 55
+size 20 5
+alpha 255 255 2024
+color 0xFF9600 0x0090ff
+*/
 
 
-
 // decal
 effect machinegun_impact
 countabsolute 1
@@ -1162,24 +1175,25 @@
 effect machinegun_impact
 count 5
 type smoke
-tex 48 55
-color 0xFFFFFF 0xFFFFFF
+tex 0 8
+color 0xFFFFFF 0xA37443
 size 7 7
 alpha 0 64 32
 originjitter 1 1 1
 airfriction 7
 liquidfriction 16
-velocityjitter 85 85 85
-sizeincrease 3
+velocityjitter 100 100 100
+sizeincrease 12
+velocitymultiplier 0.25
 // dust/smoke staying at the impact
 effect machinegun_impact
 count 1
 type smoke
-tex 48 55
+tex 0 8
 color 0xFFFFFF 0xFFFFFF
-size 7 7
+size 17 17
 alpha 64 64 32
-sizeincrease 3
+sizeincrease 4
 // sparks
 effect machinegun_impact
 notunderwater
@@ -1187,7 +1201,7 @@
 type spark
 tex 40 40
 color 0xFDFFD9 0xFDFFD9
-size 0.6 0.6
+size 0.3 0.3
 alpha 256 256 768
 gravity 1
 bounce 1
@@ -1230,12 +1244,27 @@
 // smoke
 effect TR_GRENADE
 notunderwater
-trailspacing 3
-type smoke
-color 0x303030 0x606060
+trailspacing 5
+type alphastatic
+color 0x303030 0x000000
 tex 0 8
 size 3 3
-alpha 64 64 64
+bounce 1
+sizeincrease 11
+alpha 100 200 400
+originjitter 2 2 2
+velocityjitter 3 3 3
+velocitymultiplier -0.02
+gravity -0.11
+//marker
+effect TR_GRENADE
+type alphastatic
+color 0xFF0000 0xFF0000
+tex 62 62
+size 1 1 
+sizeincrease -0.1
+trailspacing 1
+alpha 256 256 720
 // bubbles
 effect TR_GRENADE
 underwater
@@ -1263,28 +1292,49 @@
 lightradius 250
 lightradiusfade 400
 lightcolor 8 4 1
-// flare effect
+// fire effect which expands then slows
 effect grenade_explode
-countabsolute 1
+notunderwater
+count 80
 type static
-tex 35 37
-color 0x404040 0x404040
-size 48 48
-alpha 192 192 64
-// fire effect which expands then slows
+tex 48 55
+color 0xe03f00 0x5e0000
+size 16 26
+sizeincrease 20
+alpha 128 228 356
+bounce 4.5
+airfriction 8
+liquidfriction 8
+originjitter 8 8 8
+velocityjitter 256 256 256
+// fire effect which make brigt dot inside
 effect grenade_explode
 notunderwater
-count 128
+count 30
 type static
 tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
-bounce 1.5
-airfriction 4
-liquidfriction 4
+color 0xe03f00 0xffdf92
+size 6 16
+sizeincrease 40
+alpha 228 328 756
+bounce 1
+airfriction 8
+liquidfriction 8
 originjitter 8 8 8
 velocityjitter 256 256 256
+// smoke
+effect grenade_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 20
+size 20 40
+sizeincrease 34
+alpha 500 600 556
+velocityjitter 256 256 256
+airfriction 5
+color 0x000000 0x111111
+bounce 6
 // underwater bubbles
 effect grenade_explode
 underwater
@@ -1302,10 +1352,11 @@
 // bouncing sparks
 effect grenade_explode
 notunderwater
-count 32
+count 16
 type spark
 color 0x903010 0xFFD030
 size 2 2
+tex 40 40
 alpha 256 256 384
 gravity 1
 airfriction 0.2
@@ -1332,7 +1383,7 @@
 effect electro_muzzleflash
 count 30
 type spark
-tex 41 41
+tex 31 31
 color 0xD9FDFF 0xD9FDFF
 size 3 3
 alpha 0 128 1024
@@ -1346,12 +1397,13 @@
 // electro trail
 // glowing vapor trail
 effect TR_NEXUIZPLASMA
-trailspacing 4
+trailspacing 2
 type static
 color 0x283880 0x283880
-size 4 4
-alpha 256 256 768
-velocityjitter 16 16 16
+size 3 3
+tex 62 62
+alpha 256 256 968
+//velocityjitter 16 16 16
 lightradius 90
 lighttime 0
 lightcolor 1.5 3 6
@@ -1360,17 +1412,17 @@
 effect TR_NEXUIZPLASMA
 trailspacing 6
 count 3
-type spark
-tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 2 2
+type snow
+tex 42 42
+color 0x629dff 0x0018ff
+size 2 4
+sizeincrease -20
 alpha 444 512 1866
-gravity 1
 bounce 1
 velocityoffset 0 0 15
 airfriction 12
 originjitter 1 1 1
-velocityjitter 200 200 200
+velocityjitter 50 50 50
 
