r4367 - in branches/nexuiz-2.0: . data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Sep 5 15:41:27 EDT 2008
Author: div0
Date: 2008-09-05 15:41:27 -0400 (Fri, 05 Sep 2008)
New Revision: 4367
Modified:
branches/nexuiz-2.0/.patchsets
branches/nexuiz-2.0/changes-since-last-release
branches/nexuiz-2.0/data/qcsrc/server/w_porto.qc
Log:
r4364 | div0 | 2008-09-05 21:39:18 +0200 (Fri, 05 Sep 2008) | 2 lines
re-enable porto item on race, as it now is safe
r4366 | div0 | 2008-09-05 21:40:49 +0200 (Fri, 05 Sep 2008) | 2 lines
update changes list
Modified: branches/nexuiz-2.0/.patchsets
===================================================================
--- branches/nexuiz-2.0/.patchsets 2008-09-05 19:40:49 UTC (rev 4366)
+++ branches/nexuiz-2.0/.patchsets 2008-09-05 19:41:27 UTC (rev 4367)
@@ -1,2 +1,2 @@
master = svn://svn.icculus.org/nexuiz/trunk
-revisions_applied = 1-4363
+revisions_applied = 1-4366
Modified: branches/nexuiz-2.0/changes-since-last-release
===================================================================
--- branches/nexuiz-2.0/changes-since-last-release 2008-09-05 19:40:49 UTC (rev 4366)
+++ branches/nexuiz-2.0/changes-since-last-release 2008-09-05 19:41:27 UTC (rev 4367)
@@ -12,11 +12,14 @@
game: crylink primary does 2 cells
game: crylink weakened
game: ctf flag touching when dead bug fixed
+game: cvar cl_weaponpriority* (custom weapon orders)
+game: cvar g_instagib REMOVED (no demand)
game: cvar g_jump_grunt
game: cvar g_maxplayers
game: cvar g_spawn_furthest
game: cvar g_spawnpoints_auto_move_out_of_solid
game: cvar g_tourney*
+game: cvar g_weaponreplace_*
game: cvar sv_gentle
game: cvar sv_maxidle
game: cvar sv_ready_restart_after_countdown
@@ -29,6 +32,7 @@
game: hook detaches when teleporting
game: hook jitter-less
game: hook sky-attach bug fixed
+game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
game: item respawn: 20s for 50health and 25armor
game: lemmings countdown ;)
game: log can get :time: events
@@ -50,6 +54,7 @@
mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
mapping: automatic shader generator script
mapping: entities.def updated
+mapping: entity func_breakable
mapping: entity func_door: make DOOR_NOT_LINK work
mapping: entity func_pointparticles
mapping: entity func_sparks
@@ -58,7 +63,9 @@
mapping: entity misc_follow
mapping: entity misc_laser changed and improved
mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
+mapping: entity trigger_items
mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
+mapping: field team on items
mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
mapping: zeroradiant support, bugfix patchset updated
Modified: branches/nexuiz-2.0/data/qcsrc/server/w_porto.qc
===================================================================
--- branches/nexuiz-2.0/data/qcsrc/server/w_porto.qc 2008-09-05 19:40:49 UTC (rev 4366)
+++ branches/nexuiz-2.0/data/qcsrc/server/w_porto.qc 2008-09-05 19:41:27 UTC (rev 4367)
@@ -144,14 +144,7 @@
void spawnfunc_weapon_porto (void)
{
- if(g_race)
- {
- startitem_failed = TRUE;
- remove(self);
- return;
- }
- else
- weapon_defaultspawnfunc(WEP_PORTO);
+ weapon_defaultspawnfunc(WEP_PORTO);
}
float w_porto(float req)
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