r4494 - in trunk/data: . particles
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Sep 25 06:33:28 EDT 2008
Author: morphed
Date: 2008-09-25 06:33:26 -0400 (Thu, 25 Sep 2008)
New Revision: 4494
Modified:
trunk/data/effectinfo.txt
trunk/data/particles/particlefont.tga
Log:
lots of new particle fx, explosions, blood, shotgun/mg gun impact, electo impact, nexgun beam and much more, too much to write them all here
Modified: trunk/data/effectinfo.txt
===================================================================
--- trunk/data/effectinfo.txt 2008-09-25 07:05:42 UTC (rev 4493)
+++ trunk/data/effectinfo.txt 2008-09-25 10:33:26 UTC (rev 4494)
@@ -951,7 +951,6 @@
//lightcolor 0.4 0.9 0.9
-
// flare particle and light
effect item_respawn
countabsolute 1
@@ -1054,17 +1053,20 @@
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
+sizeincrease 12
+velocitymultiplier 0.05
effect shotgun_muzzleflash
count 10
type spark
tex 40 40
-color 0xFFFDD9 0xFFFDD9
+color 0xFFFDD9 0xff5a00
size 2 2
alpha 0 128 1024
originjitter 1 1 1
-velocityjitter 200 200 200
-velocitymultiplier 0.5
-airfriction 12
+velocityjitter 444 444 444
+velocitymultiplier 1.7
+gravity 0.3
+airfriction 5
@@ -1084,24 +1086,25 @@
effect shotgun_impact
count 5
type smoke
-tex 48 55
-color 0xFFFFFF 0xFFFFFF
+tex 0 8
+color 0xFFFFFF 0xA37443
size 7 7
alpha 0 64 32
originjitter 1 1 1
airfriction 7
liquidfriction 16
-velocityjitter 85 85 85
-sizeincrease 3
+velocityjitter 100 100 100
+sizeincrease 12
+velocitymultiplier 0.25
// dust/smoke staying at the impact
effect shotgun_impact
count 1
type smoke
-tex 48 55
+tex 0 8
color 0xFFFFFF 0xFFFFFF
-size 7 7
+size 17 17
alpha 64 64 32
-sizeincrease 3
+sizeincrease 4
// sparks
effect shotgun_impact
notunderwater
@@ -1122,17 +1125,18 @@
effect uzi_muzzleflash
count 2
-type smoke
+type static
color 0x202020 0x404040
tex 0 8
size 5 5
alpha 256 256 512
originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
+velocityjitter 1 1 1
+velocitymultiplier 0.03
lightradius 200
lightradiusfade 2000
lightcolor 2 1.5 0.2
+gravity -0.1
effect uzi_muzzleflash
count 20
type spark
@@ -1144,9 +1148,18 @@
velocityjitter 300 300 300
velocitymultiplier 0.5
airfriction 12
+/*
+// explosion
+effect uzi_muzzleflash
+count 3
+type smoke
+tex 48 55
+size 20 5
+alpha 255 255 2024
+color 0xFF9600 0x0090ff
+*/
-
// decal
effect machinegun_impact
countabsolute 1
@@ -1162,24 +1175,25 @@
effect machinegun_impact
count 5
type smoke
-tex 48 55
-color 0xFFFFFF 0xFFFFFF
+tex 0 8
+color 0xFFFFFF 0xA37443
size 7 7
alpha 0 64 32
originjitter 1 1 1
airfriction 7
liquidfriction 16
-velocityjitter 85 85 85
-sizeincrease 3
+velocityjitter 100 100 100
+sizeincrease 12
+velocitymultiplier 0.25
// dust/smoke staying at the impact
effect machinegun_impact
count 1
type smoke
-tex 48 55
+tex 0 8
color 0xFFFFFF 0xFFFFFF
-size 7 7
+size 17 17
alpha 64 64 32
-sizeincrease 3
+sizeincrease 4
// sparks
effect machinegun_impact
notunderwater
@@ -1187,7 +1201,7 @@
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
-size 0.6 0.6
+size 0.3 0.3
alpha 256 256 768
gravity 1
bounce 1
@@ -1230,12 +1244,27 @@
// smoke
effect TR_GRENADE
notunderwater
-trailspacing 3
-type smoke
-color 0x303030 0x606060
+trailspacing 5
+type alphastatic
+color 0x303030 0x000000
tex 0 8
size 3 3
-alpha 64 64 64
+bounce 1
+sizeincrease 11
+alpha 100 200 400
+originjitter 2 2 2
+velocityjitter 3 3 3
+velocitymultiplier -0.02
+gravity -0.11
+//marker