 
 
@@ -1391,30 +1443,34 @@
 type static
 tex 38 38
 color 0x80C0FF 0x80C0FF
-size 32 32
+size 12 32
 alpha 256 256 512
 // cloud of bouncing sparks
 effect electro_impact
-count 128
-type spark
-tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 16 16
+count 60
+type smoke
+tex 42 42
+color 0x629dff 0x0018ff
+size 36 36
+sizeincrease -50
 alpha 256 256 1024
 bounce 2
-//airfriction 2
+gravity -0.3
+airfriction 6
 originjitter 1 1 1
 velocityjitter 512 512 512
 // inner cloud of smoke
 effect electro_impact
-count 16
+count 60
 type smoke
-color 0x202020 0x404040
+color 0x629dff 0x0018ff
 tex 0 8
-size 24 24
-alpha 256 256 512
+size 20 24
+sizeincrease 50
+alpha 200 256 512
+airfriction 30
 originjitter 20 20 20
-velocityjitter 32 32 32
+velocityjitter 320 320 320
 
 // decal
 effect electro_ballexplode
@@ -1640,11 +1696,11 @@
 effect nex_beam
 trailspacing 6
 color 0x5080A0 0x5080A0
-size 4 4
-tex 48 55
+size 1 1
+tex 0 8
 alpha 32 64 32
 airfriction 9
-sizeincrease 4
+sizeincrease 8
 velocityjitter 64 64 64
 type static
 // nex beam: bright core
@@ -1655,6 +1711,16 @@
 //tex 48 55
 alpha 256 256 1280
 type static
+//sparks
+effect nex_beam
+trailspacing 8
+color 0x1680A0 0x1680A0
+size 1 1
+tex 63 63
+alpha 64 128 80
+airfriction 5
+gravity -0.01
+type snow
 
 // nex impact
 // decal
@@ -1668,6 +1734,16 @@
 lightradius 200
 lightradiusfade 250
 lightcolor 4 6 8
+// shockwave
+effect nex_impact
+countabsolute 1
+type static
+tex 34 34
+size 16 16
+alpha 100 100 300
+sizeincrease 200
+
+
 // flare effect
 effect nex_impact
 countabsolute 1
@@ -1763,34 +1839,57 @@
 countabsolute 1
 type decal
 tex 8 16
-size 48 48
+size 28 38
 alpha 256 256 0
 originjitter 40 40 40
 lightradius 250
 lightradiusfade 400
 lightcolor 8 4 1
-// flare effect
+// fire effect which make bright dot inside
 effect hagar_explode
-countabsolute 1
-type static
-tex 35 37
-color 0x404040 0x404040
-size 48 48
-alpha 192 192 64
+notunderwater
+count 12
+type smoke
+tex 48 55
+color 0xffe955 0xff5a00
+size 16 26
+sizeincrease 5
+alpha 128 256 456
+bounce 1.5
+airfriction 8
+liquidfriction 8
+originjitter 8 8 8
+velocityjitter 156 156 156
 // fire effect which expands then slows
 effect hagar_explode
 notunderwater
-count 128
+count 24
 type static
 tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
+color 0x8f0d00 0xff5a00
+size 20 26
+sizeincrease 15
+alpha 128 256 456
 bounce 1.5
-airfriction 4
-liquidfriction 4
+airfriction 12
+liquidfriction 8
 originjitter 8 8 8
 velocityjitter 256 256 256
+
+// smoke
+effect hagar_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 20
+size 20 40
+sizeincrease 20
+alpha 500 600 556
+velocityjitter 244 244 244
+airfriction 5
+color 0x000000 0x111111
+bounce 2
+
 // underwater bubbles
 effect hagar_explode
 underwater
@@ -1808,10 +1907,11 @@
 // bouncing sparks
 effect hagar_explode
 notunderwater
-count 32
+count 16
 type spark
 color 0x903010 0xFFD030
 size 2 2
+tex 40 40
 alpha 256 256 384
 gravity 1
 airfriction 0.2
@@ -1823,16 +1923,17 @@
 
