r4462 - in trunk/data: . qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Sep 15 07:32:37 EDT 2008
Author: esteel
Date: 2008-09-15 07:32:35 -0400 (Mon, 15 Sep 2008)
New Revision: 4462
Modified:
trunk/data/qcsrc/server/w_electro.qc
trunk/data/qcsrc/server/w_grenadelauncher.qc
trunk/data/qcsrc/server/w_rocketlauncher.qc
trunk/data/weapons.cfg
Log:
cvar'd projectile health.. try g_balance_rocketlauncher_health 999 and show yoda how to deflect rockets using the for.. aehm explosions :P
Modified: trunk/data/qcsrc/server/w_electro.qc
===================================================================
--- trunk/data/qcsrc/server/w_electro.qc 2008-09-13 12:27:42 UTC (rev 4461)
+++ trunk/data/qcsrc/server/w_electro.qc 2008-09-15 11:32:35 UTC (rev 4462)
@@ -156,7 +156,7 @@
setsize(proj, '0 0 -3', '0 0 -3');
proj.takedamage = DAMAGE_YES;
proj.damageforcescale = 4;
- proj.health = 5;
+ proj.health = cvar("g_balance_electro_secondary_health");
proj.event_damage = W_Plasma_Damage;
proj.flags = FL_PROJECTILE;
Modified: trunk/data/qcsrc/server/w_grenadelauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_grenadelauncher.qc 2008-09-13 12:27:42 UTC (rev 4461)
+++ trunk/data/qcsrc/server/w_grenadelauncher.qc 2008-09-15 11:32:35 UTC (rev 4462)
@@ -135,7 +135,7 @@
gren.think = W_Grenade_Explode2;
gren.touch = W_Grenade_Touch2;
gren.takedamage = DAMAGE_YES;
- gren.health = 10;
+ gren.health = cvar("g_balance_grenadelauncher_secondary_health");
gren.damageforcescale = 4;
gren.event_damage = W_Grenade_Damage;
gren.velocity = w_shotdir * cvar("g_balance_grenadelauncher_secondary_speed") + v_up * cvar("g_balance_grenadelauncher_secondary_speed_up");
Modified: trunk/data/qcsrc/server/w_rocketlauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_rocketlauncher.qc 2008-09-13 12:27:42 UTC (rev 4461)
+++ trunk/data/qcsrc/server/w_rocketlauncher.qc 2008-09-15 11:32:35 UTC (rev 4462)
@@ -233,7 +233,7 @@
missile.takedamage = DAMAGE_YES;
missile.damageforcescale = 4;
- missile.health = 30;
+ missile.health = cvar("g_balance_rocketlauncher_health");
missile.event_damage = W_Rocket_Damage;
missile.movetype = MOVETYPE_FLY;
Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg 2008-09-13 12:27:42 UTC (rev 4461)
+++ trunk/data/weapons.cfg 2008-09-15 11:32:35 UTC (rev 4462)
@@ -104,6 +104,7 @@
set g_balance_grenadelauncher_secondary_refire 0.6
set g_balance_grenadelauncher_secondary_animtime 0.3
set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
set g_balance_electro_primary_damage 80
set g_balance_electro_primary_edgedamage 0
@@ -125,6 +126,7 @@
set g_balance_electro_secondary_refire 0.3
set g_balance_electro_secondary_animtime 0.3
set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
set g_balance_electro_combo_damage 70
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 200
@@ -208,6 +210,7 @@
set g_balance_rocketlauncher_refire 1
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 30
set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_laserguided_speed 1000 //650
set g_balance_rocketlauncher_laserguided_speedaccel 0
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