+effect TR_GRENADE
+type alphastatic
+color 0xFF0000 0xFF0000
+tex 62 62
+size 1 1
+sizeincrease -0.1
+trailspacing 1
+alpha 256 256 720
// bubbles
effect TR_GRENADE
underwater
@@ -1263,28 +1292,49 @@
lightradius 250
lightradiusfade 400
lightcolor 8 4 1
-// flare effect
+// fire effect which expands then slows
effect grenade_explode
-countabsolute 1
+notunderwater
+count 80
type static
-tex 35 37
-color 0x404040 0x404040
-size 48 48
-alpha 192 192 64
-// fire effect which expands then slows
+tex 48 55
+color 0xe03f00 0x5e0000
+size 16 26
+sizeincrease 20
+alpha 128 228 356
+bounce 4.5
+airfriction 8
+liquidfriction 8
+originjitter 8 8 8
+velocityjitter 256 256 256
+// fire effect which make brigt dot inside
effect grenade_explode
notunderwater
-count 128
+count 30
type static
tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
-bounce 1.5
-airfriction 4
-liquidfriction 4
+color 0xe03f00 0xffdf92
+size 6 16
+sizeincrease 40
+alpha 228 328 756
+bounce 1
+airfriction 8
+liquidfriction 8
originjitter 8 8 8
velocityjitter 256 256 256
+// smoke
+effect grenade_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 20
+size 20 40
+sizeincrease 34
+alpha 500 600 556
+velocityjitter 256 256 256
+airfriction 5
+color 0x000000 0x111111
+bounce 6
// underwater bubbles
effect grenade_explode
underwater
@@ -1302,10 +1352,11 @@
// bouncing sparks
effect grenade_explode
notunderwater
-count 32
+count 16
type spark
color 0x903010 0xFFD030
size 2 2
+tex 40 40
alpha 256 256 384
gravity 1
airfriction 0.2
@@ -1332,7 +1383,7 @@
effect electro_muzzleflash
count 30
type spark
-tex 41 41
+tex 31 31
color 0xD9FDFF 0xD9FDFF
size 3 3
alpha 0 128 1024
@@ -1346,12 +1397,13 @@
// electro trail
// glowing vapor trail
effect TR_NEXUIZPLASMA
-trailspacing 4
+trailspacing 2
type static
color 0x283880 0x283880
-size 4 4
-alpha 256 256 768
-velocityjitter 16 16 16
+size 3 3
+tex 62 62
+alpha 256 256 968
+//velocityjitter 16 16 16
lightradius 90
lighttime 0
lightcolor 1.5 3 6
@@ -1360,17 +1412,17 @@
effect TR_NEXUIZPLASMA
trailspacing 6
count 3
-type spark
-tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 2 2
+type snow
+tex 42 42
+color 0x629dff 0x0018ff
+size 2 4
+sizeincrease -20
alpha 444 512 1866
-gravity 1
bounce 1
velocityoffset 0 0 15
airfriction 12
originjitter 1 1 1
-velocityjitter 200 200 200
+velocityjitter 50 50 50
@@ -1391,30 +1443,34 @@
type static
tex 38 38
color 0x80C0FF 0x80C0FF
-size 32 32
+size 12 32
alpha 256 256 512
// cloud of bouncing sparks
effect electro_impact
-count 128
-type spark
-tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 16 16
+count 60
+type smoke
+tex 42 42
+color 0x629dff 0x0018ff
+size 36 36
+sizeincrease -50
alpha 256 256 1024
bounce 2
-//airfriction 2
+gravity -0.3
+airfriction 6
originjitter 1 1 1
velocityjitter 512 512 512
// inner cloud of smoke
effect electro_impact
-count 16
+count 60
type smoke
-color 0x202020 0x404040
+color 0x629dff 0x0018ff
tex 0 8
-size 24 24
-alpha 256 256 512
+size 20 24
+sizeincrease 50
+alpha 200 256 512
+airfriction 30
originjitter 20 20 20
-velocityjitter 32 32 32
+velocityjitter 320 320 320
// decal
effect electro_ballexplode
@@ -1640,11 +1696,11 @@
effect nex_beam
trailspacing 6
color 0x5080A0 0x5080A0
-size 4 4
-tex 48 55
+size 1 1
+tex 0 8
alpha 32 64 32
airfriction 9
-sizeincrease 4
+sizeincrease 8
velocityjitter 64 64 64
type static
// nex beam: bright core
@@ -1655,6 +1711,16 @@
//tex 48 55
alpha 256 256 1280