 
 effect rocketlauncher_muzzleflash
-count 5
+count 20
 type smoke
 color 0x202020 0x404040
 tex 0 8
-size 5 5
+size 1 1
+sizeincrease 20
 alpha 256 256 256
-airfriction 6
+airfriction 2
 originjitter 1.5 1.5 1.5
 velocityjitter 40 40 40
-velocitymultiplier 0.03
+velocitymultiplier -0.13
 //lightradius 200
 //lightradiusfade 2000
 //lightcolor 2 1.5 0.2
@@ -1853,27 +1954,34 @@
 // rocket trail
 // smoke
 effect TR_ROCKET
-trailspacing 6
-type smoke
-color 0x303030 0x606060
+trailspacing 5
+type alphastatic
+color 0x303030 0x000000
 tex 0 8
-size 7 7
-alpha 32 32 32
+size 1 4
+bounce 1
+sizeincrease 11
+alpha 200 300 200
 lightradius 150
 lighttime 0
 lightcolor 6 3 1
+originjitter 2 2 2
+velocityjitter 3 3 3
+velocitymultiplier -0.02
+//gravity -0.11
 // fire
 effect TR_ROCKET
 notunderwater
-trailspacing 6
+trailspacing 2
 type static
-color 0x805010 0xFFA020
-tex 0 8
-size 6 6
-alpha 144 144 288
+color 0xffdf72 0x811200
+tex 48 55
+size 7 7
+sizeincrease -30
+alpha 100 144 588
 airfriction 8
 velocityjitter 32 32 32
-velocitymultiplier -0.5
+velocitymultiplier -1.5
 // bubbles
 effect TR_ROCKET
 underwater
@@ -1893,18 +2001,16 @@
 type spark
 tex 40 40
 color 0xFFFDD9 0xFFFDD9
-size 2 2
+size 1 1
 alpha 444 512 1866
-gravity 1
+//gravity 1
 bounce 1
-velocityoffset 0 0 15
-airfriction 12
+//velocityoffset 0 0 15
+airfriction 5
 originjitter 1 1 1
-velocityjitter 200 200 200
-velocitymultiplier -0.5
+velocityjitter 100 100 100
+velocitymultiplier -0.31
 