type static
+//sparks
+effect nex_beam
+trailspacing 8
+color 0x1680A0 0x1680A0
+size 1 1
+tex 63 63
+alpha 64 128 80
+airfriction 5
+gravity -0.01
+type snow
// nex impact
// decal
@@ -1668,6 +1734,16 @@
lightradius 200
lightradiusfade 250
lightcolor 4 6 8
+// shockwave
+effect nex_impact
+countabsolute 1
+type static
+tex 34 34
+size 16 16
+alpha 100 100 300
+sizeincrease 200
+
+
// flare effect
effect nex_impact
countabsolute 1
@@ -1763,34 +1839,57 @@
countabsolute 1
type decal
tex 8 16
-size 48 48
+size 28 38
alpha 256 256 0
originjitter 40 40 40
lightradius 250
lightradiusfade 400
lightcolor 8 4 1
-// flare effect
+// fire effect which make bright dot inside
effect hagar_explode
-countabsolute 1
-type static
-tex 35 37
-color 0x404040 0x404040
-size 48 48
-alpha 192 192 64
+notunderwater
+count 12
+type smoke
+tex 48 55
+color 0xffe955 0xff5a00
+size 16 26
+sizeincrease 5
+alpha 128 256 456
+bounce 1.5
+airfriction 8
+liquidfriction 8
+originjitter 8 8 8
+velocityjitter 156 156 156
// fire effect which expands then slows
effect hagar_explode
notunderwater
-count 128
+count 24
type static
tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
+color 0x8f0d00 0xff5a00
+size 20 26
+sizeincrease 15
+alpha 128 256 456
bounce 1.5
-airfriction 4
-liquidfriction 4
+airfriction 12
+liquidfriction 8
originjitter 8 8 8
velocityjitter 256 256 256
+
+// smoke
+effect hagar_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 20
+size 20 40
+sizeincrease 20
+alpha 500 600 556
+velocityjitter 244 244 244
+airfriction 5
+color 0x000000 0x111111
+bounce 2
+
// underwater bubbles
effect hagar_explode
underwater
@@ -1808,10 +1907,11 @@
// bouncing sparks
effect hagar_explode
notunderwater
-count 32
+count 16
type spark
color 0x903010 0xFFD030
size 2 2
+tex 40 40
alpha 256 256 384
gravity 1
airfriction 0.2
@@ -1823,16 +1923,17 @@
effect rocketlauncher_muzzleflash
-count 5
+count 20
type smoke
color 0x202020 0x404040
tex 0 8
-size 5 5
+size 1 1
+sizeincrease 20
alpha 256 256 256
-airfriction 6
+airfriction 2
originjitter 1.5 1.5 1.5
velocityjitter 40 40 40
-velocitymultiplier 0.03
+velocitymultiplier -0.13
//lightradius 200
//lightradiusfade 2000
//lightcolor 2 1.5 0.2
@@ -1853,27 +1954,34 @@
// rocket trail
// smoke
effect TR_ROCKET
-trailspacing 6
-type smoke
-color 0x303030 0x606060
+trailspacing 5
+type alphastatic
+color 0x303030 0x000000
tex 0 8
-size 7 7
-alpha 32 32 32
+size 1 4
+bounce 1
+sizeincrease 11
+alpha 200 300 200
lightradius 150
lighttime 0
lightcolor 6 3 1
+originjitter 2 2 2
+velocityjitter 3 3 3
+velocitymultiplier -0.02
+//gravity -0.11
// fire
effect TR_ROCKET
notunderwater
-trailspacing 6
+trailspacing 2
type static
-color 0x805010 0xFFA020
-tex 0 8
-size 6 6
-alpha 144 144 288
+color 0xffdf72 0x811200
+tex 48 55
+size 7 7
+sizeincrease -30
+alpha 100 144 588
airfriction 8
velocityjitter 32 32 32
-velocitymultiplier -0.5
+velocitymultiplier -1.5
// bubbles
effect TR_ROCKET
underwater
@@ -1893,18 +2001,16 @@
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
-size 2 2
+size 1 1
alpha 444 512 1866
-gravity 1
+//gravity 1
bounce 1
-velocityoffset 0 0 15
-airfriction 12
+//velocityoffset 0 0 15
+airfriction 5
originjitter 1 1 1
-velocityjitter 200 200 200
-velocitymultiplier -0.5
+velocityjitter 100 100 100
+velocitymultiplier -0.31
-
-
// rocket explosion (bigger than mortar and hagar)
// decal
effect rocket_explode
@@ -1915,30 +2021,51 @@
alpha 256 256 0
originjitter 40 40 40
lightradius 400
-lightradiusfade 400
+lightradiusfade 750
lightcolor 8 4 1
-// flare effect
-effect rocket_explode
-countabsolute 1
-type static
-tex 35 37
-color 0x404040 0x404040
-size 72 72
-alpha 192 192 64
// fire effect
effect rocket_explode
notunderwater
-count 256
+count 64
type static
tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
+color 0x8f0d00 0xff5a00
+size 33 44
+sizeincrease 45
+alpha 200 256 512
bounce 1.5
-airfriction 4
-liquidfriction 4
+airfriction 8
+liquidfriction 8
originjitter 8 8 8
velocityjitter 512 512 512
+// fire effect 2
+effect rocket_explode
+notunderwater
+count 28
+type smoke
+tex 48 55
+color 0x8f0d00 0xfffde4
+size 33 44
+sizeincrease 45
+alpha 200 256 612
+bounce 1.5
+airfriction 19
+liquidfriction 19
+originjitter 8 8 8
+velocityjitter 812 812 812
+// smoke
+effect rocket_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 64
+size 20 40
+sizeincrease 44
+alpha 400 500 456
+velocityjitter 444 444 444
+airfriction 5
+color 0x000000 0x111111
+bounce 2
// underwater bubbles
effect rocket_explode
underwater
@@ -1956,17 +2083,20 @@
// bouncing sparks
effect rocket_explode
notunderwater
-count 128
+count 64
type spark
+tex 40 40
color 0x903010 0xFFD030
size 2 2
-alpha 256 256 384
+sizeincrease 5
+alpha 44 256 384
gravity 1
-airfriction 0.2
+airfriction -1
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
-velocityjitter 384 384 384
+originjitter 16 16 16
+velocityjitter 284 284 384
@@ -2237,57 +2367,6 @@
alpha 256 256 1024
velocityjitter 256 256 256
-// Zero-violence effects
-
-// impact effect indicating damage
-effect damage_hit
-count 1
-type static
-color 0x20FF30 0x80FFC0
-size 1 1
-alpha 256 256 256
-gravity -0.4
-bounce 1.5
-airfriction 8
-liquidfriction 16
-//velocityoffset 0 0 120
-velocityjitter 16 16 16
-
-// effect for removing player model
-// "teleport"
-effect damage_dissolve
-count 96
-type static
-color 0x66FF66 0xFFFFFF
-size 10 10
-alpha 64 128 128
-airfriction 1
-liquidfriction 4
-originoffset 0 0 28
-originjitter 16 16 28
-velocityjitter 0 0 256
-// flare
-effect damage_dissolve
-countabsolute 1
-type static
-tex 38 38
-color 0x00FF00 0x99FF99
-size 32 32
-alpha 256 256 196
-// large sparks
-effect damage_dissolve
-count 20
-type static
-color 0x00FF00 0x99FF99
-size 16 16
-alpha 256 256 256
-//gravity 1
-bounce 1.5
-airfriction 4
-liquidfriction 16
-//velocityoffset 0 0 120
-velocityjitter 512 512 512
-
// decal
effect laser_deadly
countabsolute 1
@@ -2325,3 +2404,49 @@
originjitter 1 1 1
velocityjitter 100 100 100
velocitymultiplier 100
+
+
+//torch
+//fire
+effect torch_small
+//notunderwater
+count 16
+type smoke
+tex 48 55
+size 1 11
+alpha 200 256 512
+gravity -0.5
+color 0x8f0d00 0xff5a00
+//bounce 1
+sizeincrease -1
+originjitter 5 5 5
+velocityjitter 1 1 50
+// smoke
+effect torch_small
+type alphastatic
+count 8
+tex 0 8
+size 5 10
+sizeincrease 5
+alpha 200 256 200
+color 0x000000 0x111111
+gravity -0.3
+originjitter 3 3 3
+velocityjitter 11 11 50
+//bounce 1
+
+//fountain01
+effect fountain01
+count 32
+tex 0 8
+size 10 15
+alpha 0 100 100
+gravity 0.6
+bounce 1
+sizeincrease 20
+type snow
+bounce 1
+originjitter 5 5 5
+velocityjitter 81 81 150
+color 0x7cbaff 0xcfd1ff
+velocitymultiplier 2
Modified: trunk/data/particles/particlefont.tga
===================================================================
(Binary files differ)
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