-
-
 // rocket explosion (bigger than mortar and hagar)
 // decal
 effect rocket_explode
@@ -1915,30 +2021,51 @@
 alpha 256 256 0
 originjitter 40 40 40
 lightradius 400
-lightradiusfade 400
+lightradiusfade 750
 lightcolor 8 4 1
-// flare effect
-effect rocket_explode
-countabsolute 1
-type static
-tex 35 37
-color 0x404040 0x404040
-size 72 72
-alpha 192 192 64
 // fire effect
 effect rocket_explode
 notunderwater
-count 256
+count 64
 type static
 tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
+color 0x8f0d00 0xff5a00
+size 33 44
+sizeincrease 45
+alpha 200 256 512
 bounce 1.5
-airfriction 4
-liquidfriction 4
+airfriction 8
+liquidfriction 8
 originjitter 8 8 8
 velocityjitter 512 512 512
+// fire effect 2
+effect rocket_explode
+notunderwater
+count 28
+type smoke
+tex 48 55
+color 0x8f0d00 0xfffde4
+size 33 44
+sizeincrease 45
+alpha 200 256 612
+bounce 1.5
+airfriction 19
+liquidfriction 19
+originjitter 8 8 8
+velocityjitter 812 812 812
+// smoke
+effect rocket_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 64
+size 20 40
+sizeincrease 44
+alpha 400 500 456
+velocityjitter 444 444 444
+airfriction 5
+color 0x000000 0x111111
+bounce 2
 // underwater bubbles
 effect rocket_explode
 underwater
@@ -1956,17 +2083,20 @@
 // bouncing sparks
 effect rocket_explode
 notunderwater
-count 128
+count 64
 type spark
+tex 40 40
 color 0x903010 0xFFD030
 size 2 2
-alpha 256 256 384
+sizeincrease 5
+alpha 44 256 384
 gravity 1
-airfriction 0.2
+airfriction -1
 bounce 1.5
 liquidfriction 0.8
 velocityoffset 0 0 80
-velocityjitter 384 384 384
+originjitter 16 16 16
+velocityjitter 284 284 384
 
 
 
@@ -2237,57 +2367,6 @@
 alpha 256 256 1024
 velocityjitter 256 256 256
 
-// Zero-violence effects
-
-// impact effect indicating damage
-effect damage_hit
-count 1
-type static
-color 0x20FF30 0x80FFC0
-size 1 1
-alpha 256 256 256
-gravity -0.4
-bounce 1.5
-airfriction 8
-liquidfriction 16
-//velocityoffset 0 0 120
-velocityjitter 16 16 16
-
-// effect for removing player model
-// "teleport"
-effect damage_dissolve
-count 96
-type static
-color 0x66FF66 0xFFFFFF
-size 10 10
-alpha 64 128 128
-airfriction 1
-liquidfriction 4
-originoffset 0 0 28
-originjitter 16 16 28
-velocityjitter 0 0 256
-// flare
-effect damage_dissolve
-countabsolute 1
-type static
-tex 38 38
-color 0x00FF00 0x99FF99
-size 32 32
-alpha 256 256 196
-// large sparks
-effect damage_dissolve
-count 20
-type static
-color 0x00FF00 0x99FF99
-size 16 16
-alpha 256 256 256
-//gravity 1
-bounce 1.5
-airfriction 4
-liquidfriction 16
-//velocityoffset 0 0 120
-velocityjitter 512 512 512
-
 // decal
 effect laser_deadly
 countabsolute 1
@@ -2325,3 +2404,49 @@
 originjitter 1 1 1
 velocityjitter 100 100 100
 velocitymultiplier 100
+
+
+//torch
+//fire
+effect torch_small
+//notunderwater
+count 16
+type smoke
+tex 48 55
+size 1 11
+alpha 200 256 512
+gravity -0.5
+color 0x8f0d00 0xff5a00
+//bounce 1
+sizeincrease -1
+originjitter 5 5 5
+velocityjitter 1 1 50
+// smoke
+effect torch_small
+type alphastatic
+count 8
+tex 0 8
+size 5 10
+sizeincrease 5
+alpha 200 256 200
+color 0x000000 0x111111
+gravity -0.3
+originjitter 3 3 3
+velocityjitter 11 11 50
+//bounce 1
+
+//fountain01
+effect fountain01
+count 32
+tex 0 8
+size 10 15
+alpha 0 100 100
+gravity 0.6
+bounce 1
+sizeincrease 20
+type snow
+bounce 1
+originjitter 5 5 5
+velocityjitter 81 81 150
+color 0x7cbaff 0xcfd1ff
+velocitymultiplier 2

Modified: trunk/data/particles/particlefont.tga
===================================================================
(Binary files differ)




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